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Everything posted by imthenewguy
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Changed Status from Pending to Closed
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The only way to block it at the moment is to use ZoneManager, or add the grid values into the config. "Grids To Block Spawns At"
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Since that is an ultimate, its values are adjusted else-where in the config. "What scale of damage should the player receive as health [1.0 = 100%]" I'll think about your suggestions.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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I will look at adding it though.
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It does not.
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- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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Adjust their corresponding drop sources to 1.0. You can also set the dropWeight for the ingredients in question to 1000 for good measure as well, this means that the source is more likely to roll that particular item. Under "Drop sources"
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Have you tried settting the rates to 1.0 to test?
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Id hit the dev up and ask why they are overriding the default behavior. I imagine that would conflict with a fair few plugins.
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Ask him why his plugin is returning on OnCollectiblePickup? Are you using it's gather multiplier feature? Not sure why he would be returning false on his hook.
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- 1,253 comments
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- 1
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- #leveling
- #progression
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Ahh I see the issue. Set it to false for now and it will fix it. Will invert it in the next update.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Just tested with a few variations of items on (with and without set bonuses) and each time the damage scaled accordingly. The statistics don't show the hit zones in your screen shots. The damage would scale the same way the UI reads the weapons.
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Its working fine on my server. You may have a conflict with another plugin.
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Ensure "Cache images using skinid or url? [skinid, url]" is set to "skinid" This will download the skins from the workshop as you look at them for the first time and cache them. This can take some time depending on the load.
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What version of SkillTree are you using?