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Everything posted by RustyW
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Version 1.0.0
1,838 downloads
I originally built this prefab for my own Rust server, Rusty Wasteland PVE. Now it's available for free for anyone who wants to use it in their maps! This small, container blockade-themed Point of Interest was mainly designed for dirt roads, but it can be placed anywhere on the map. It’s lightweight, flexible, and will receive additional biome and seasonal updates in the future. Currently includes: - Default prefab (Temperate biome) - Jungle-adapted version Prefab count: Default: 181 Jungle: 204 Loot: 1 Scientist spawner 1 Green card spawner 1 Military crate 2 Normal crates 2 Basic crates 2 Tool crates Installation: 1) Download the file and unpack 2) Place the folder in the CustomPrefabs folder in your RustEdit directoryFree- 2 reviews
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- 2
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- #prefab
- #mini monument
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Thank you for creating this plugin! It's surely one of the must-have QoL for any admin. The Player list UI is a bit wonky, though. It comes with a long empty space, and I can't scroll fully down to the names below. This was confirmed by two more admins who tried messing around with their game UI settings with no change. Rust 2025-06-17 16-35-31.mp4
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It works now! Thank you for the fast resolution
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Unfortunately, the same error. The plugin loads, but the commands do not return anything except the error above.
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I have had this spam in log file for about a year now. It won't project in the console, it will only be in the -logfile. I more suspect it's map-related, where AI is trying to spawn in a ridiculous spot. There was a commit claiming to fix this issue, but I'm still seeing it: https://commits.facepunch.com/517517
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- 111 comments
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- #customizablequests
- #dezlife
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Hi, First of all, thank you for all the work you put in the map! There are a few minor issues with multiple rocks that are not properly attached to the ground, but this isn't a big deal. However, you might need to look into the Train Yard monument entrance. It's incorrectly aligned with the tunnel entrance, where part of the floor is missing. On my side, I added the concrete cube to resolve it without the need to rotate the whole Train Yard.
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- 111 comments
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- 3
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- #customizablequests
- #dezlife
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(and 5 more)
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No worries, glad to help!
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There is a duplication bug with cancelling the queue/respawning. Cook meals in bulk, cancel them, and you will get back 100x more than you invested. If you want a faster way, cook in even larger bulks, spam a few, and respawn. Then, sell some ingredients to the market guy for whatever currency you use and get rich without effort. Tried with all plugins unloaded besides Cooking to ensure there's no conflict with any other plugin but still the same situation.
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Hi, If you throw one of the new pies on a player, the Fruggual Rationer skill sees it as consumed. The pie drops on the ground, which you can pick up later, but you also get refunded by the skill at the same time. Someone managed to duplicate about 58 pies this way. Is there a way to block certain default meals, like the pies, for now? All I see is an option to block skins.
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Hi, I updated the plugin to the latest version; however, the "Commands To Run On Offering Satisfied" option no longer works unless you enable the "Top contributors", which we currently don't use. At the same time, the "Offering Fullfilled" message is not being sent to Discord either (same case: unless Top contributors is enabled)
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Hi, please close this ticket; it's no longer an issue.
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Thank you! I appreciate it!
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Sorry for the late reply. I had some family situation going on. We could reproduce it even on an empty test server with 60 fps (it is limited to 60). Thanks for considering adding this option, though. I appreciate it!
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Hi, I ran into a slight problem with the UI overlaps. I'm using aQuarry plugin, which has controls UI for the quarries and pumpjack in the same spot as your plugin. I could disable the sorting for the quarries, but it doesn't seem to work for pumpjacks: "assets/prefabs/deployable/oiljack/fuelstorage.prefab" "assets/prefabs/deployable/oiljack/crudeoutput.prefab" The second issue is regarding the Cooking plugin. The inventory sorting buttons stay on top of the Cooking UI instead of below.
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Some players get stuck in the UI once they try to remove their quarry or pump. They end up spamming the accept button, and the only way to get out is to relog the game. This creates a duplication bug where you get an extra quarry or pump. You can also reproduce the bug by: - Open controls - Press remove - When pressing the Accept button, spam your left click mouse button very fast. This error drops during duplication: Failed to call hook 'CMD_InterfaceActions' on plugin 'aQuarry v2.0.3' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.aQuarry.CMD_InterfaceActions (ConsoleSystem+Arg arg) [0x00412] in <6284c528b47e4d2e86ad198d5e54f3b8>:0 at Oxide.Plugins.aQuarry.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01330] in <6284c528b47e4d2e86ad198d5e54f3b8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
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I updated it with the wipe before starting up the server. It ran for 45 minutes with no issues, and then the extremely long spam of all players came, followed by the "BytesWithSize" bit. After that, the server became unplayable.
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The score nearly crashed the server with extreme spam (I have almost 9.5k players stored in data due to the yearly wipe). Once the score tried to process everything, I was left with: BytesWithSize: Too big 13585388 Calling 'CheckScoreBoard' on 'SkillTree v1.5.11' took 9711ms Calling 'CheckScoreBoard' on 'SkillTree v1.5.11' took average 34ms After this, everything started failing (even BetterChat and other plugins). SkillTree the most, though: 8:44 PM Calling 'OnActiveItemChanged' on 'SkillTree v1.5.11' took average 1074ms 8:45 PM Calling 'DoLevel' on 'SkillTree v1.5.11' took average 1249ms 8:45 PM Calling 'DoLevel' on 'SkillTree v1.5.11' took average 1027ms 8:46 PM Calling 'DoLevel' on 'SkillTree v1.5.11' took average 1033ms 8:49 PM Calling 'OnActiveItemChanged' on 'SkillTree v1.5.11' took 184ms 8:50 PM Calling 'OnMeleeAttack' on 'SkillTree v1.5.11' took average 1052ms 8:53 PM Calling 'OnMeleeAttack' on 'SkillTree v1.5.11' took average 1086ms 8:54 PM Calling 'OnActiveItemChanged' on 'SkillTree v1.5.11' took average 1072ms .... and so on. I tried reloading the plugin, which created the next score spam. I reverted back to 1.5.10, which didn't stop the damage at this point either; only a server restart with 1.5.10 seems to have helped (I hope).
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Thank you, appreciate it!
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The plugin created insane spam of the following error and froze the server twice in a row. I'm not sure what caused this. Is there anything that can be done to identify the problem? There were no changes in the config on our side since the forced wipe, and it started happening only today. The full error spam is in the attachment. Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.6.8' (StackOverflowException: The requested operation caused a stack overflow.) at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_object_new_specific(intptr) at ItemContainer.FindItemsByItemID (System.Int32 itemid) [0x00000] in <b9754e3eb8c74d9294e8fa5eb299564b>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00036] in <b9754e3eb8c74d9294e8fa5eb299564b>:0 at ItemContainer.GiveItem (Item item, ItemContainer container) [0x00018] in <b9754e3eb8c74d9294e8fa5eb299564b>:0 at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x002db] in <b77a16821a75429484b3434f8aad028f>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00384] in <b77a16821a75429484b3434f8aad028f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.PluginManager.CallHook (System.String hook, System.Object[] args) [0x0008d] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.OxideMod.CallHook (System.String hookname, System.Object[] args) [0x0000b] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object[] args) [0x00005] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Interface.CallHook (System.String hook, System.Object obj1, System.Object obj2) [0x00014] in <beb2b64691c64e2b95b99491bd85442c>:0 at Item.CanStack (Item item) [0x00000] in <b9754e3eb8c74d9294e8fa5eb299564b>:0 stacks failure.txt
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