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Everything posted by MARKUS
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After a fresh install, no changes, no stairs in dung01 after entering the code locked door... We dont understand...
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Oo maybe, i will do a refresh install now and i give you feed back
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- 3 comments
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- #admin
- #admin tool
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(and 28 more)
Tagged with:
- #admin
- #admin tool
- #admin button
- #admin buttons
- #fast buttons
- #admin tools
- #server tools
- #servers
- #staff
- #staff tools
- #admins
- #admin spawn
- #admin tp
- #teleport
- #gui
- #ui
- #fast button
- #quick buttons
- #admin toggle
- #toggle
- #staff tool
- #admin settings
- #rust admin
- #rust admins
- #server admin
- #adminkick
- #admin menu
- #vanilla
- #teleporting
- #library
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- 3 comments
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- 1
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- #admin
- #admin tool
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(and 28 more)
Tagged with:
- #admin
- #admin tool
- #admin button
- #admin buttons
- #fast buttons
- #admin tools
- #server tools
- #servers
- #staff
- #staff tools
- #admins
- #admin spawn
- #admin tp
- #teleport
- #gui
- #ui
- #fast button
- #quick buttons
- #admin toggle
- #toggle
- #staff tool
- #admin settings
- #rust admin
- #rust admins
- #server admin
- #adminkick
- #admin menu
- #vanilla
- #teleporting
- #library
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so i tried mannually to launch the 4 several events with the chat cmd : /dungbase_start #dung#entrance1 #dung#base1 /dungbase_start #dung#entrance2 #dung#base2 /dungbase_start #dung#entrance3 #dung#base3 /dungbase_start #dung#entrance4 #dung#base4 and it works well BUt when the event launch himself (automaticaly) dung1 is broke... dont understand why there is no stairs after the forst codelocked door... any idea?
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after a new fresh install, plugin and datas (copypast) the dungeon looks like missing a ladder or the lift after enter the locked door (code founded just before) if we go down, impossible to exit after finishing the dungeon. Any idea to fixx it asap?
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Wow..... but? Really? its a very good idea for us to improve our capability to hack a F*******g locked crate ! Tank U kaysharp 4 dat work... it can be improved for sure, as exemple : permission to the team to hack that same crate if it F**** at the first time. I really love it , my admin really love it too, !!!!!! keeep in touch we got ideas.... MARKUS
- 8 comments
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- #locked
- #locked crate
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- 7 comments
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- #sound effect
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<JUST CLOSE YOUR EYES... AND LISTEN> The Siren addon is a must have in your plugins library Because : 1- its cool to hear that when announcement 2- its simply cool too to improve your environment and gameplay, your QOL in Rust 3- GNGGOD makes it free, so it's cool you ROCK ! 4- its cool because fully customizable 5- just push the download button, it's cool to install it and very easy Best Regards MARKUS
- 7 comments
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- #sound effect
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YO VIP, lets kick it ! ! ! HomeStereo is simply really awesome ! Fully customizable, a lot of possibilities to put on deployables, works in parralel of Boombox, it another way to put fun inside your chilling room of your base. Home stereo is a must have, and GNGGOD has made a really good job for us, Rust lovers ans server owners ! You ROCK Best Regards MARKUS
- 5 comments
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- #home
- #poirtable
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- 1,598 comments
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- #leveling
- #progression
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ok i senf you it buy mp : conf of better medicine and Shop Its Shop by Mevent thank you Best regards MARKUS
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hey, we encoured an little issue when we are selling items by Shop (), pictures wont load on the template, specially yours better medicine items.. We are upto date with all dependencies (customitemdefinitions) and plugins as Shop, image library... any idea? best regards, MARKUS
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it works now, thank you ))
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After the alert of @Wild Shadow on my Discord and the answer of @Gruber on the MM Discord bug channel, i learned that the issue has been fixed by FP. Thank you for the i ! MARKUS
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Edit : On the App Rust+, the issue doesn't exists. Custom Monuments are simply not marked. As owner of my server, and when i unload Admin Map (recently updated), that's the same issue... Anyone has an idea to fix it? MARKUS
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Hi there, CF users and devs )) I found a surpised issue since the last forced wipe when i open the IG map of my server. I precise that i am using a custom map. All the custom monuments are marked as : "assets/bundled/prefabs/modding/volumes_and_triggers/monument_marker.prefab" on the map... I investigate but don't find from where comes this issue. May be it's when compiled by Rust edit , i dont know. Any idea? Post Scriptum : the monthly map is "New Dawn" made by GRUBER )) and is up to date. Feel free to take a blick on this screen shot ) Best Regards MARKUS
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Where is the sixth star? This map is absolutely incredible! Gruber's work is always a ton of precision, and really well minded maps. Destroyed World take a very good place in my fav's, associated with special Plugins, we enter in another dimension of the game, jungle biome is well balanced, new monuments are simply crazy when NPC's are activated. Be sure to make a good choice by hosting this awesome Gruber creation on your next wipe, no regrets, its very immersive... Another hit to keep in your collection, quality is at the "rendez-vous" MARKUS
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And the dream becomes reality.... Basement? Simply the better solution to protect yourself easily and quickly just by installing a safe place under your base. That's just awesome and inatended )) Message for all the owners : simply a must have in your collection )) Special Thanks to Mr01sam, that's a rocking plugin, players will be very surprised !!!! Best regards, MARKUS
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Hum, hello world.. Ok, i've visited Los Rustos, all monuments are crazy : Hospital, Cinema, Chapel, Canibal camp is awesome, the crash site is an easter egg of The Forest : crazy too.... You can chill on the beach and rent your room by the Niko's Tour Operator in the Hotel of Los Rustos. As the dev' says : its a sort of "banana republic", with a lot of mysteries to discover. In one word : Adventure. In another world of jungle, visiting the ancient Maya Temple is spooky.... as the FP Jungle Ziggurat... Roads, trains, all is made to go outside your bed to get loots in this unbelievable archipel of Los Rustos. The map is large and filled with several islands, places to building bases, and many hidden secrets... A must to have it in your Rust custom map collection. MARKUS
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