-
Posts
78 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Stormo
-
There is a critical issue at the Launch Site location: bots are spawning under the textures, allowing them to attack players from unreachable positions. Is there any way to fix this?
-
- 31 comments
-
- 1
-
-
Radius Issue: When a player places a new box within the radius of an existing one, the newly placed box disappears immediately after placement. Multiple Players Issue: Two players are playing together and both are authorized in the same house. The first player places their box. After some time, the second player places their own box (outside the radius of the first), but the first player’s box disappears after the second player’s placement.
-
Hello everyone, have you found a way to solve this problem?
-
Version 1.0.0
19 downloads
Loot Table Config for Raidable Bases Looking for the perfect loot setup for your raidable bases? This loot config includes fully balanced tables for: Easy, Medium, Hard, Expert, Nightmare, and Sky difficulty levels. Battle-tested for over 6 months on x1, x5 PvE servers. Players loved it. No complaints, only full inventories and happy raids. Loot Breakdown: Easy – 78 Medium – 99 Hard – 117 Expert – 115 Nightmare – 104 Sky – 165 Safe & Clean – TOS Ready All items that are prohibited under the latest Facepunch TOS have been removed. Run this config with confidence — it’s 100% safe for any server. 1. Installation Guide Drag and drop the files into: 2. Apply the loot changes: Option 1: Restart the plugin Option 2: Reload the config (faster)$15.00 -
Yes I found a way to bypass this using Skill Tree Items
-
Hi, I have another question — is it possible to add a function in the config so that the arena's spawn location appears somewhere above water, far from land?
-
MonumentEvents.json
-
Hi! The console commands work correctly when the crate is looted, but there's an issue: once the timer on the crate expires, anyone can loot it — even if they’re not the event owner. It should be set up so that only the player who opened the crate is allowed to loot it.
-
That's very good! So when will the update be released?
-
It should be set up so that when a player kills the first bot under the dome, they become the event owner. In most similar events, the owner is determined by the amount of damage dealt.
-
Yes, adding commands upon completion is a great idea! The best part is that it will allow entering custom commands, making the feature universal.
-
I have another question — is it possible to make it so that only the player who killed the target can loot it, and to have an event owner so that other players cannot enter, similar to how it works in most events of this type?
-
Good day! I wanted to clarify — maybe I missed it in the settings — is there an option to modify the loot in the crate? Also, is it possible to add an Economy system so that players receive a reward for completing the event, and integrate SkillTree so that it also grants a reward for successful completion?
-
Hello, since the Rust update on Thursday, XP from SkillTree is no longer being awarded for destroying the helicopter. Could you please look into this and fix it? Or could this be an issue on the SkillTree side?
-
Hi! Maybe it's not the right place to ask, but do you happen to know how I can give armor with a specific number of slots? Is there a command for that? I’m currently using the ItemPerk plugin and I give myself gear with this command: ipgive *steamid* metal.plate.torso BradleyDamage 0.05 Capacity 4 But the slots don’t show up visually.
-
Hello! Really awesome plugin! I have a question: I run a PvE server and we have a lot of content, so my players often get confused with all these armor plates. Is it possible to add some kind of visual indicator on the plates themselves to show how much they improve the stats?
-
Hello, would it be possible to let players adjust the position of the icon? Its placement varies depending on the monitor setup.
-
CustomItemVending.json
-
Hi, I’m experiencing a similar issue. When a player opens the shop, a panel appears, but after that they can't do anything — the mouse remains stuck on the screen. I'm using a basic economy plugin that simply deducts the specified amount from the player's balance and returns it using buttons. Is this how it’s supposed to work? The only way to fix the issue is to rejoin the server.
-
Version 1.0.0
4 downloads
This pack includes 5 fully pre-built raid bases of varying difficulty levels, perfect for spicing up your server’s PvE or PvP experience: Easy — 1 base Medium — 1 base Hard — 1 base Nightmare — 2 bases Each base is pre-equipped with auto turrets, loot crates, hidden stashes, furnaces, lockers, and more — no manual loot placement required. 🛠 Installation: Place all files into: oxide/data/copypaste Add the bases to your RaidBases plugin using console commands like: Once added, each base will spawn fully functional with traps, loot, and smart layouts — ready to challenge players of all skill levels!$3.50-
- #raid
- #raidbases
-
(and 5 more)
Tagged with:
-
Thank you very much
-
Hello! Is it possible to implement a mechanic where the zombie boss's health increases based on the number of players participating in the event? For example: the base HP is 1000, and it gets an additional +150 HP per player. So, if there are 10 players in the event, the boss should have 2500 HP. Does the current version of the plugin support such functionality? If not, is there a way to implement it manually or through a hook? Thank you!
