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imthenewguy

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Everything posted by imthenewguy

  1. The developer needs to persist the item.name field for EpicLoot and item.text field for ItemPerks or the items break.
  2. Will add to next release.
  3. Rule of thumb: if you cant spawn it with the spawn command in console, it wont work in the plugin. Lmk if you find any good ones.
  4. Yeah I made a mistake with the version number when I pushed the update. It is 1.0.8, it just shows as 1.0.7. /* 1.0.8 * Fixed an issue with permissions being checked each time a group received a new permission. */ namespace Oxide.Plugins { [Info("Hardy Planters", "imthenewguy", "1.0.7")] [Description("Planterboxes that require no light or water to grow")] class HardyPlanters : RustPlugin
  5. Everything that is possible to add for rocks has been added. I believe most spawnable furniture has been added as well.
  6. You'd need to build something to handle that.
  7. You'd have to ask the ShoppyStock dev if it supports the item.text field.
  8. Yeah I can look into it.
  9. I tried that. It just kept swimming away I'll have to give it another crack.
  10. imthenewguy

    Gun Game

    You can only use in-game effects, and only server side ones. In the config: "Effect to play when a player is killed" "Effect to play when a player progresses" "Effect to play when a player partially progresses"
  11. There are no config options to adjust the UI colours
  12. imthenewguy

    Gun Game

    I badly want this. I have never played around with out of game sounds before, so wouldn't know where to start. I used to be huge into the cs:s modding/mapping scene back in the day
  13. Your screenshot answers your question.
  14. That does not look like any of the later versions of the plugin. Please submit a support ticket.
  15. Set the TaskType to KillNpcSpawn. NpcSpawn is the dependency for BetterNpc I believe.
  16. Unfortunately it is a limitation with not using the native vending system.
  17. Yeah a command wouldn't be a bad idea. I'll look into it. If it's something I implement for items, then ill add support for econ/sr as well.
  18. I do support it. This is for generally discussions about the plugin (pre-sale questions etc). Support is handled in the support area of the site, like all other plugins.
  19. I can update the default config, but you will need to manually add them to your pre-existing config.
  20. Crates allow for specific chances to be set (different chances for different crates). The rarity is also chance based, but not adjustable for each drop source. All drop sources have the same chance of rolling the rarities. For example, getting an S tier would be the same chance from a crate, as it would be from an NPC, but the rate at which you get items can be different. "Loot crate info": { "Should we use the default item loot table for the below containers?": true, "Containers and their chance for an enhanced item to spawn": { "crate_normal_2": 1.0, "crate_normal": 3.0, "crate_elite": 15.0, "crate_underwater_basic": 6.0, "crate_underwater_advanced": 12.0, "heli_crate": 10.0, "bradley_crate": 10.0, "codelockedhackablecrate": 10.0, "codelockedhackablecrate_oilrig": 10.0, "crate_tools": 1.5 }, "Barrels and their chance for an enhanced item to spawn": { "loot-barrel-1": 1.0, "loot_barrel_1": 1.0, "loot-barrel-2": 2.0, "loot_barrel_2": 2.0 }, "Roll chances for armor slots for looted epic items": [ 0.3, 0.2, 0.1, 0.05 ] }, Tierinfo is attached to each enhancement type, (such as Miners, Lumberjacks, Skinners etc). "tierInfo": { "s": { "chance_weight": 10, "min_value": 0.15, "max_value": 0.25, "required_crafting_perm": null }, "a": { "chance_weight": 20, "min_value": 0.1, "max_value": 0.17, "required_crafting_perm": null }, "b": { "chance_weight": 50, "min_value": 0.05, "max_value": 0.12, "required_crafting_perm": null }, "c": { "chance_weight": 100, "min_value": 0.03, "max_value": 0.08, "required_crafting_perm": null } },
  21. You would need to change the config to make trees permission based, and then assign the skinning skill tree perm to the skinner professions oxide group.
  22. As in pay out all players an economic reward? The issue would be that it would only award players who are online on the server. Unless I added some sort of redemption system.
  23. Give the command to the default oxide group. o.grant group default skilltree.chat

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