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Everything posted by BaluDog Gaming
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Thanks @Scalbox working perfectly!
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Ok I see, thanks. Will check it again when the patch is out. Thanks for keeping the plugin updated!
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Thanks, good to hear there is a fix coming! But what do you mean by slow server? Not enough RAM, CPU, or something else? I'm not sure I would say that my server is slow in any regard, but I've maybe misunderstood what you mean by slow server.
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Hi, when I placed a tool cupboard, it had three codelocks on it. When I unloaded the plugin and loaded it again, only one codelock was placed. Do you know what would cause this?
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- 2 comments
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- #bag
- #modifier
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(and 36 more)
Tagged with:
- #bag
- #modifier
- #towels
- #camper
- #bag modifier
- #bed
- #bed modifier
- #camp
- #camper modifier
- #khan
- #bags
- #limit
- #bed assigning
- #assigning
- #assign
- #limits
- #sleeping bag
- #beds
- #beach towel
- #towel
- #beach
- #unlock time
- #sleeping bag unlock time
- #limiter
- #sleeping bag limit
- #sleeping bag limits
- #sleeping bag distance
- #range
- #distance
- #respawn cooldown
- #cooldown
- #respawn
- #bag limit
- #bag limits
- #bed limit
- #ultimate
- #ultimate beds
- #ultimate bags
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Hi, When game tips are enabled, they don't display properly. Seems to miss out displaying some game tips and doesn't show them properly as counting down by missing out some messages. Is there a fix for this?
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Hello, Can you make the plugin work with InstantStartup plugin or add similar functionality please? https://umod.org/plugins/instant-startup
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Thanks @shady14u. I tried added these to the config, but the plugin ignores them. "cookingworkbench.bbq" "cookingworkbench.bbq.deployed" "cookingworkbench.bbq.prefab"
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Hi, could you add support for the cooking workbench please?
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Hi, with the raidable boats plugin installed, the NPCs keep shooting when in a wounded state on the boat. Is there a fix for this please? https://game4freak.io/community/raidable-boats.260/
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'Pool' does not contain a definition for 'GetList' [CS0117]
BaluDog Gaming replied to BaluDog Gaming's Support Report in Support
Thanks @Razor! Fixed -
'Pool' does not contain a definition for 'GetList' [CS0117]
BaluDog Gaming posted A Support Report in Support
Error in console when loading, can you take a look please? Failed compiling 'SamSiteDrop.cs': 1. 'Pool' does not contain a definition for 'GetList' [CS0117] (SamSiteDrop 54 line 294) -
Hello, Following a restart of the discord bot server hosting NodeJS, the bot sends a false SERVER_ONLINE embed to the Discord, suggesting that the RUST server is back online whereas it has only been the Discord bot server that has been restarted. Would you be able to update the code to handle this please i.e. to not send a Discord embed when the Discord bot server is restarted.
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Hi, loading the plugin gives - can you check this please? Failed compiling 'LoadoutController.cs': 1. Argument 2: cannot convert from 'ulong' to 'BasePlayer' [CS1503] (LoadoutController 96 line 961)
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Hey, with the new random nicknames feature. How does one get the bot to take a new nickname when they respawn after death? Currently each bot is keeping the first nickname selected from the list.
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Hi, getting the following conflict message in console when also using Admin Turret Blind Eye plugin. https://codefling.com/plugins/admin-turret-blind-eye Do you know if there is possibility of fix please? Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False] Hook conflict while calling 'OnNpcTarget[1066895325]': DriverController 0.0.7 [True] and TurretBlindEye 2.0.0 [False]
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NullReferenceException: Object reference not set to an instance of an object
BaluDog Gaming replied to BaluDog Gaming's Support Report in Support
Thanks @walkinrey that update looks to have fixed it! Not seeing in the log again. -
Conflict with MiniCopterOptions plugin?
BaluDog Gaming replied to BaluDog Gaming's Support Report in Support
Thank you @walkinrey! Working perfectly again -
Conflict with MiniCopterOptions plugin?
BaluDog Gaming replied to BaluDog Gaming's Support Report in Support
Tested this by unloading the MiniCoptersOptions plugin - minicopter pilots fly as expected. Loaded plugin and minicopters spin in a circle for heli pilots. -
Hello, I also have MiniCopterOptions plugin installed. I notice that the minicopters spin around and don't seem able to fly in a direction. Do you know what would cause this? https://umod.org/plugins/mini-copter-options
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Did another test. I used C4 on the helis instead of killing the pilot. Each time all of them used their parachute so its seems to be related to when killing the pilot only.
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Hi @walkinrey here is the config file. I also did a test, killed the pilot on a minicopter = parachute opened for passenger. Killed pilot on attach heli and scrap heli, the passenger just fell to the ground with no parachute opening.
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NullReferenceException: Object reference not set to an instance of an object
BaluDog Gaming replied to BaluDog Gaming's Support Report in Support
Hi @walkinrey unfortunately still getting the error below in console and using 0.4.2 version currently. [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at BaseEntity.ClientRPC (RpcTarget target) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at BaseCombatEntity.SetJustAttacked () (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseCombatEntity.Hurt_Patch1(BaseCombatEntity,HitInfo) at BaseCombatEntity.OnAttacked (HitInfo info) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at LootContainer.OnAttacked (HitInfo info) (at <863b8d7ccbed46e59f3aaaa52fa75203>:0) at Oxide.Plugins.RoamingNPCs+CustomPet.ServerMeleeAttack () (at /home/container/carbon/plugins/RoamingNPCs.cs:4191) at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) (at <ce7a751aacd04e21bac02fb334d4976a>:0) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch1(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () (at <6435e3eb91114744ad1bd2362a04f7f5>:0) -
Hi, I am having an issue where the NPCs are not using their parachutes when the driver has been killed. The passengers NPCs simply drop to the ground. Do you know what would cause this?