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BaluDog Gaming

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Everything posted by BaluDog Gaming

  1. Did another test. I used C4 on the helis instead of killing the pilot. Each time all of them used their parachute so its seems to be related to when killing the pilot only.
  2. Hi @walkinrey here is the config file. I also did a test, killed the pilot on a minicopter = parachute opened for passenger. Killed pilot on attach heli and scrap heli, the passenger just fell to the ground with no parachute opening.
  3. Hi @walkinrey unfortunately still getting the error below in console and using 0.4.2 version currently. [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at BaseEntity.ClientRPC (RpcTarget target) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at BaseCombatEntity.SetJustAttacked () (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch1(BaseCombatEntity,HitInfo) at BaseCombatEntity.OnAttacked (HitInfo info) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at LootContainer.OnAttacked (HitInfo info) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at Oxide.Plugins.RoamingNPCs+CustomPet.ServerMeleeAttack () (at /home/container/carbon/plugins/RoamingNPCs.cs:4191) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <ce7a751aacd04e21bac02fb334d4976a>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch1(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () (at <6435e3eb91114744ad1bd2362a04f7f5>:0)
  4. Hi, I am having an issue where the NPCs are not using their parachutes when the driver has been killed. The passengers NPCs simply drop to the ground. Do you know what would cause this?
  5. Hi @walkinrey that was with 0.4.1 installed. I see you have 0.4.2 now. Installed that to the server so will see if the error returns.
  6. Hi, I have updated to the latest version, but still getting the following error in the console? [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at BaseEntity.ClientRPC (RpcTarget target) (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at BaseCombatEntity.SetJustAttacked () (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch1(BaseCombatEntity,HitInfo) at BaseCombatEntity.OnAttacked (HitInfo info) (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at LootContainer.OnAttacked (HitInfo info) (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at Oxide.Plugins.RoamingNPCs+CustomPet.ServerMeleeAttack () (at /home/container/carbon/plugins/RoamingNPCs.cs:4121) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <ce7a751aacd04e21bac02fb334d4976a>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch1(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () (at <6435e3eb91114744ad1bd2362a04f7f5>:0)
  7. Hey @Bad Cop it seems to have stopped, or at least I haven't noticed it again. I did however get this just now, not sure if related but not seen this error either yet?
  8. Tried a unload and reload of the plugin. Messages still persisted. Did a /rnpc killall in game, error messages still persisted. Did another reload of the plugin in console and the error messages stopped.
  9. Hello, Getting this spamming the console since yesterday. Any ideas for fix? [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) (at <6868f97b6bda41958acbb736cc6e5247>:0) at BaseEntity.ClientRPC (RpcTarget target) (at <6868f97b6bda41958acbb736cc6e5247>:0) at BaseCombatEntity.SetJustAttacked () (at <6868f97b6bda41958acbb736cc6e5247>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch1(BaseCombatEntity,HitInfo) at BaseCombatEntity.OnAttacked (HitInfo info) (at <6868f97b6bda41958acbb736cc6e5247>:0) at LootContainer.OnAttacked (HitInfo info) (at <6868f97b6bda41958acbb736cc6e5247>:0) at Oxide.Plugins.RoamingNPCs+CustomPet.ServerMeleeAttack () (at /home/container/carbon/plugins/RoamingNPCs.cs:4118) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <ce7a751aacd04e21bac02fb334d4976a>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch1(InvokeHandlerBase`1<InvokeHandler>)
  10. Hi, nice plugin! Any plans to add more permissions for categories and commands? Was thinking for VIP groups where players would then be able to see those commands in the list if they have the permission.
  11. Hello @ElSalvajedid you provide a fix for this? I don't see an update since July?
  12. Hi @Monster did you get a chance to look into this or ways to make these decay? So far the only way I've found is to pick them up again or destroy them.
  13. Hello @ElSalvaje did you get a chance to look at this?
  14. Oh thank you @MTriper! Appreciate you taking the time to add this. I will check it out
  15. Thanks! Understood. Did you have any thoughts on the suggestion of checking if players should be able to access/craft the DLC items regardless of the permission being granted? Or would this be out of scope for your plugin just now?
  16. Hi MTriper, thanks for the further feedback. I completely understand, hence the question. When the “craftingpanel._unlockdlc” permission is granted to the player - they get access to the DLC items regardless if they have purchased the DLC or not, correct? "Moreover, they will be available in the in-game crafting panel" - do you mean that when the “craftingpanel._unlockdlc” permission is granted to the player - they will also be able to craft the DLC items via the in game standard crafting panel?
  17. Hi, there is an issue when a placed item i.e. workbench, bbq, mixingtable etc is destroyed/decayed or the foundation is destroyed/decayed, that the boxes remain floating. Any solution to this?
  18. Hi, one thing I noticed is that the sleeping bags and boogie boards start to separate although seems to be a rendering/distance issue. Are there any settings needed for this? Earlier the sleeping bags were far left of the boards. i.e. the boards were up against the land and the bags far left in the water. When I move further away, the bags snap over the boards, but after a while they separate again especially when getting closer. In my settings I only have the wave effect toggled. The movement and drift is disabled.
  19. Ah thank you for that! I'll get that changed.
  20. Ah ok, that was going to be my next question Hmm I have my convar set to the default "-1" which I believe is still 15? But I've been able to place 21 so far. Seems to be ignoring the convar value for some reason
  21. One other question. Is there a way to limit the amount that a player can place? I also use BetterBeds on codefling which allows me to limit the number of sleeping bags and beds with permissions.
  22. Its called AutoDecay on umod
  23. Hi, is there a way to have the bags decay after a period of time? I use another plugin which does decay sleeping bags but these ones seem to be exempt. Once one is placed, it stays there until either picked up or destroyed. Thank you for the plugin also!
  24. Thank you! this has been fixed and plugin is loading
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