Jump to content

imthenewguy

Creator
  • Posts

    5,861
  • Joined

  • Last visited

  • Days Won

    71

Everything posted by imthenewguy

  1. 4 new buffs coming. Its tough not to reuse existing buffs as there is more meals than buff types. The benefit is that you can change the buff values/duration/cooldowns in order to make them more unique.
  2. Preview of next update
  3. imthenewguy

    new maps

    If you make the prefab bigger, the loot won't cover any of the new areas and you will need to adjust the config. The loot spawns are in static locations.
  4. imthenewguy

    new maps

    I dont understand the question. You want to make your actual map bigger?
  5. Add me on discord. im the new guy#0001
  6. Changed Status from Pending to Closed
  7. The way it works with all animals or specific animals, is that the loot table from all animals is added to the loot tables for specific animals if assigned in the config when the plugin is initialized. For example, we have the following animals in our config "Animals that are considered part of the Animals gather source": [ "boar", "horse", "stag", "chicken", "wolf", "bear" ], We then have the following ingredients assigned to the "Animals" drop source. "milk": { "enabled": true, "base_shortname": "blood", "skin": 2572181796, "gathered_from": 17, "dropWeight": 100, "max_count": 10, "imageURL": "https://i.imgur.com/SfsQzD7.png", "market_enable": true, "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0 }, "intestines": { "enabled": true, "base_shortname": "chicken.spoiled", "skin": 2572181484, "gathered_from": 17, "dropWeight": 100, "max_count": 4, "imageURL": "https://i.imgur.com/4CkjVQU.png", "market_enable": true, "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0 }, "blood": { "enabled": true, "base_shortname": "blood", "skin": 0, "gathered_from": 17, "dropWeight": 100, "max_count": 0, "imageURL": "https://rustlabs.com/img/items180/blood.png", "market_enable": true, "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0 }, "offal": { "enabled": true, "base_shortname": "chicken.spoiled", "skin": 2572182127, "gathered_from": 17, "dropWeight": 100, "max_count": 3, "imageURL": "https://i.imgur.com/S2ZjhAQ.png", "market_enable": true, "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0 }, Each of these ingredients will be added to the drop table for each animal that is listed in our animals list, using the configured drop weight. Example: A chicken has 1 item on its drop table by default - eggs. Since we have chickens in our animals list, it will also receive offal, blood, milk and intestines to its drop table, with their inherited weight values. This means that the chance to obtain eggs is reduced, unless you set the eggs weight value to be higher.
  8. Think of it this way: Each item adds its drop weight value to a running total IE: - Tomatoes - 100 - Truffles - 100 - Oregano - 100 If these are the 3 items that can drop from a potential source, the values would total 300. We then roll a random number between 1 and 300, and then go through the list and add the values together until we are within our number range. TL;DR; higher numbers mean more chance to drop.
  9. Can you link me to the imagur links and give me the skin IDs for both please?
  10. Nah mine was going to delve more into Growing, refining and selling. This was much more polished than I had planned haha. What tool do you use for your CUI if you don't mind me asking?
  11. Dammit I was going to build this! Haha. Nice release!
  12. Changed Status from Pending to Gremlins
  13. Of course I did that! lol I think ill leave it for now xD
  14. Changed Status from Pending to Closed Changed Fixed In to 1.0.7
  15. Changed Status from Pending to Closed Changed Fixed In to 1.2.10
  16. Changed Status from Pending to Closed Changed Fixed In to 1.2.10
  17. Found the issue. Will patch asap. Maybe I should work for Amazon game studios?
  18. So this wasnt the case from 1.2.8 and prior?
  19. Ok sweet. I probably just need to handle the container when it is collected.
  20. Changed Status from Pending to No Response
  21. Not at present. Regarding quitting, your best bet at the moment will be to set the cost to large amount for the mean time. I am reworking the entire plugin so there won't be any real changes until that project is completed
  22. Odd. I assume a reload of the plugin allows tabs to be created again?

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3.2m
Total downloads
Customers
12.3k
Customers served
Files Sold
174k
Total sales
Payments
3.8m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.