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Everything posted by imthenewguy
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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Fixed in 1.0.1
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Will most likely work with the BotReSpawn. Haven't looked at the code though so can't say with certainty. Rested xp works like this: Player accumulates a pool of rested xp while offline at a default rate of 1000xp per hour offline rounded down. Once connected, they are told how much xp they have pooled, and they will earn a bonus amount of xp for all tasks (default 25% bonus), which is removed from the bonus xp pool until it is depleted. Example: the player has a bonus pool if 10,000 xp. They hit a tree, which has a default value of 8, so they receive 10 xp instead (8 + 25% = 10). 10 xp is removed from the bonus pool. They complete an in-game mission, which gives the player 1000xp normally, but with the bonus amount its 1250 xp, which is also deducted from the bonus pool.
- 1,362 comments
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- #leveling
- #progression
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What are you typing in? Error doesn't meant anything without a little context
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- 1,362 comments
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- #leveling
- #progression
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Think I worked out what the issue may be. Will patch it next release.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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The default is Mining > Woodcutting > Skinning > Harvesting > Medical > Combat > Build craft > Scavenging > Vehicles > Cooking. I can't comment on the version that you are running, but the next release seems to be functional.
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Changed Status from Pending to Closed
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Does it award additional components when you don't hit it with a hammer first?
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The way the plugin functions is when a loot container is opened by anyone/thing, and that particular instance of the one/thing doesn't have the buff, the container is added to a list of containers that have been declared as "looted" for the purpose of the component buff.
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Does the method used with Alpha loot actually open the container to show its contents? or does it render it via CUI?
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The only way to make CUI scale with anything under 1.0 is to create multiple versions of the dimensions for each scale value It's worth it if its a simple button like backpack etc, but something like this makes it a little more difficult and time consuming, keeping in mind most players play with 1.0 scaling. CUI doesn't have a way to scale down based on client input unfortunately. If it is a problem, the best solution is to reposition the hud, since a lower scale allows for more space to add huds on your screen.
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Changed Status from Pending to No Response
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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However effects cannot be assigned as groups, only individually. You can force certain effects to be disabled globally via the config, which means no-one has access to them, but you cannot force specific groups to use certain effects.
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Will add perms to the next release, so only users with perms can trigger death effects.
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- 60 comments
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- #storage
- #containers
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(and 4 more)
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- 1,362 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,362 comments
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- #leveling
- #progression
- (and 19 more)
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What sort of loot is appearing in these 3=4 containers? The arena should be sealed off if you have the latest version. There is a prevent movement volume across the entire top of the arena, which is visible via blue volume in RustEdit. If this has been removed then the players will be able to enter the arena.
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The next verison of hunger games has a config option to clear bag data between games. I dont understand what would cause the loot spawn on the ocean. Does the loot container hunger games related items only, or is it general loot? The elevator issue is a facepunch one unfortunately. I have added a failsafe into the next release that will allow you to teleport afk players/players that missed the elevator into the game after the bubble spawns. These will be a random set of spawn points that is generated by the plugin when you load the new version. Hoping to push it out sooner rather than later.
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Changed Status from Pending to Closed