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BaluDog Gaming

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Everything posted by BaluDog Gaming

  1. Hi, Was wondering if it would be possible for this to work with RoamingNPCs plugin - At the moment when one of these NPCs kills or is killed, the text shows as "NPC". Each RoamingNPC has a name, so was wondering if possible to use that in the feed instead of just NPC?
  2. Thanks @Brad Copp will do!
  3. BaluDog Gaming

    Split Sam config

    Hi, Would it be possible to separate the ignore SAM config into two and add two separate config lines for them? 1) Fixed/static SAM sites i.e. launch site 2) Player owned SAMs - with config booleans for both?
  4. BaluDog Gaming

    TapeLibrary Commands

    Hey, Possible to put the tl.give and tl.download commands behind permissions please?
  5. Understood, that would be great as then saves people trying to figure out what the public API supports etc.
  6. Is it possible for the plugin to automatically update with the available marketplaces?
  7. Thanks! Perhaps it will already work then? I see they have ROGUEDEPOT listed in the Enum list for the marketplace search endpoint.
  8. Which public API are you using?
  9. Hello, can you add support for the RogueDepot plugin site please? https://roguedepot.com/
  10. BaluDog Gaming

    UI not displaying?

    Hello, Installed the plugin, and gave myself permissions. After entering the command both in chat or console - nothing is shown?
  11. Thanks @Philieve!
  12. Hey, Just downloaded and setup fresh v1.0.1 plugin. The default config looks like the below? Is that intended. { "Monument workbench loadout": "", "Loadouts": { "default": { "SpawnUpgrades": [], "Settings": {} } } }
  13. BaluDog Gaming

    PluginInfo

    Hi, are you able to update the plugin so that the UI doesn't show while a player is sleeping please? Or add it as a config option?
  14. Thanks @Duff working perfectly again!
  15. Thanks @Duff working perfectly again!
  16. Hi, I read in the description that crafting items will flow into the backpack when main inventory is full. I have a backpack equiped, and when I craft a tool, I get a message in game saying "You don't have enough room to craft this item!". I check the backpack, and I have two slots free, so enough space for the crafted item.
  17. Hello, When looting crates, f.ex. crate_normal, my inventory is full but have space in a backpack - the items are not automatically going to my backpack? However, if I manually click and drag an item from the crate to my backpack, it stores in the backpack successfully. I can then right click each item into the backpack when it it open.
  18. Thanks for quickly fixing the initial compile issue, the plugin works! I have tested for a short while, and do have some suggestions for you. Console spam - the plugin logs every blocked SAM target. These fire repeatedly while in range which will become very noisy for owners, especially on large pop type servers and active SAMs. Recommend you move this behind a debug config option i.e. "Enable debug logging": false by default and only log when enabled, ideally with a cooldown. [Smart SAM Sites] [SAM] BaluDog on minicopter.entity blocked (vehicle permission). [Smart SAM Sites] [SAM] BaluDog on minicopter.entity blocked (vehicle permission). [Smart SAM Sites] [SAM] BaluDog on minicopter.entity blocked (vehicle permission). [Smart SAM Sites] [SAM] BaluDog on minicopter.entity blocked (vehicle permission). The in game chat message is partially cooled but it isn't configurable. Would suggest moving the cooldown into config for owners to choose a value. [SAM Sites] The SAM Site will not shoot you because you are authorized on the TC Suggest moving your player facing messages to a lang config, to separate gameplay config and localisation. Suggest adding various feedback options for the messages, chat is good, but also consider console, toasts etc. "Feedback": { "Chat enabled": true, "Toast enabled": false, "Console enabled": false, "Message cooldown seconds": 25.0 } The vehicle protection logic seems to protect the whole vehicle, even if the pilot or another passenger should not be protected. Maybe add a "Vehicle protection mode" and then "PilotOnly" (driver/pilot is TC- auth'd) and "AllMounted" (every mounted player must be TC - auth'd). Maybe rename the parachute permission, to make it clean that permission applies to player targets, not strictly parachuting? Have you tested the plugin with Raidable bases, custom monuments etc? Owners might get some unexpected results with the staticRespawn. Suggest you add some config options to tailor how these are handled. "Ignore static respawn SAM Sites": true, "Ignore monument/static SAM Sites": true, "Protect only player-deployed SAM Sites": true
  19. Thanks @educatalan02 loading now!
  20. BaluDog Gaming

    Failed to compile

    Hello, just downloaded the plugin and it fails to compile on load, can you check this please? Failed compiling 'SmartSAMSites.cs': 1. The name 'PermUse' does not exist in the current context [CS0103] (SmartSAMSites 53 line 148)
  21. Could you add permissions please? For example, a global config like you have and then permissions for each of these settings - workbencht.lvl1.all workbencht.lvl1.accelerated workbencht.lvl1.prototype etc
  22. Hi, when a player is combat blocked. The plugin is sending the escape blocked message instead of the combat blocked one.
  23. Thanks @walkinrey, working again!
  24. Hey, plugin is failing to load since the Rust update today. Can you take a look please? Failed compiling 'Sleepies.cs': 1. No overload for method 'GetActiveShield' takes 1 arguments [CS1501] (Sleepies 75 line 1415) 2. Use of unassigned local variable 'basePlayer' [CS0165] (Sleepies 79 line 1418)
  25. Thanks, I've seen other UI elements that adjust when the scale is reduced i.e. smaller in size. Just thought there was a way for yours to do so as well when the scale is reduced.

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