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Everything posted by Stormo
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.0
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- 23 comments
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- #custom
- #custom map
- (and 4 more)
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- 23 comments
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- #custom
- #custom map
- (and 4 more)
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worldsize="4250" seed="1955048614", Unfortunately, there is no video or photo, but this is present on all the maps that were used. BetterNpc.zip
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Thank you, I understand. Is it possible to make this automatic so the player doesn’t have to do it every time a new player is added to the team? Also, my players came up with another workaround — they just update the code whenever they add a new player to the team.
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Good afternoon. Honestly, I’m a bit surprised that your players didn’t like this loot setup, since it has already been refined multiple times and used on x5 and x10 servers where quite a lot of people play. The loot was balanced in a way that it’s neither too little nor too much — though of course, it all depends on how people look at it. In general, these tables are used as a base foundation for loot, which can later be individually adjusted for each server and its own balance. I’ve already sent you the full loot setup that is currently used on the “Nightmare” raid base. Please take a look and let me know exactly what you would like to increase, and I will edit the table and send you the updated file. One more important point: of course, I understand that players’ opinions are very important, but it’s also worth considering that everything depends on the player’s raiding skills. One player may spend 500–1000 rockets on a Nightmare base, while experienced players can complete it using only 50–100 rockets. That’s why loot balance is always a very individual matter. If you’d like, we can also rework all the other tables according to your preferences and your server’s balance. Have a great day, and I’ll be waiting for your reply.
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Also, there is occasionally an issue: when being in the same team (party), it is not always possible to open doors and boxes belonging to other players in the same team. This happens even if the doors and boxes were placed by players from that team.
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Hello, I wanted to ask if you could add logging functionality, similar to the Shop plugin, like this: "[05/06/2026 10:05:25] Player KRAKEN (76561198833221762) bought items for 20$: [COMMAND-864879770] grantperm %steamid% weaponchanger.clip.lmg.m249 7d"
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Good afternoon, my players are complaining that they can’t complete the event. This crate appears empty, but some players have found a workaround. We have the IQSorter plugin installed on our servers, and if they use it to sort items in the crate, other items that were not visible suddenly appear. It seems like a bug to me. Could you fix it?
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Hello, I wanted to ask when the issue with bots walking under textures will be fixed. My players have complained many times that bots at regular monuments can fall under the textures, making them impossible to kill, while still being able to kill players. I understand that you had issues with the loot manager, so I didn’t ask about this earlier.
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- 19 comments
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- #skilltree
- #skill
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Problems with the crate again. Players are writing: “Cleared all the bots (seems like all of them), but I still can’t open the crates… even though the first screenshot says that I became the owner of the event.” MonumentEvents.json
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The same problem persists — players are complaining that it’s impossible to complete the event. Maybe it’s time to change something: perhaps replace the tugboats with something else, update the plugin for proper functionality, and maybe it would also be possible to add some kind of reward for completing the event?
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- 6 comments
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- 1
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- #generator
- #power
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(and 9 more)
Tagged with:
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Hi there, very interesting idea. Would it be possible to replace the quarry with a furnace, so it would be two in one — you can both smelt and generate electricity? Even better if there were different tiers, for example with a large furnace and a refinery. If this could be implemented, it would be really cool.
- 6 comments
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- 1
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- #generator
- #power
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(and 9 more)
Tagged with:
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Hi there, I’ve already figured out what the problem was. I tied your plugin to the progression of many things, and I have levels in the progression (for example, level 5 for HP upgrades). But my players don’t do it the way it was intended — instead, they collect all the upgrade items for all 5 levels and level them up at once. I just didn’t think this through and didn’t set any crafting time, it was set to 0 seconds. Now I’ll add at least a one‑minute crafting time, so they won’t be able to spam crafting so quickly across different slots.
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Hello, I’m not sure whether this is related or not, but the server has recently started crashing quite often, specifically at the moment when a player crafts a large number of items at once. In general, I am using console commands on items during crafting. Could this be the cause? Before the server crash, the player saw the following messages in their console. Can you help with this? Could this be caused by the fact that I modified your plugin so that it stores cooldowns (CD) in the data file?
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It’s the same as Chinese and Japanese. No, they are different languages.
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Can you also add Ukrainian translations for the fish and the rest of the text?
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This is what I did so that nothing can be caught with the basic fishing rod and trap, but if it is supposed to be configured that way, I will fix it. plumbus_coin is an in-game item added through this plugin https://codefling.com/plugins/custom-item-manager