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BaluDog Gaming

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Everything posted by BaluDog Gaming

  1. BaluDog Gaming

    Raidable boats

    Hi, with the raidable boats plugin installed, the NPCs keep shooting when in a wounded state on the boat. Is there a fix for this please? https://game4freak.io/community/raidable-boats.260/
  2. Error in console when loading, can you take a look please? Failed compiling 'SamSiteDrop.cs': 1. 'Pool' does not contain a definition for 'GetList' [CS0117] (SamSiteDrop 54 line 294)
  3. Hello, Following a restart of the discord bot server hosting NodeJS, the bot sends a false SERVER_ONLINE embed to the Discord, suggesting that the RUST server is back online whereas it has only been the Discord bot server that has been restarted. Would you be able to update the code to handle this please i.e. to not send a Discord embed when the Discord bot server is restarted.
  4. BaluDog Gaming

    Failed Compiling

    Hi, loading the plugin gives - can you check this please? Failed compiling 'LoadoutController.cs': 1. Argument 2: cannot convert from 'ulong' to 'BasePlayer' [CS1503] (LoadoutController 96 line 961)
  5. BaluDog Gaming

    Random Nicknames

    Hey, with the new random nicknames feature. How does one get the bot to take a new nickname when they respawn after death? Currently each bot is keeping the first nickname selected from the list.
  6. Hi, getting the following conflict message in console when also using Admin Turret Blind Eye plugin. https://codefling.com/plugins/admin-turret-blind-eye Do you know if there is possibility of fix please? Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False]
  7. Thanks @walkinrey that update looks to have fixed it! Not seeing in the log again.
  8. Thank you @walkinrey! Working perfectly again
  9. Tested this by unloading the MiniCoptersOptions plugin - minicopter pilots fly as expected. Loaded plugin and minicopters spin in a circle for heli pilots.
  10. Hello, I also have MiniCopterOptions plugin installed. I notice that the minicopters spin around and don't seem able to fly in a direction. Do you know what would cause this? https://umod.org/plugins/mini-copter-options
  11. Did another test. I used C4 on the helis instead of killing the pilot. Each time all of them used their parachute so its seems to be related to when killing the pilot only.
  12. Hi @walkinrey here is the config file. I also did a test, killed the pilot on a minicopter = parachute opened for passenger. Killed pilot on attach heli and scrap heli, the passenger just fell to the ground with no parachute opening.
  13. Hi @walkinrey unfortunately still getting the error below in console and using 0.4.2 version currently. [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at BaseEntity.ClientRPC (RpcTarget target) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at BaseCombatEntity.SetJustAttacked () (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch1(BaseCombatEntity,HitInfo) at BaseCombatEntity.OnAttacked (HitInfo info) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at LootContainer.OnAttacked (HitInfo info) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at Oxide.Plugins.RoamingNPCs+CustomPet.ServerMeleeAttack () (at /home/container/carbon/plugins/RoamingNPCs.cs:4191) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <ce7a751aacd04e21bac02fb334d4976a>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch1(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () (at <6435e3eb91114744ad1bd2362a04f7f5>:0)
  14. Hi, I am having an issue where the NPCs are not using their parachutes when the driver has been killed. The passengers NPCs simply drop to the ground. Do you know what would cause this?
  15. Hi @walkinrey that was with 0.4.1 installed. I see you have 0.4.2 now. Installed that to the server so will see if the error returns.
  16. Hi, I have updated to the latest version, but still getting the following error in the console? [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at BaseEntity.ClientRPC (RpcTarget target) (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at BaseCombatEntity.SetJustAttacked () (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch1(BaseCombatEntity,HitInfo) at BaseCombatEntity.OnAttacked (HitInfo info) (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at LootContainer.OnAttacked (HitInfo info) (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at Oxide.Plugins.RoamingNPCs+CustomPet.ServerMeleeAttack () (at /home/container/carbon/plugins/RoamingNPCs.cs:4121) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <ce7a751aacd04e21bac02fb334d4976a>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch1(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () (at <6435e3eb91114744ad1bd2362a04f7f5>:0)
  17. Hey @Bad Cop it seems to have stopped, or at least I haven't noticed it again. I did however get this just now, not sure if related but not seen this error either yet?
  18. Tried a unload and reload of the plugin. Messages still persisted. Did a /rnpc killall in game, error messages still persisted. Did another reload of the plugin in console and the error messages stopped.
  19. Hello, Getting this spamming the console since yesterday. Any ideas for fix? [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) (at <6868f97b6bda41958acbb736cc6e5247>:0) at BaseEntity.ClientRPC (RpcTarget target) (at <6868f97b6bda41958acbb736cc6e5247>:0) at BaseCombatEntity.SetJustAttacked () (at <6868f97b6bda41958acbb736cc6e5247>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch1(BaseCombatEntity,HitInfo) at BaseCombatEntity.OnAttacked (HitInfo info) (at <6868f97b6bda41958acbb736cc6e5247>:0) at LootContainer.OnAttacked (HitInfo info) (at <6868f97b6bda41958acbb736cc6e5247>:0) at Oxide.Plugins.RoamingNPCs+CustomPet.ServerMeleeAttack () (at /home/container/carbon/plugins/RoamingNPCs.cs:4118) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <ce7a751aacd04e21bac02fb334d4976a>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch1(InvokeHandlerBase`1<InvokeHandler>)
  20. Hi, nice plugin! Any plans to add more permissions for categories and commands? Was thinking for VIP groups where players would then be able to see those commands in the list if they have the permission.
  21. Hello @ElSalvajedid you provide a fix for this? I don't see an update since July?
  22. Hi @Monster did you get a chance to look into this or ways to make these decay? So far the only way I've found is to pick them up again or destroy them.
  23. Hello @ElSalvaje did you get a chance to look at this?
  24. Oh thank you @MTriper! Appreciate you taking the time to add this. I will check it out

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