-
Posts
140 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by RustyW
-
The list seems to have narrowed a little bit after the update. Any Skinning task still won't work. KillAnyAnimal counts everything besides Wolf2. KillWolf works only for Wolf. Fishing, Nodes and Trees work again.
-
Thank you! Appreciate it.
-
I noticed that there was way more actually not working. I did run through the ones I could and found at least the following not working: NodeHit NodeHitFinal TreeHit TreeHitFinal SkinHit SkinHitFinal SkinWolfFinal - either wolf or wolf2 don't count SkinBearFinal SkinChickenFinal SkinBoarFinal SkinStagFinal SkinPolarBearFinal SkinCrocodileFinal CatchAnyFish KillAnyAnimal - either wolf or wolf2 don't count, rest of animals work though KillWolf Surprisingly, the All sources event seems to work even on the ones mentioned above (including wolf and wolf2). I didn't test the swipe card or collect grown entities.
-
Hi, There are minor issues with the Respec function while using the arrows at the bottom. If you click the names of the trees, there are no issues at all. I'm using the respec per tree setting: 1) Once you open your UI, everything switching with the arrow to the next trees will keep displaying the cost of Mining. Say you clicked through with the arrows to Skinning and want to respec this tree. The display price shows the cost of the Mining tree and will also respec your points in that tree instead. 2) If you click any tree name (say Skinning), it will be displayed as the first page (there is no arrow left to switch to Woodcutting). Clicking the arrow to the right will take you to Woodcutting instead of Harvesting, still displaying the price of the Skinning tree. So if you now try to respec your Woodcutting, Skinning will respec. I know this will probably sound absolutely confusing. If you need visual evidence, let me know! I can record it. A little unrelated note: The 'Total Points Spent' now shows only the points you actually spent, but not what your point capacity is. With our prestige, each level has a higher skill point capacity, which is now confusing for many, as they can't see the amount of points they can actually invest. Rested bonus is gone too and no longer displaying.
-
I’m running the latest update for a couple hours now, and so far see no issues with any bots. No one encountered any ghosts. If you haven’t already, try updating the plugin (perhaps restart your server prior that to let all bots freshly respawn).
-
I think this issue runs deeper than the bots. This morning, we had a report of a player who couldn't move. They tried teleporting away from their base, restart the game, verify files, still couldn't move. One of our admins went to check and saw them 3 times in the base on the admin radar. After she killed these three, the player could respawn and play further.
-
With the latest update, none of wolves count for me now. Both versions get default amount of XP.
-
I'm still re-uploading the config. The one above had some changes that were accidentally reverted, and I fixed them last night. UltimateIndustrialFarm.json
-
Sure, sorry for the delay. Maybe I just overlooked something, or I'm entirely overthinking this. I'd like only the Prestige6 and Prestige15 to be able to see the automation button as those have access to chicken coop and planters, but when I disabled the preview, I wasn't able to use it within the planters. UltimateIndustrialFarm.json
-
Hi, I have disabled the preview of the automation button for anyone who doesn't have the permission, as it confuses players without perms: "Show UI shows even if you don't have permissions. Only as a preview, if, for example, it requires VIP. Default true": false, I set up multiple Role Permissions, handling different parts that I wanted to automate, however, I can't see the automate button at the planters unless I enable the preview. The "preview off" works just fine with chicken coops for example, which I've been using until now, but won't work with planters. The permission that includes the planters automation has the highest priority (lowest number) over any other perm. I made sure everything was correctly assigned multiple times without any success. Am I missing anything, or is this a minor bug?
-
I've checked this on the test server. I accidentally overlooked one recipe, which dropped double as well, so after correcting that and I don't see any duplicates anymore. Again, strange it worked for so long, but I'm glad it's just an easy fix on my side and not an actual issue. Thanks for the help!
-
Thanks. I've checked, but there are quite a few recipes that are not in lowercase. I only wonder how they managed to work for like two years without issues, haha. I'll fix it and test.
-
Thanks for the help. Since the update, I haven't seen this happen anymore!
-
Hi, Since the forced wipe, players keep finding the recipes after they learned them, even though I have the following setting disabled: "Allow players to find duplicates of recipes they already have?": false,
-
Same here. Saw it happening also with Supermarket Event gas station.txt
-
Thank you! Much appreciated!
-
I wonder if there's a way to add a tag/filter for map size, which would help you filter the maps or quickly browse through the specific sizes. Perhaps something similar to World 2.0 or Jungle compatible tags? I'm always after a specific size, but the majority of the map creators don't mention the size in the product name, so you find something that you thought was cool and find out it's way too small for your purposes after you open the product page.
-
Hi, it has happened multiple times last few weeks or like 2 - 3 months that the offering triggered multiple times in a row after completion. I'm not sure what conditions cause this, as it can happen with many players online or even a handful at night. It's pretty rare and doesn't happen every time. There are no errors other than the: Calling kill - but already IsDestroyed!? box.wooden.large I pulled a snippet from the logs where it was rewarding after 3 "calls" just a few moments ago. They gain silver eggs, XP, and skill points upon completion. I'm not sure if there is anything that can be done? Thanks in advance the offering.txt
-
Hi! I disabled both buy buttons as I want players to be able to purchase only one item at a time due to the limits: "Allow the buy 10 button in the market to be used?": false, "Allow the buy 20 button in the market to be used?": false, However, these buttons are disabled only on the first item on each page and not all of them. It's a bit harder to see, but you can notice that the ones at Polar Bear or Oak Tree are grey, while at other items they are white - thus also clickable.
-
Can this week just be over? xD Thanks.
-
I'm having the same issue. I looked at the bot, and it just says it can't connect at all. I updated the server on Friday with the latest patch and suspect it started then. The plugin itself works, just the bot does not.
-
- 361 comments
-
- 1
-
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
After the latest hot fix released this morning the plugin no more loads: Error while compiling BetterTC: 'BuildingBlock' does not contain a definition for 'CanPickup' and no accessible extension method 'CanPickup' accepting a first argument of type 'BuildingBlock' could be found (are you missing a using directive or an assembly reference?) | Line: 2888, Pos: 66
- 361 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
