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Everything posted by Stormo
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Hello, Since the November update, my console has been getting spammed with the following errors: 00:58:15[BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 00:58:15[BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 00:58:15[BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 00:58:15[BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 00:58:15[BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 00:58:15[BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 00:58:15[BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry! 00:58:15[BetterLoot] ERROR: item "basicblueprintfragment" could not be created! System returned null entry
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Would it also be possible to move these texts to the lang file so they can be translated into different languages? If that's not too difficult to implement, it would be greatly appreciated. Thank you! I'm also looking forward to updates for your Skills plugin, including the menu and HUD improvements. Have a great day! "Next tier panel": { "Show it": true, "Where to get a tier": "Get a VIP rank at store.yourserver.com", "Button action (message, command)": "message", "Button value (the chat message, or a server console command with {steamid} and {name})": "Visit store.yourserver.com to unlock more backpack slots." } },
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Hello again, I wanted to ask if there are any plans to create a plugin similar to Backpacks https://umod.org/plugins/backpacks but with the functionality and interface of your plugin. Everything looks very polished, and the sorting system and overall usability are much clearer and more user-friendly for players. I think that would be a great addition. I also wanted to ask if it was intentional for the backpack icon to appear underneath when opening the inventory. Additionally, would it be possible to add a configuration option for moving the backpack HUD icon, similar to what is available in some of your other plugins? That would be very useful for server owners who need to adjust it to fit alongside other HUD elements. If creating a backpack like that is too difficult, would it be possible to simply change the backpack icon (backpack-button) to the same one that is currently displayed on the left side? Thank you for your work and for creating such well-designed plugins!
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One more question, though this is more of a minor thing. Using this command, I verified that it's also possible to directly assign magazine size and weapon durability. But if I were to give a weapon that already has Level 3 gems socketed into it, would that work as well?
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Also, it would be cool to add item drops with configurable chances, similar to how loot crate drops work, with integration for BetterNPC and all event plugins by KpucTaJl. These events are used on almost every PvE server in the community. Of course, it's your plugin, but I think this would be a very reasonable feature that could help increase sales. The same approach could also be applied to Relics.
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Thank you for the reply. I've already tested item insurance and it works correctly. I haven't tested CIM yet, but I think it will work as well. After testing, I have a few more questions and suggestions: First, would it be possible to add the ability to grant weapons or armor with levels higher than the maximum forge level defined in the config? For example, the current maximum level in the config is +15, but I would like to be able to grant a player an item at +25 with all corresponding stat increases applied. In other words, if an LR-300 at +15 has +150% damage, then an LR-300 granted at +25 would have +250% damage. At the moment, this does not seem possible because the plugin limits the item level to the maximum value specified in the config. Second, regarding rocket launchers. On my server, players have always been able to upgrade the rocket launcher's magazine size. Would it be possible to implement support for upgrading the magazine capacity of the rocket launcher as well?
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Thank you for such a wonderful plugin! I have a couple of questions. Is it possible to add integration with the following plugins? For the upgrade stones/materials used in this plugin: https://codefling.com/plugins/custom-item-manager So that upgraded items can be insured using this plugin: https://codefling.com/plugins/item-insurance And one final question: Are there any plans to add integration with: https://codefling.com/plugins/item-perks Thank you in advance for your reply!
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Maybe I explained it incorrectly. The issue is that when a weapon that was equipped in the player's hands falls through the map, it cannot be recovered. Everything else can still be recovered, even if it falls through the terrain. I tested this by dying underneath the map while holding a weapon. All insured items were recoverable except for the weapon that was in my hands at the time of death. Is this intended behavior, or is there a way to fix it so that equipped weapons can also be restored in this situation?
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Hello, First of all, great plugin! However, I have a question. Is there any way to fix the following issue? On my server, loot occasionally falls through the map/terrain. With insured clothing and other insured items, everything works fine, even if the backpack falls through the map. However, there seems to be a problem with weapons that were equipped in the player's hands at the time. They are not restored, and the plugin reports them as "looted" instead. Is there any way to fix this behavior or configure the plugin so that equipped weapons are also restored when a backpack falls through the map?
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After killing the boss with rockets, these messages started appearing in the console. The explosions never stop, and the FPS near the explosion area drops to around 3 FPS. Does anyone know how to fix this? When I reload NpcSpawn, everything goes quiet for a few seconds, but then it starts happening again. NullReferenceException: Object reference not set to an instance of an object at Rust.Ai.Gen2.BasicAnimalFsm.Hurt (HitInfo hitInfo) [0x00014] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at BaseCombatEntity.Hurt (HitInfo info) [0x00155] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at Rust.Ai.Gen2.BaseNPC2.Hurt (HitInfo info) [0x00016] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at BaseCombatEntity.OnAttacked (HitInfo info) [0x00067] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at Rust.Ai.Gen2.BaseNPC2.OnAttacked (HitInfo info) [0x00000] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at DamageUtil.RadiusDamage (BaseEntity attackingPlayer, BaseEntity weaponPrefab, UnityEngine.Vector3 pos, System.Single minradius, System.Single radius, System.Collections.Generic.List`1[T] damage, System.Int32 layers, System.Boolean useLineOfSight, System.Boolean ignoreAI, System.Boolean ignoreAttackingPlayer, System.Boolean extendedLineOfSight, System.Collections.Generic.List`1[T] playerDamage, System.Boolean removeWallpaper, System.Boolean includeBoatBuildingPieces, BaseEntity ignoreEntity) [0x002b4] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at TimedExplosive.Explode (UnityEngine.Vector3 explosionFxPos) [0x004be] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at TimedExplosive.Explode () [0x00007] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at TimedExplosive.ProjectileImpact (UnityEngine.RaycastHit info, UnityEngine.Vector3 rayOrigin) [0x00012] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at ServerProjectile.ProcessHit (UnityEngine.RaycastHit hitInfo, BaseEntity hitEnt, UnityEngine.Vector3 rayOrigin) [0x00047] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at ServerProjectile.DoHitDetection (UnityEngine.Vector3 velocityToUse, System.Single distance) [0x0008c] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at ServerProjectile.DoMovement () [0x0004b] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 at ServerProjectile.FixedUpdate () [0x00028] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0
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No, you misunderstood. It is working. For some reason, only the Supermarket, Gas Station, and Warehouse were not updated, and the Halloween decorations shown in your screenshots did not appear on them. Sorry, I just checked again and there are a few of them. However, Halloween decorations were not added to all Gas Stations and Warehouses. Was that intentional?
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Hello, as always, it's a great addition, but I'm having some issues. The power line monuments and the junkpiles connected to them were updated successfully. However, none of these monuments seem to appear at all. Is there perhaps something that needs to be configured differently or set up correctly?
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After the global update, my players started complaining that sometimes when they kill a boss, the boss's backpack falls through the ground. I honestly don't know what to do. The map is a regular procedurally generated map. I disabled the option that removes the corpse after death, and I noticed that the boss's corpse also occasionally falls through the terrain. Does anyone know how this can be fixed? Any suggestions would be greatly appreciated.