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Everything posted by RustyW
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Hi, please close this ticket; it's no longer an issue.
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Thank you! I appreciate it!
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Sorry for the late reply. I had some family situation going on. We could reproduce it even on an empty test server with 60 fps (it is limited to 60). Thanks for considering adding this option, though. I appreciate it!
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Hi, I ran into a slight problem with the UI overlaps. I'm using aQuarry plugin, which has controls UI for the quarries and pumpjack in the same spot as your plugin. I could disable the sorting for the quarries, but it doesn't seem to work for pumpjacks: "assets/prefabs/deployable/oiljack/fuelstorage.prefab" "assets/prefabs/deployable/oiljack/crudeoutput.prefab" The second issue is regarding the Cooking plugin. The inventory sorting buttons stay on top of the Cooking UI instead of below.
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Some players get stuck in the UI once they try to remove their quarry or pump. They end up spamming the accept button, and the only way to get out is to relog the game. This creates a duplication bug where you get an extra quarry or pump. You can also reproduce the bug by: - Open controls - Press remove - When pressing the Accept button, spam your left click mouse button very fast. This error drops during duplication: Failed to call hook 'CMD_InterfaceActions' on plugin 'aQuarry v2.0.3' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.aQuarry.CMD_InterfaceActions (ConsoleSystem+Arg arg) [0x00412] in <6284c528b47e4d2e86ad198d5e54f3b8>:0 at Oxide.Plugins.aQuarry.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01330] in <6284c528b47e4d2e86ad198d5e54f3b8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
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I updated it with the wipe before starting up the server. It ran for 45 minutes with no issues, and then the extremely long spam of all players came, followed by the "BytesWithSize" bit. After that, the server became unplayable.
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The score nearly crashed the server with extreme spam (I have almost 9.5k players stored in data due to the yearly wipe). Once the score tried to process everything, I was left with: BytesWithSize: Too big 13585388 Calling 'CheckScoreBoard' on 'SkillTree v1.5.11' took 9711ms Calling 'CheckScoreBoard' on 'SkillTree v1.5.11' took average 34ms After this, everything started failing (even BetterChat and other plugins). SkillTree the most, though: 8:44 PM Calling 'OnActiveItemChanged' on 'SkillTree v1.5.11' took average 1074ms 8:45 PM Calling 'DoLevel' on 'SkillTree v1.5.11' took average 1249ms 8:45 PM Calling 'DoLevel' on 'SkillTree v1.5.11' took average 1027ms 8:46 PM Calling 'DoLevel' on 'SkillTree v1.5.11' took average 1033ms 8:49 PM Calling 'OnActiveItemChanged' on 'SkillTree v1.5.11' took 184ms 8:50 PM Calling 'OnMeleeAttack' on 'SkillTree v1.5.11' took average 1052ms 8:53 PM Calling 'OnMeleeAttack' on 'SkillTree v1.5.11' took average 1086ms 8:54 PM Calling 'OnActiveItemChanged' on 'SkillTree v1.5.11' took average 1072ms .... and so on. I tried reloading the plugin, which created the next score spam. I reverted back to 1.5.10, which didn't stop the damage at this point either; only a server restart with 1.5.10 seems to have helped (I hope).
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Thank you, appreciate it!
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The plugin created insane spam of the following error and froze the server twice in a row. I'm not sure what caused this. Is there anything that can be done to identify the problem? There were no changes in the config on our side since the forced wipe, and it started happening only today. The full error spam is in the attachment. Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.6.8' (StackOverflowException: The requested operation caused a stack overflow.) at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_object_new_specific(intptr) at ItemContainer.FindItemsByItemID (System.Int32 itemid) [0x00000] in <b9754e3eb8c74d9294e8fa5eb299564b>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00036] in <b9754e3eb8c74d9294e8fa5eb299564b>:0 at ItemContainer.GiveItem (Item item, ItemContainer container) [0x00018] in <b9754e3eb8c74d9294e8fa5eb299564b>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x002db] in <b77a16821a75429484b3434f8aad028f>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00384] in <b77a16821a75429484b3434f8aad028f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (System.String hook, System.Object[] args) [0x0008d] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x0000b] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object[] args) [0x00005] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object obj1, System.Object obj2) [0x00014] in <beb2b64691c64e2b95b99491bd85442c>:0 at Item.CanStack (Item item) [0x00000] in <b9754e3eb8c74d9294e8fa5eb299564b>:0 stacks failure.txt
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I just downloaded the plugin and started playing with it on the test server to see what it can do and got myself kicked out with the same error too by coincidence (I had 1 rug and stack of 49. Our max stack is 50). I'm not sure if it's the same issue in this case, it was so fast that I couldn't even see what happened. Here is the error from the log: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Skinner+BoxController.Preremove (Item item) [0x00185] in <f9e219f6afdc4351baa608d1df809e39>:0 at ItemContainer.Remove (Item item) [0x0001a] in <318041ffb9d44d0286d4b5dbce692cfa>:0 at Item.SetParent (ItemContainer target) [0x00012] in <318041ffb9d44d0286d4b5dbce692cfa>:0 at Item.RemoveFromContainer () [0x00009] in <318041ffb9d44d0286d4b5dbce692cfa>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00553] in <318041ffb9d44d0286d4b5dbce692cfa>:0 at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container) [0x0003a] in <318041ffb9d44d0286d4b5dbce692cfa>:0 at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0027f] in <318041ffb9d44d0286d4b5dbce692cfa>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e2] in <318041ffb9d44d0286d4b5dbce692cfa>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update()
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What a creation! Since the day I used this map on my server for the very first time, the players have kept asking me when I will be using it again! It's very popular! It has high detail, lots to explore, and some extra plugins that add even more fun. Awesome work! I don't regret buying it and will use it again soon!
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Since the wipe, this drops very often Failed to call hook 'OnItemAction' on plugin 'SkillTreeItems v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTreeItems.IsXPItem (Item item) [0x00000] in <ed9c804addaf4c04b4d060b4cefe8562>:0 at Oxide.Plugins.SkillTreeItems.OnItemAction (Item item, System.String action, BasePlayer player) [0x00031] in <ed9c804addaf4c04b4d060b4cefe8562>:0 at Oxide.Plugins.SkillTreeItems.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008f0] in <ed9c804addaf4c04b4d060b4cefe8562>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Keep having the same. After a few days into the wipe, the box stops respawning after the restarts. Sometimes the box doesn't respawn but the offering is running (as the UI is still active showing the items). Reloading potentially fixes it with the error down below. If you place something in, the box will break, and you have to reload again. At some times you need to fully re-place the box. TheOffering was compiled successfully in 1314ms [The Offering] Error saving data: Unloaded plugin The Offering v1.1.0 by Wrecks Fallback handler could not load library D:/RUST/SERVERS/1_SOL_OXIDE/RustDedicated_Data/MonoBleedingEdge/data-000001EA37687020.dll Loaded plugin The Offering v1.1.0 by Wrecks
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Thank you, I'll have a look asap. It seems it wasn't needed as of this wipe, but will try it as soon as I get the chance Thanks for the help!
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No worries at all, I hope you are both doing better now! These data and config are pretty much empty/default as I only loaded the plugin in and all of it happened right away (all the errors on load which I attached the last time) and I removed it right after seeing the issues of everyone jumping around. DisbandedTeamRestore.json SavedTeams.json DisbandedTeamRestore.cs
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Same problem here. The integration with BattleMetrics creates this error and the player doesn't receive the warning whatsoever.
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I'm having the same error. Yesterday continuous spam with the latest 1.5.3 version.
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Just bought this plugin a couple minutes ago and loaded to the server. However, all started with an error on the load already (load.txt). People were actually randomly jumping to random teams as they created new ones. My staff member created a team for us and we randomly had a non-staff player in without invitation. After them leaving our team, they appeared in another team out of nowhere. After removing the plugin, even more spam appeared (the unload.txt file) load.txt unload.txt
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- 74 comments
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- 74 comments
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- 74 comments
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- 74 comments