Jump to content

BaluDog Gaming

Member
  • Posts

    25
  • Joined

  • Last visited

Everything posted by BaluDog Gaming

  1. Thanks! Understood. Did you have any thoughts on the suggestion of checking if players should be able to access/craft the DLC items regardless of the permission being granted? Or would this be out of scope for your plugin just now?
  2. Hi MTriper, thanks for the further feedback. I completely understand, hence the question. When the “craftingpanel._unlockdlc” permission is granted to the player - they get access to the DLC items regardless if they have purchased the DLC or not, correct? "Moreover, they will be available in the in-game crafting panel" - do you mean that when the “craftingpanel._unlockdlc” permission is granted to the player - they will also be able to craft the DLC items via the in game standard crafting panel?
  3. Hi, there is an issue when a placed item i.e. workbench, bbq, mixingtable etc is destroyed/decayed or the foundation is destroyed/decayed, that the boxes remain floating. Any solution to this?
  4. Hi, one thing I noticed is that the sleeping bags and boogie boards start to separate although seems to be a rendering/distance issue. Are there any settings needed for this? Earlier the sleeping bags were far left of the boards. i.e. the boards were up against the land and the bags far left in the water. When I move further away, the bags snap over the boards, but after a while they separate again especially when getting closer. In my settings I only have the wave effect toggled. The movement and drift is disabled.
  5. Ah thank you for that! I'll get that changed.
  6. Ah ok, that was going to be my next question Hmm I have my convar set to the default "-1" which I believe is still 15? But I've been able to place 21 so far. Seems to be ignoring the convar value for some reason
  7. One other question. Is there a way to limit the amount that a player can place? I also use BetterBeds on codefling which allows me to limit the number of sleeping bags and beds with permissions.
  8. Its called AutoDecay on umod
  9. Hi, is there a way to have the bags decay after a period of time? I use another plugin which does decay sleeping bags but these ones seem to be exempt. Once one is placed, it stays there until either picked up or destroyed. Thank you for the plugin also!
  10. Thank you! this has been fixed and plugin is loading
  11. Hi, (disclaimer: I am most likely over thinking the approach/complexity!). I was previously using umod CraftingController although this worked for limiting items, I wasn't keen on the lack of UI feedback to players when something doesn't craft. So I had a look around at the various paid plugins and decided to purchase yours given the features available. I still wanted to limit the in game crafting options to players, so decided to use the umod NoCraft plugin since that gives an in game message to players and allows me to disable crafting all items through the in game crafting as I wanted players to use this plugin for crafting. It also means in the message I can inform players to use /craft etc instead. I was then hoping to add the items in game to this plugin as I can then modify what is needed to craft them as well as all the other features etc. However, the reason for the question was, if I add a DLC item in this plugin, it becomes available to all, right? Which would lead me to breaking ToS (my responsibility I know). I would also have to include the DLC items, as I would break ToS if these were not available to players to craft. I thought maybe I could use the DLC feature you mention in the plugin features and the permissions for this, but from what I can see, this plugin doesn't check if a player is entitled to the DLC even with the permission applied. Or am I mistaken here? So unless there is some ownership check on items, the only option I can think of for now is to: explicitly specify items in umod NoCraft, except DLC items. Players still then use in game crafting for DLC items and craft everything else (minus variations as skins) through this plugin. I understand if that is not within the scope of the plugin (all items + DLC/Skin checks) as I said earlier I am probably overthinking the approach. Thanks for the help so far!
  12. Hi, when installing the plugin it gives the following error in the console - [Admin] Downloaded ObjectLimiter Failed compiling 'ObjectLimiter.cs': 1. 'BaseCombatEntity' does not contain a definition for 'CanPickup' and no accessible extension method 'CanPickup' accepting a first argument of type 'BaseCombatEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061] (ObjectLimiter 73 line 504)
  13. Hi, when installing the plugin it gives the following error in the console - [Admin] Downloaded ObjectLimiter Failed compiling 'ObjectLimiter.cs': 1. 'BaseCombatEntity' does not contain a definition for 'CanPickup' and no accessible extension method 'CanPickup' accepting a first argument of type 'BaseCombatEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061] (ObjectLimiter 73 line 504)
  14. Hi, if the DLC item is added to crafting panel, then all players can craft the item or use the skins set in variations? Was thinking more for the players that do not own the DLCs/skins.
  15. BaluDog Gaming

    JetPack

    Hello, I have recently used the plugin and having a small issue where once the jet pack is activated, after a period of time, the jet pack just stops. It will only activate again when the jetpack is moved back to inventory and then equipped again. I have it set so that I can activate it once it is placed in the clothing inventory. I am using the latest Carbon version. I am not getting any errors in the console/logs.
  16. Hello, are you able to add something to the config that will restrict access to DLC/skin variations items unless the player owns it please? Perhaps utilising https://umod.org/plugins/player-dlc-api or similar?
  17. Ok. Thanks
  18. Ah wasn't aware the code was protected, I'm using Carbon framework. It won't support that? Or is it possible to have a version of the plugin without the protection to use?
  19. Ah wasn't aware the code was protected, I'm using Carbon framework. It won't support that?
  20. Just bought and uploaded the plugin. But the contents of the file isn't valid? Just has a lot of this in the file.
2m

Downloads

Total number of downloads.

9.3k

Customers

Total customers served.

135.5k

Files Sold

Total number of files sold.

2.8m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.