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Everything posted by BaluDog Gaming
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Done. The first NPC dropped and played the sound, the second one didn't [Tape Library] TRYING TO ENQUEUE https://www.dropbox.com/scl/fi/04o1ukje93tly4rjx9dvu/longpain3.ogg?rlkey=cjkv5ks97307yadnah0pvua8b&st=ns0tqygh&dl=1... [Tape Library] TRYING TO ENQUEUE https://www.dropbox.com/scl/fi/3o7gtcriy9sici5ov2p5l/Man_Screaming_In_Pain_mp3.ogg?rlkey=3ycpvwrrdq1sfjwjtu4phhbq5&st=ebgmcivh&dl=1... [WoundedNPC] Failed to create tape item from Man_Screaming_In_Pain_mp3
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Hey @Bad Cop Thanks for the prompt reply and file! I deleted the file as suggested and uploaded the attached. [Tape Library] >>>> DELETED FILE /home/container/carbon/data/ogg/longpain1.ogg... [Tape Library] >>>> CREATED FILE /home/container/carbon/data/ogg/longpain1.ogg... [Tape Library] CRC32 CHECK OK: 3583998928 [Tape Library] longpain1.ogg (CRC32: 3583998928): OK ; SIZE : 0.2248878 MB (V) ; DURATION: 31.08 s (V) ; SAMPLE RATE : 48000 ; BIT RATE : 80000; COMMENTS: When I killed an NPC that triggered the sound, the console shows - [Tape Library] TRYING TO ENQUEUE https://www.dropbox.com/scl/fi/j6zo85v7uuwje4scenmm3/longpain1.ogg?rlkey=7cmumo9x40no1xkdzkcwzxl36&st=gef2dhc7&dl=1... [WoundedNPC] Failed to create tape item from longpain1 Although now I see it also shows for - [Tape Library] TRYING TO ENQUEUE https://www.dropbox.com/scl/fi/gb2jkxu1gxfsqjxmtum32/longpain2.ogg?rlkey=81iwgqqw9j26t7f7vfbzg1diw&st=f5s5k1to&dl=1... [WoundedNPC] Failed to create tape item from longpain2 But that URL is ok - no sound was played when this appeared.
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Hi, Getting this failure for longpain1 in console [WoundedNPC] Failed to load OGG file: longpain1 [WoundedNPC] Loaded OGG file: longpain2 [WoundedNPC] Loaded OGG file: longpain3 [WoundedNPC] Loaded OGG file: longpain4 [Tape Library] TRYING TO ENQUEUE https://www.dropbox.com/scl/fi/j6zo85v7uuwje4scenmm3/longpain1.ogg?rlkey=7cmumo9x40no1xkdzkcwzxl36&st=gef2dhc7&dl=1... [WoundedNPC] Failed to create tape item from longpain1 The link doesn't work? Can you check please. Thanks!
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My Commands | Better overview, easy to use, player-friendly
BaluDog Gaming commented on RustFlash's file in Plugins
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- #toolcupboard
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Hi MTriper, thanks for the further feedback. I completely understand, hence the question. When the “craftingpanel._unlockdlc” permission is granted to the player - they get access to the DLC items regardless if they have purchased the DLC or not, correct? "Moreover, they will be available in the in-game crafting panel" - do you mean that when the “craftingpanel._unlockdlc” permission is granted to the player - they will also be able to craft the DLC items via the in game standard crafting panel?
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Hi, one thing I noticed is that the sleeping bags and boogie boards start to separate although seems to be a rendering/distance issue. Are there any settings needed for this? Earlier the sleeping bags were far left of the boards. i.e. the boards were up against the land and the bags far left in the water. When I move further away, the bags snap over the boards, but after a while they separate again especially when getting closer. In my settings I only have the wave effect toggled. The movement and drift is disabled.
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Hi, (disclaimer: I am most likely over thinking the approach/complexity!). I was previously using umod CraftingController although this worked for limiting items, I wasn't keen on the lack of UI feedback to players when something doesn't craft. So I had a look around at the various paid plugins and decided to purchase yours given the features available. I still wanted to limit the in game crafting options to players, so decided to use the umod NoCraft plugin since that gives an in game message to players and allows me to disable crafting all items through the in game crafting as I wanted players to use this plugin for crafting. It also means in the message I can inform players to use /craft etc instead. I was then hoping to add the items in game to this plugin as I can then modify what is needed to craft them as well as all the other features etc. However, the reason for the question was, if I add a DLC item in this plugin, it becomes available to all, right? Which would lead me to breaking ToS (my responsibility I know). I would also have to include the DLC items, as I would break ToS if these were not available to players to craft. I thought maybe I could use the DLC feature you mention in the plugin features and the permissions for this, but from what I can see, this plugin doesn't check if a player is entitled to the DLC even with the permission applied. Or am I mistaken here? So unless there is some ownership check on items, the only option I can think of for now is to: explicitly specify items in umod NoCraft, except DLC items. Players still then use in game crafting for DLC items and craft everything else (minus variations as skins) through this plugin. I understand if that is not within the scope of the plugin (all items + DLC/Skin checks) as I said earlier I am probably overthinking the approach. Thanks for the help so far!
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Hi, when installing the plugin it gives the following error in the console - [Admin] Downloaded ObjectLimiter Failed compiling 'ObjectLimiter.cs': 1. 'BaseCombatEntity' does not contain a definition for 'CanPickup' and no accessible extension method 'CanPickup' accepting a first argument of type 'BaseCombatEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061] (ObjectLimiter 73 line 504)
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Hi, when installing the plugin it gives the following error in the console - [Admin] Downloaded ObjectLimiter Failed compiling 'ObjectLimiter.cs': 1. 'BaseCombatEntity' does not contain a definition for 'CanPickup' and no accessible extension method 'CanPickup' accepting a first argument of type 'BaseCombatEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061] (ObjectLimiter 73 line 504)
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Hello, I have recently used the plugin and having a small issue where once the jet pack is activated, after a period of time, the jet pack just stops. It will only activate again when the jetpack is moved back to inventory and then equipped again. I have it set so that I can activate it once it is placed in the clothing inventory. I am using the latest Carbon version. I am not getting any errors in the console/logs.
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- 143 comments
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- #craft
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