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Everything posted by RustyW
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Sure, sorry for the delay. Maybe I just overlooked something, or I'm entirely overthinking this. I'd like only the Prestige6 and Prestige15 to be able to see the automation button as those have access to chicken coop and planters, but when I disabled the preview, I wasn't able to use it within the planters. UltimateIndustrialFarm.json
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Hi, I have disabled the preview of the automation button for anyone who doesn't have the permission, as it confuses players without perms: "Show UI shows even if you don't have permissions. Only as a preview, if, for example, it requires VIP. Default true": false, I set up multiple Role Permissions, handling different parts that I wanted to automate, however, I can't see the automate button at the planters unless I enable the preview. The "preview off" works just fine with chicken coops for example, which I've been using until now, but won't work with planters. The permission that includes the planters automation has the highest priority (lowest number) over any other perm. I made sure everything was correctly assigned multiple times without any success. Am I missing anything, or is this a minor bug?
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I've checked this on the test server. I accidentally overlooked one recipe, which dropped double as well, so after correcting that and I don't see any duplicates anymore. Again, strange it worked for so long, but I'm glad it's just an easy fix on my side and not an actual issue. Thanks for the help!
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Thanks. I've checked, but there are quite a few recipes that are not in lowercase. I only wonder how they managed to work for like two years without issues, haha. I'll fix it and test.
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Thanks for the help. Since the update, I haven't seen this happen anymore!
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Hi, Since the forced wipe, players keep finding the recipes after they learned them, even though I have the following setting disabled: "Allow players to find duplicates of recipes they already have?": false,
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Same here. Saw it happening also with Supermarket Event gas station.txt
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Thank you! Much appreciated!
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I wonder if there's a way to add a tag/filter for map size, which would help you filter the maps or quickly browse through the specific sizes. Perhaps something similar to World 2.0 or Jungle compatible tags? I'm always after a specific size, but the majority of the map creators don't mention the size in the product name, so you find something that you thought was cool and find out it's way too small for your purposes after you open the product page.
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Hi, it has happened multiple times last few weeks or like 2 - 3 months that the offering triggered multiple times in a row after completion. I'm not sure what conditions cause this, as it can happen with many players online or even a handful at night. It's pretty rare and doesn't happen every time. There are no errors other than the: Calling kill - but already IsDestroyed!? box.wooden.large I pulled a snippet from the logs where it was rewarding after 3 "calls" just a few moments ago. They gain silver eggs, XP, and skill points upon completion. I'm not sure if there is anything that can be done? Thanks in advance the offering.txt
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Hi! I disabled both buy buttons as I want players to be able to purchase only one item at a time due to the limits: "Allow the buy 10 button in the market to be used?": false, "Allow the buy 20 button in the market to be used?": false, However, these buttons are disabled only on the first item on each page and not all of them. It's a bit harder to see, but you can notice that the ones at Polar Bear or Oak Tree are grey, while at other items they are white - thus also clickable.
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Can this week just be over? xD Thanks.
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I'm having the same issue. I looked at the bot, and it just says it can't connect at all. I updated the server on Friday with the latest patch and suspect it started then. The plugin itself works, just the bot does not.
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- 358 comments
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- 1
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- #builder
- #automation
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(and 9 more)
Tagged with:
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After the latest hot fix released this morning the plugin no more loads: Error while compiling BetterTC: 'BuildingBlock' does not contain a definition for 'CanPickup' and no accessible extension method 'CanPickup' accepting a first argument of type 'BuildingBlock' could be found (are you missing a using directive or an assembly reference?) | Line: 2888, Pos: 66
- 358 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 164 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 38 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #halloween
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Actually, the latest version 1.2.3 is fully missing the NPC spawners. I'm experiencing this issue myself, that saving the map just entirely erases the spawners. That makes Atlanta only half Atlanta at the moment
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Thank you for the fast response!
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Hi, in the 1.0 version, I set the max. listing price to 10k in the Auction House (Stock Market). Now, after the conversion to 2.0, it doesn't seem to pick the maximum anymore in the: "Player Listings - Max Item Price (0, to float.MaxValue)": Players were unable to list anything at all. The button would be grey, not allowing you to set a price other than 0 or 100k+. Setting this option to 0 solved the issue for now, but of course, the maximum price is now infinite, which is not what I want. Thanks in advance!
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Hi, Please excuse my blindness, but is there any setting to disable the debug/action log projecting to the console? I'm just preparing the switch to the 2.0 version, but it can be very spammy as it just logs every single click within the shop. Thank you in advance!
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Just as a heads-up to keep in mind while updating the plugin: Even though I disabled the workshop auto import, and removed any approved skins that were added in the config manually or imported with a collection, I still see a very small amount of approved skins in the UI when skinning objects while they are not present in the config.