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RustyW

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Everything posted by RustyW

  1. RustyW

    Lots of errors / team jumping

    No worries at all, I hope you are both doing better now! These data and config are pretty much empty/default as I only loaded the plugin in and all of it happened right away (all the errors on load which I attached the last time) and I removed it right after seeing the issues of everyone jumping around. DisbandedTeamRestore.json SavedTeams.json DisbandedTeamRestore.cs
  2. RustyW

    Console Error when used

    Same problem here. The integration with BattleMetrics creates this error and the player doesn't receive the warning whatsoever.
  3. RustyW

    Console error

    I'm having the same error. Yesterday continuous spam with the latest 1.5.3 version.
  4. RustyW

    Lots of errors / team jumping

    Just bought this plugin a couple minutes ago and loaded to the server. However, all started with an error on the load already (load.txt). People were actually randomly jumping to random teams as they created new ones. My staff member created a team for us and we randomly had a non-staff player in without invitation. After them leaving our team, they appeared in another team out of nowhere. After removing the plugin, even more spam appeared (the unload.txt file) load.txt unload.txt
  5. Thanks for the help and fast resolution Awesome map!
  6. The latest, it was mandatory patch so the latest.
  7. It's nearly every kill or player respawn
  8. You have no pop so you might not see it immediately. Try respawning. It seems to happen after each respawn or NPC kills.
  9. After the latest mandatory patch, the NPCMovingControl included with this map is spamming like wild. All seems to work and stop eventually, but passing it on.
  10. RustyW

    Stack overflow error

    I just had this error spam and freeze the server. I'm not sure what caused it, unfortunately. Is there anything that can be done to prevent it?
  11. RustyW

    Experiments

    Would there be a way to prevent getting blueprints on ones already learned? Most of our players love it, they just find getting the same blueprint frustrating, an option to disable getting duplicate blueprints would be awesome! Thanks
  12. RustyW

    Monument Owner

    Fair enough, I'm sorry, I must have missed the update, I'll update it on the soonest occasion.
  13. RustyW

    Monument Owner

    Hi! Thank you for this plugin! Definitely a great addition to our server, however, it's not always 100 % reliable. With the large player base we have (currently 100 players online in average every evening), maybe 2 out of 10 times it fails to lock the monument to the correct person. We lock only Oil Rigs and the Cargo ship. Our conditions are set to only "one action" such as open at least one crate, swipe the card or do 300 hp damage to the NPC's. Within a week of using this plugin, we got numerous reports of players doing significant damage to the bots (killing 5 - 10; 300 HP are only two scientists), but the monument gets locked to a random person who joins and kills only one. Another issue was: players losing a minicopter due to this wrong locking where the minicopter ownership gets transferred to a random player as well. After multiple attempts, we are not able to replicate this bug as it happens really randomly, we are also not aware of any errors happening.
    A great little plugin that can really help keep elaborate electrical systems to more manageable sizes. Really easy to use and as it uses permissions it can be integrated into other plugins in no time! Also, Zeode is very responsive and is willing to listen to new ideas and suggestions.
  14. The second I load it the errors start appearing. I just checked, we have the latest version of ImageLibrary Would there be a faster way to communicate? I'd love to get this fixed, all the players love the plugin
  15. I'll have another look at this, been pretty crazy here since wipe, putting out lots of fires
  16. We're using BotReSpawn, we've been using that since we first got the plugin but never had this issue before.
  17. Hey, unfortunately not, I saw it via the console but was not in-game, just looking at it now and can see it occurring intermittently but fairly frequently. Reloading made no difference earlier. It might be bots as I'm seeing some being killed preceded by this spam The server was last restarted about 2 hours ago and the error is still showing, if it were an npc or entity it would have despawned/been killed by now. We've not seen this error before the emergence shut down today
  18. We had to do an emergency restart of the server machine and upon restarting our server the console was spammed by this. Reloading the plugin didn't stop it, we've unloaded it for now.
  19. Just bought this today for our PvE server and while we were testing it we got reports that HV rockets that players were using in their raid bases were no longer doing damage. I tried changing the rocket in the config to the normal one bau that made no difference. Only by unloading this plugin did they start to work again. Thanks.
  20. If I use the UberTool plugin while the MonumentOwner plugin is running something odd occurs, the items on my hot bar no longer work. Only after unloading the MonumentOwner do they function again. The pictures show this in action. 1. Both plugins are loaded and uber is not active yet, the axe is selected and is showing in my hand. 2. Both plugins are loaded and uber is active, the axe is selected but no longer showing in my hand. 3. Both plugins are still loaded but uber is deactivated, axe is still not showing. 4. Showing that other items no longer appear in hand after this has happened. 5. After Unloading MonumentOwner the item reappears in my hand. I don't see any errors in the console when this happens. I hope the information provided helps, if you need anything more just let me know. Thanks
  21. RustyW

    Monument Owner

    First off can I say thank you for this plugin, this solves an issue that has plagued us for years, being a complete PvE server. Would it be possible to add "inserting a fuse into the fusebox" as a condition for locking the Monument to a player?
  22. RustyW

    Abandoned Bases

    That's a shame, I'll keep looking for a solution, thanks for the reply.
  23. RustyW

    Abandoned Bases

    Apologies if this has been asked in the past, I did have a look but didn't see anything. I really want to use this plugin on our server but there is one line in the description that is putting me off and I'd love to know if it's possible to adjust it. "Bases become inactive when all players authorized on the tool cupboard have been offline for the configured amount of days." To use this plugin we would need it so that it only counts the player that placed the TC, not everyone authed on it. Would this be possible? Thanks
  24. RustyW

    Adobe > HQM = Twig

    Same issue here, on 1.1.6 also
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