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Everything posted by Stormo
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MonumentEvents.json
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Hi! The console commands work correctly when the crate is looted, but there's an issue: once the timer on the crate expires, anyone can loot it — even if they’re not the event owner. It should be set up so that only the player who opened the crate is allowed to loot it.
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That's very good! So when will the update be released?
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It should be set up so that when a player kills the first bot under the dome, they become the event owner. In most similar events, the owner is determined by the amount of damage dealt.
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Yes, adding commands upon completion is a great idea! The best part is that it will allow entering custom commands, making the feature universal.
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I have another question — is it possible to make it so that only the player who killed the target can loot it, and to have an event owner so that other players cannot enter, similar to how it works in most events of this type?
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Good day! I wanted to clarify — maybe I missed it in the settings — is there an option to modify the loot in the crate? Also, is it possible to add an Economy system so that players receive a reward for completing the event, and integrate SkillTree so that it also grants a reward for successful completion?
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Hello, since the Rust update on Thursday, XP from SkillTree is no longer being awarded for destroying the helicopter. Could you please look into this and fix it? Or could this be an issue on the SkillTree side?
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Hi! Maybe it's not the right place to ask, but do you happen to know how I can give armor with a specific number of slots? Is there a command for that? I’m currently using the ItemPerk plugin and I give myself gear with this command: ipgive *steamid* metal.plate.torso BradleyDamage 0.05 Capacity 4 But the slots don’t show up visually.
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Hello! Really awesome plugin! I have a question: I run a PvE server and we have a lot of content, so my players often get confused with all these armor plates. Is it possible to add some kind of visual indicator on the plates themselves to show how much they improve the stats?
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Hello, would it be possible to let players adjust the position of the icon? Its placement varies depending on the monitor setup.
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CustomItemVending.json
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Hi, I’m experiencing a similar issue. When a player opens the shop, a panel appears, but after that they can't do anything — the mouse remains stuck on the screen. I'm using a basic economy plugin that simply deducts the specified amount from the player's balance and returns it using buttons. Is this how it’s supposed to work? The only way to fix the issue is to rejoin the server.
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Version 1.0.0
2 downloads
This pack includes 5 fully pre-built raid bases of varying difficulty levels, perfect for spicing up your server’s PvE or PvP experience: Easy — 1 base Medium — 1 base Hard — 1 base Nightmare — 2 bases Each base is pre-equipped with auto turrets, loot crates, hidden stashes, furnaces, lockers, and more — no manual loot placement required. 🛠 Installation: Place all files into: oxide/data/copypaste Add the bases to your RaidBases plugin using console commands like: Once added, each base will spawn fully functional with traps, loot, and smart layouts — ready to challenge players of all skill levels!$3.50-
- #raid
- #raidbases
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(and 5 more)
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Thank you very much
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Hello! Is it possible to implement a mechanic where the zombie boss's health increases based on the number of players participating in the event? For example: the base HP is 1000, and it gets an additional +150 HP per player. So, if there are 10 players in the event, the boss should have 2500 HP. Does the current version of the plugin support such functionality? If not, is there a way to implement it manually or through a hook? Thank you!
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I have two questions and I hope you can help me out. 1. Is it possible to prevent players from dealing damage to bots and buildings until they enter the dome? I tried adjusting some settings, but it didn’t seem to work as expected. 2. Is there any way to increase turret range beyond the dome? Maybe there’s a parameter for this in the config? Also, I just want to say — this is an amazing plugin! Thank you for creating such a masterpiece!
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There’s also an issue where some players spawn into the arena starving, which prevents them from sprinting and affects their gameplay experience.
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That’s exactly the core issue — as long as the Clan by Mevent plugin is enabled, problems start to appear. At first, we set everything up properly: friendly fire was enabled, and even in the clan configuration it was forced to always stay on. But eventually strange things started happening — players from other clans would join the event and couldn’t deal damage to zombies. They tried toggling FF on and off — but nothing worked. Right now, the only stable solution is to disable the clan plugin entirely. When players join the event in this setup, their team is automatically disbanded, and damage works correctly. The only complaint from players is that they have to re-form their team after the event, but they really enjoy the event overall.
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Hello, I'm having issues with the Clan by Mevent plugin from Codefling: https://codefling.com/plugins/clans On a server using TruePVE, friendly fire within the same clan only works intermittently. Additionally, there have been cases where players from other clans could not deal damage to zombies. This is a PVE server, and all TruePVE settings seem to be configured correctly, but zombie damage is inconsistent – sometimes it works, sometimes it doesn't. I would appreciate any help or suggestions regarding potential conflicts and how to resolve this.
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Hello! Is it possible to configure the Notify plugin so that in addition to chat messages, visual announcements also appear on the screen (such as banners or pop-up notifications)?
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Good afternoon, I’m also very interested in this question.