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Everything posted by imthenewguy
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"Format for BetterChat title showing the playeres level. Set to null to disable.": "<color=#{0}>[Lv.{1}]</color>", "Default colour for BetterChat xp titles": "6D3D23", Those are the default values from memory. <color=# is what is used to colour the text. {0} is the argument used to colour the text, taken from the default colour. {1} is the level itself. Colour uses a hash color. You can pick a colour from here: https://htmlcolorcodes.com/
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- #leveling
- #progression
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Upload your config for me. I have the same - cliffs disabled and market values changed, and the config settings have taken.
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I found the issue. It is the way that the data is handled when the player disconnects. Effectively the player is doubling their stats each time they disconnect and reconnect, since I didn't clear the instanced buff data, and added the saved data to the existing instance on connect. The restart or unload/reload of the plugin wipes the instanced data, hence why it was correcting the problem. It was written in a way to remove unnecessary data from memory, but I forgot to clear it when the user disconnected. Will add to todays patch. Edit: Update pushed (1.0.6)
- 1,333 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,333 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,333 comments
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- 1
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- #leveling
- #progression
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Changed Status from Pending to No Response
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- 1,333 comments
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- #leveling
- #progression
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- 1,333 comments
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- #leveling
- #progression
- (and 19 more)
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Auto setup is for safe zones only at this point. If you place a box manually at a gas station, you can assign it as a global storage box using the "addglobalstorage" command. I will add choices for colour on the next update!
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Hmm, I had a look at the MobilePhone class. I can change the number on the server and the client, but the call doesn't seem to connect. Might be safer to have this added to the prohibited item list so players can't join if they have it on their person.
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Ahh, shows how much I've played as of late lol. Ill suss out if there is a way to re-assign the number. If not, you will need to add it to the "Prohibited items" list in the InventoryManager config.
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Hey mate, any luck with this one?
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Got a link to the plugin?
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Only thing I can do is add null checks to the hook and see if that fixes the issue. I will be getting a server up and running soon with a playerbase. Will keep an eye out for errors on my end as well.
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Do you know when this is triggering/what a player is doing to trigger it by chance?
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Changed Status from Pending to Closed Changed Fixed In to 1.0.7
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Changed Status from Pending to No Response
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I will push a patch that will prevent seeds and other deployables from being obtained due to the current umod bug, but worms and grubs can't be prevented as we don't have the hooks to do so
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Collectible entities don't have durability as they don't have a hit box, so they can only be collected. There is a failsafe (due to the changes to the umod hooks) that respawns the item if they are collected. If you can find out when they are being removed, that will help a lot.
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Actual rust bushes or the harvested crop bushes? Also when is it happening, during the game, during restart?
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- 1,333 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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- 1,333 comments
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- #leveling
- #progression
- (and 19 more)