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Everything posted by BaluDog Gaming
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Did another test. I used C4 on the helis instead of killing the pilot. Each time all of them used their parachute so its seems to be related to when killing the pilot only.
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Hi @walkinrey here is the config file. I also did a test, killed the pilot on a minicopter = parachute opened for passenger. Killed pilot on attach heli and scrap heli, the passenger just fell to the ground with no parachute opening.
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NullReferenceException: Object reference not set to an instance of an object
BaluDog Gaming replied to BaluDog Gaming's Support Report in Support
Hi @walkinrey unfortunately still getting the error below in console and using 0.4.2 version currently. [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at BaseEntity.ClientRPC (RpcTarget target) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at BaseCombatEntity.SetJustAttacked () (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch1(BaseCombatEntity,HitInfo) at BaseCombatEntity.OnAttacked (HitInfo info) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at LootContainer.OnAttacked (HitInfo info) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at Oxide.Plugins.RoamingNPCs+CustomPet.ServerMeleeAttack () (at /home/container/carbon/plugins/RoamingNPCs.cs:4191) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <ce7a751aacd04e21bac02fb334d4976a>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch1(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () (at <6435e3eb91114744ad1bd2362a04f7f5>:0) -
Hi, I am having an issue where the NPCs are not using their parachutes when the driver has been killed. The passengers NPCs simply drop to the ground. Do you know what would cause this?
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NullReferenceException: Object reference not set to an instance of an object
BaluDog Gaming replied to BaluDog Gaming's Support Report in Support
Hi @walkinrey that was with 0.4.1 installed. I see you have 0.4.2 now. Installed that to the server so will see if the error returns. -
NullReferenceException: Object reference not set to an instance of an object
BaluDog Gaming replied to BaluDog Gaming's Support Report in Support
Hi, I have updated to the latest version, but still getting the following error in the console? [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at BaseEntity.ClientRPC (RpcTarget target) (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at BaseCombatEntity.SetJustAttacked () (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch1(BaseCombatEntity,HitInfo) at BaseCombatEntity.OnAttacked (HitInfo info) (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at LootContainer.OnAttacked (HitInfo info) (at <80dcacb1227a4e41af7f830f7f4fffd8>:0) at Oxide.Plugins.RoamingNPCs+CustomPet.ServerMeleeAttack () (at /home/container/carbon/plugins/RoamingNPCs.cs:4121) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <ce7a751aacd04e21bac02fb334d4976a>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch1(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () (at <6435e3eb91114744ad1bd2362a04f7f5>:0) -
Hey @Bad Cop it seems to have stopped, or at least I haven't noticed it again. I did however get this just now, not sure if related but not seen this error either yet?
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NullReferenceException: Object reference not set to an instance of an object
BaluDog Gaming replied to BaluDog Gaming's Support Report in Support
Tried a unload and reload of the plugin. Messages still persisted. Did a /rnpc killall in game, error messages still persisted. Did another reload of the plugin in console and the error messages stopped. -
NullReferenceException: Object reference not set to an instance of an object
BaluDog Gaming posted A Support Report in Support
Hello, Getting this spamming the console since yesterday. Any ideas for fix? [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) (at <6868f97b6bda41958acbb736cc6e5247>:0) at BaseEntity.ClientRPC (RpcTarget target) (at <6868f97b6bda41958acbb736cc6e5247>:0) at BaseCombatEntity.SetJustAttacked () (at <6868f97b6bda41958acbb736cc6e5247>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch1(BaseCombatEntity,HitInfo) at BaseCombatEntity.OnAttacked (HitInfo info) (at <6868f97b6bda41958acbb736cc6e5247>:0) at LootContainer.OnAttacked (HitInfo info) (at <6868f97b6bda41958acbb736cc6e5247>:0) at Oxide.Plugins.RoamingNPCs+CustomPet.ServerMeleeAttack () (at /home/container/carbon/plugins/RoamingNPCs.cs:4118) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <ce7a751aacd04e21bac02fb334d4976a>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch1(InvokeHandlerBase`1<InvokeHandler>) -
My Commands | Better overview, easy to use, player-friendly
BaluDog Gaming commented on RustFlash's file in Plugins
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Hi MTriper, thanks for the further feedback. I completely understand, hence the question. When the “craftingpanel._unlockdlc” permission is granted to the player - they get access to the DLC items regardless if they have purchased the DLC or not, correct? "Moreover, they will be available in the in-game crafting panel" - do you mean that when the “craftingpanel._unlockdlc” permission is granted to the player - they will also be able to craft the DLC items via the in game standard crafting panel?
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Hi, one thing I noticed is that the sleeping bags and boogie boards start to separate although seems to be a rendering/distance issue. Are there any settings needed for this? Earlier the sleeping bags were far left of the boards. i.e. the boards were up against the land and the bags far left in the water. When I move further away, the bags snap over the boards, but after a while they separate again especially when getting closer. In my settings I only have the wave effect toggled. The movement and drift is disabled.
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- 144 comments
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