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Everything posted by imthenewguy
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The facepunch update removed colliders from these entities. You will need to wait until I work out a performant solution unfortunately.
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You can join my discord and transfer purchases from lone to codefling. What method did you use? There are 2 that I am considering: Putting colliders onto each plant collectible. Caching the locations for each plant and cycling through to measure location from player. Its either a config or a player setting issue. You can toggle xp drops off from the st menu, and you can disable them from config. Delete your config and let it generate a new one, and if that doesn't work, check your player settings and permissions. Can you guys tell me how I can replicate this issue? I mounted your config and wasn't getting double xp
- 1,598 comments
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- #leveling
- #progression
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Odd. Just tested on my server with a rock and mining a stone node and I got xp. How do I replicate the issue?
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Just pushed an update.
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- 1,598 comments
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- #leveling
- #progression
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It seems to be an issue with Facepunch update. They aren't being triggered by Vis or Raycast, so something has changed.
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It's not attached to a default meal because not everyone runs Skill Tree. You can add a new meal or add it's buff to a pre-existing meal. For example: "buffs": { "Fishing_Luck": 0.1, "SkillTreeXp": 1.0 },
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Plugin is no longer supported
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Plugin is no longer supported
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Reached limit with item but nothing placed yet
imthenewguy replied to SlayersRust's Support Report in Support
Will patch shortly. It's a me issue. -
Ahh bugger I see the issue. Will fix shortly.
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No it's not. The video demonstrates how it works.
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That is the new standard for ddraw sizing. You can wrap the message in lang with <size=10></size> tags to reduce it. For example: "flameturret.deployed": "<size=10>Flame Turret</size>", "autoturret_deployed": "<size=10>Auto Turret</size>", "spikes.floor": "<size=10>Floor Spikes</size>", "teslacoil.deployed": "<size=10>Teslacoil</size>", "beartrap": "<size=10>Bear Trap</size>", "landmine": "<size=10>Landmine</size>", "guntrap.deployed": "<size=10>Shotgun Trap</size>", "Trap": "<size=10>Trap</size>", "Container": "<size=10>Container</size>",
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No idea what would cause that. Looks like a Harmony issue. Try deleting doing a full delete of plugin (plugin/data/config/lang).
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- 223 comments
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- 223 comments
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"Allow players to go into xp debt if they lose more xp than their level would allow?": e, // Should be "Allow players to go into xp debt if they lose more xp than their level would allow?": false, This throws an error when the plugin tries to compile because you have a random e in there when its a true or false field. After fixing this, I tested: - Day time - No prestige - Killing scientist - No Rested xp Result: 200 xp - Day time - Prestige rank 1 (which your config has a 1x modifier, so no xp change from that) - killing scientist - No Rested xp Result: 200 xp - Day time - Prestige rank 2 (which your config has 1.25x mod) - Killing scientist - No Rested xp Result: 250 xp - Day time - Prestige rank 2 (which your config has 1.25x mod) - Killing scientist - Rested xp in the pool (10,000) Result: 300 xp You also have permissions in there that don't mean anything to Skill Tree - are they from another plugin? - pr1use - pr2.use - pr3.use I can see you have it linked to the perms_list, but not sure this is right:"pr1": "Epic Loot Chance + 5%"
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I don't understand. You are saying its because you have prestige, but you are saying you don't have prestige settings because it breaks the mod, which means you don't have prestige?
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Can you show me how you've setup the prestige settings?
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How do I replicate the issue? It is working fine for me. What version are you on?
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I don't understand the issue. It's showing you have a rested xp pool. What's the problem?
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Change the restedxp.10 to skilltree.restedxp.10
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Changed Status from Pending to Closed
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Yeah I should have added a default value sorry "Rolls per base [tier:Min:Max]": { "1": { "Item1": 1, "Item2": 2 }, "2": { "Item1": 3, "Item2": 4 }, "3": { "Item1": 5, "Item2": 6 } } Item1 is min. Item2 is max. It will pick a number between the 2 values (min/max inclusive).
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What are your "Rolls per base [tier:Min:Max]" settings?