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Everything posted by BaluDog Gaming
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Hey, Just downloaded and setup fresh v1.0.1 plugin. The default config looks like the below? Is that intended. { "Monument workbench loadout": "", "Loadouts": { "default": { "SpawnUpgrades": [], "Settings": {} } } }
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Looting creates, inventory full?
BaluDog Gaming replied to BaluDog Gaming's Support Report in Support
Thanks @Duff working perfectly again! -
Thanks @Duff working perfectly again!
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Hi, I read in the description that crafting items will flow into the backpack when main inventory is full. I have a backpack equiped, and when I craft a tool, I get a message in game saying "You don't have enough room to craft this item!". I check the backpack, and I have two slots free, so enough space for the crafted item.
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Hello, When looting crates, f.ex. crate_normal, my inventory is full but have space in a backpack - the items are not automatically going to my backpack? However, if I manually click and drag an item from the crate to my backpack, it stores in the backpack successfully. I can then right click each item into the backpack when it it open.
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Thanks for quickly fixing the initial compile issue, the plugin works! I have tested for a short while, and do have some suggestions for you. Console spam - the plugin logs every blocked SAM target. These fire repeatedly while in range which will become very noisy for owners, especially on large pop type servers and active SAMs. Recommend you move this behind a debug config option i.e. "Enable debug logging": false by default and only log when enabled, ideally with a cooldown. [Smart SAM Sites] [SAM] BaluDog on minicopter.entity blocked (vehicle permission). [Smart SAM Sites] [SAM] BaluDog on minicopter.entity blocked (vehicle permission). [Smart SAM Sites] [SAM] BaluDog on minicopter.entity blocked (vehicle permission). [Smart SAM Sites] [SAM] BaluDog on minicopter.entity blocked (vehicle permission). The in game chat message is partially cooled but it isn't configurable. Would suggest moving the cooldown into config for owners to choose a value. [SAM Sites] The SAM Site will not shoot you because you are authorized on the TC Suggest moving your player facing messages to a lang config, to separate gameplay config and localisation. Suggest adding various feedback options for the messages, chat is good, but also consider console, toasts etc. "Feedback": { "Chat enabled": true, "Toast enabled": false, "Console enabled": false, "Message cooldown seconds": 25.0 } The vehicle protection logic seems to protect the whole vehicle, even if the pilot or another passenger should not be protected. Maybe add a "Vehicle protection mode" and then "PilotOnly" (driver/pilot is TC- auth'd) and "AllMounted" (every mounted player must be TC - auth'd). Maybe rename the parachute permission, to make it clean that permission applies to player targets, not strictly parachuting? Have you tested the plugin with Raidable bases, custom monuments etc? Owners might get some unexpected results with the staticRespawn. Suggest you add some config options to tailor how these are handled. "Ignore static respawn SAM Sites": true, "Ignore monument/static SAM Sites": true, "Protect only player-deployed SAM Sites": true
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Thanks @educatalan02 loading now!
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Hello, just downloaded the plugin and it fails to compile on load, can you check this please? Failed compiling 'SmartSAMSites.cs': 1. The name 'PermUse' does not exist in the current context [CS0103] (SmartSAMSites 53 line 148)
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- 3 comments
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- #workbench
- #workbenchupgrade
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Hi, when a player is combat blocked. The plugin is sending the escape blocked message instead of the combat blocked one.
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Failing compiling - Rust May 2026 update
BaluDog Gaming replied to BaluDog Gaming's Support Report in Support
Thanks @walkinrey, working again! -
Hey, plugin is failing to load since the Rust update today. Can you take a look please? Failed compiling 'Sleepies.cs': 1. No overload for method 'GetActiveShield' takes 1 arguments [CS1501] (Sleepies 75 line 1415) 2. Use of unassigned local variable 'basePlayer' [CS0165] (Sleepies 79 line 1418)
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Thanks, I've seen other UI elements that adjust when the scale is reduced i.e. smaller in size. Just thought there was a way for yours to do so as well when the scale is reduced.
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Hey, I am using v1.8.8 ok so can ignore now?
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Hi, getting the following console error after a player joins? [NexusCheatRadar] [NCR Web] UPSERT /rest/v1/ip_intel failed (401): {"code":"42501","details":null,"hint":null,"message":"new row violates row-level security policy for table \"ip_intel\""
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Hey, when the client user interface is less than 1.00, the plugin UI doesn't adjust accordingly. Would it be possible the make the plugin adjust when client user interface scale is adjusted please?
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Thanks for the help @WinterChild84 aka Nexus84 working ok now!
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Yes, I was able to login. But something seems wrong, there is a server there but it doesn't look to be my server?
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Just called "Rust Server" for now
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Hi, having some issues setting up the linking to my account in the server portal. Probably I've set it up wrong initially. Can you help please? When I use the server key to link to my steam account I get the message "Server already claimed by another account."
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Thanks @NooBlet!
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Hi, could you update the latest version please? The latest version is showing as 1.2.0 but the previous was 1.9.7. Was it meant to be 2.0.0? It's conflicting with update checker plugin as it thinks the plugin has downgraded in version.
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Thanks @Scalbox working perfectly!