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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    spam message

    That has been in the plugin for almost 12 months. If the issue is arising now, it's something else causing it. The plugin spawns 3 workbenches in the centre of the map (level 1, 2 and 3 bench), which is used for the Human_Workbench skill. If the workbench is deleted, it is immediately re-created. Someone may be using ent kill or remove to remove the entity, in which case it will continue to respawn. If you want to disable it, you can disable the skill and they will not spawn, but I would get to the bottom of why they are being removed in the first place, because no other plugin should be touching them.
  2. Its working on my server. Rust 2025-10-03 11-31-29.mp4
  3. That does not look like any of the later versions of the plugin. Please submit a support ticket.
  4. Changed Status from Pending to Closed Changed Fixed In to 2.0.25
  5. Set the TaskType to KillNpcSpawn. NpcSpawn is the dependency for BetterNpc I believe.
  6. try wrapping the name in "" or just use a partial name. Like / ipgivekit "socially obscure" BlastMine or / ipgivekit socially BlastMine
  7. Unfortunately it is a limitation with not using the native vending system.
  8. Write me the exact command you are using.
  9. I can't figure out what is causing it. The spawn directives have DLC items removed from all lists. You will need to add it to the global blacklist for now. "List of items that can not be enhanced"
  10. imthenewguy

    Casket stack issue

    Hey mate I have tested this config and it seems to be working ok. What platform are you using: oxide or carbon? Unload FishingTreasure, delete it from data/lang, overwrite your config with this one, and load it back up. Let me know what the result is. The fact that it is consuming 2 items at a time, leads me to believe it is a conflict with another plugin that is monitoring the OnItemAction hook though. FishingTreasure.json
  11. Yeah a command wouldn't be a bad idea. I'll look into it. If it's something I implement for items, then ill add support for econ/sr as well.
  12. I do support it. This is for generally discussions about the plugin (pre-sale questions etc). Support is handled in the support area of the site, like all other plugins.
  13. I can update the default config, but you will need to manually add them to your pre-existing config.
  14. imthenewguy

    Gun Game

    Changed Status from Pending to Closed
  15. imthenewguy

    Gun Game

    Noclip higher and type /ggsetcentrepoint <arena name>
  16. Crates allow for specific chances to be set (different chances for different crates). The rarity is also chance based, but not adjustable for each drop source. All drop sources have the same chance of rolling the rarities. For example, getting an S tier would be the same chance from a crate, as it would be from an NPC, but the rate at which you get items can be different. "Loot crate info": { "Should we use the default item loot table for the below containers?": true, "Containers and their chance for an enhanced item to spawn": { "crate_normal_2": 1.0, "crate_normal": 3.0, "crate_elite": 15.0, "crate_underwater_basic": 6.0, "crate_underwater_advanced": 12.0, "heli_crate": 10.0, "bradley_crate": 10.0, "codelockedhackablecrate": 10.0, "codelockedhackablecrate_oilrig": 10.0, "crate_tools": 1.5 }, "Barrels and their chance for an enhanced item to spawn": { "loot-barrel-1": 1.0, "loot_barrel_1": 1.0, "loot-barrel-2": 2.0, "loot_barrel_2": 2.0 }, "Roll chances for armor slots for looted epic items": [ 0.3, 0.2, 0.1, 0.05 ] }, Tierinfo is attached to each enhancement type, (such as Miners, Lumberjacks, Skinners etc). "tierInfo": { "s": { "chance_weight": 10, "min_value": 0.15, "max_value": 0.25, "required_crafting_perm": null }, "a": { "chance_weight": 20, "min_value": 0.1, "max_value": 0.17, "required_crafting_perm": null }, "b": { "chance_weight": 50, "min_value": 0.05, "max_value": 0.12, "required_crafting_perm": null }, "c": { "chance_weight": 100, "min_value": 0.03, "max_value": 0.08, "required_crafting_perm": null } },
  17. You would need to change the config to make trees permission based, and then assign the skinning skill tree perm to the skinner professions oxide group.
  18. As in pay out all players an economic reward? The issue would be that it would only award players who are online on the server. Unless I added some sort of redemption system.
  19. I added it to a box and it works fine for me. The picture wouldnt be coming up for other reasons (this is the only item with a space in the shortname).
  20. Ill ask Raul what the situation is. I spooled up a carbon server and im having the same issue.
  21. Potentially could be carbon. I don't have an environment setup for Carbon at the moment as I am using Oxide. Might be worth trying on oxide to see if the issue resolves?
  22. Im not sure mate. I have downloaded the copy from here, tried on a fresh server etc. It works fine. MAybe delete data file and config file? Not sure if that will help, but the plugin functions/compiles fine. The issue may be with your server.
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