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Everything posted by Stormo
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/deepsea dedupe Okay, we’ll wait. By the way, the command /deepsea dedupe says that such a command does not exist.
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Good day — or maybe not so good The duplication issues with sulfur, HQM, and crude oil barrels have started again. Now it’s also happening on ghost ships at sea — crates are spawning inside other crates. That’s already bad, but something else worried me even more. A player of mine, on the lower deck of a ship, found items like these in a crate — all in a single stack with such huge amounts. That’s a very serious problem. I checked other ships and didn’t find anything like this. Is there any way to fix this? Maybe I configured something incorrectly — I’m attaching the config. Also, another thing that concerns me is that since installing the plugin, crates have not spawned on ships even once. For context, the sea on my server is open continuously for 14 days, after which there is a technical wipe with a map change. DeepSeaOptions.json
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Thank you, it worked. I also wanted to ask — do groups stack? For example, I would like to give certain players increased industrial conveyor speed, or give farmers things like artificial light in the chicken coop. If I assign them through different groups with different settings, will those settings stack on top of the default ones, or what is the best way to handle this?
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After the wipe, automation stopped working for chicken coops and horse feeders, and the automatic splitting in the composter is no longer functioning. All permissions are assigned correctly. Before the technical wipe yesterday, everything was working fine. However, what’s strange is that I have another server where no wipe was performed yesterday, and the same issues appeared there as well. Could you please help? ultimateindustrialfarm.vip1, ultimateindustrialfarm.vip2, ultimateindustrialfarm.vip3, ultimateindustrialfarm.default, ultimateindustrialfarm.use, ultimateindustrialfarm.admin, ultimateindustrialfarm.bypass.building_privilege, ultimateindustrialfarm.composter.autosplit, ultimateindustrialfarm.farm.all, ultimateindustrialfarm.farm.chickencoop, ultimateindustrialfarm.farm.hitchtrough, ultimateindustrialfarm.farm.beehive, ultimateindustrialfarm.farm.planterbox.disable_food_spoilage, ultimateindustrialfarm.farm.chickencoop.no_food_water_required, ultimateindustrialfarm.farm.chickencoop.disable_food_spoilage, ultimateindustrialfarm.farm.chickencoop.enable_eggs_auto_hatching, ultimateindustrialfarm.farm.tools_converter, ultimateindustrialfarm.industrial.all, ultimateindustrialfarm.industrial.nostorageadaptorrequired, ultimateindustrialfarm.industrial.beehive, ultimateindustrialfarm.industrial.furnace, ultimateindustrialfarm.industrial.hobobarrel, ultimateindustrialfarm.industrial.fireplacestone, ultimateindustrialfarm.industrial.mailbox, ultimateindustrialfarm.industrial.dropbox, ultimateindustrialfarm.industrial.planterbox, ultimateindustrialfarm.industrial.hitchtrough, ultimateindustrialfarm.industrial.fridge, ultimateindustrialfarm.industrial.fuelgenerator, ultimateindustrialfarm.industrial.composter, ultimateindustrialfarm.industrial.mixingtable, ultimateindustrialfarm.industrial.cookingworkbench, ultimateindustrialfarm.industrial.recycler, ultimateindustrialfarm.industrial.auto_recycler, ultimateindustrialfarm.industrial.barbeque, ultimateindustrialfarm.industrial.cursedcauldron, ultimateindustrialfarm.industrial.campfire, ultimateindustrialfarm.industrial.fishtrap, ultimateindustrialfarm.industrial.fishtrap.disable_damage, ultimateindustrialfarm.industrial.autoturret, ultimateindustrialfarm.industrial.samsite, ultimateindustrialfarm.industrial.flameturret, ultimateindustrialfarm.industrial.guntrap, ultimateindustrialfarm.industrial.snowmachine, ultimateindustrialfarm.industrial.fogmachine, ultimateindustrialfarm.auto_attach.storage_adaptor.all, ultimateindustrialfarm.auto_attach.storage_adaptor.exclude_from_limit, ultimateindustrialfarm.auto_attach.storage_adaptor.beehive, ultimateindustrialfarm.auto_attach.storage_adaptor.furnace, ultimateindustrialfarm.auto_attach.storage_adaptor.hobobarrel, ultimateindustrialfarm.auto_attach.storage_adaptor.fireplacestone, ultimateindustrialfarm.auto_attach.storage_adaptor.mailbox, ultimateindustrialfarm.auto_attach.storage_adaptor.dropbox, ultimateindustrialfarm.auto_attach.storage_adaptor.planterbox, ultimateindustrialfarm.auto_attach.storage_adaptor.hitchtrough, ultimateindustrialfarm.auto_attach.storage_adaptor.fridge, ultimateindustrialfarm.auto_attach.storage_adaptor.fuelgenerator, ultimateindustrialfarm.auto_attach.storage_adaptor.composter, ultimateindustrialfarm.auto_attach.storage_adaptor.mixingtable, ultimateindustrialfarm.auto_attach.storage_adaptor.cookingworkbench, ultimateindustrialfarm.auto_attach.storage_adaptor.recycler, ultimateindustrialfarm.auto_attach.storage_adaptor.barbeque, ultimateindustrialfarm.auto_attach.storage_adaptor.cursedcauldron, ultimateindustrialfarm.auto_attach.storage_adaptor.campfire, ultimateindustrialfarm.auto_attach.storage_adaptor.fishtrap, ultimateindustrialfarm.auto_attach.storage_adaptor.autoturret, ultimateindustrialfarm.auto_attach.storage_adaptor.samsite, ultimateindustrialfarm.auto_attach.storage_adaptor.flameturret, ultimateindustrialfarm.auto_attach.storage_adaptor.guntrap, ultimateindustrialfarm.auto_attach.storage_adaptor.snowmachine, ultimateindustrialfarm.auto_attach.storage_adaptor.fogmachine RUST_2026.03.20_-_01.34.10.01.mp4 UltimateIndustrialFarm.json
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- 10 comments
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- #blacksmith
- #pve
- (and 5 more)
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Hello, before purchasing I asked whether it works with the Backpacks plugin. I was told that it does, but there is a problem. If you upgrade a furnace, put it into a backpack, and then update the plugin, it resets the upgrade progress. Is it possible to fix this somehow? 5c3fef9c-38bd-4c86-b644-f545ac470a66.mp4
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After the latest update, my players are complaining about an issue with chicken coop automation. Water is not being transferred from the barrel to the chicken coop. Food is not being delivered to the coop through the pipes, and eggs are not being extracted from the coop either.
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Hello. I have already managed to solve the previous issue by changing the skin. However, another problem has appeared. The Capacity command does not always give the number of slots that I specify. Could you please clarify which command should be used to give clothing with a 100% guaranteed number of slots? It would also be very helpful if you could respond to users’ questions, as currently many people are not receiving answers. Thank you in advance for your help.
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We have discovered an issue with the cooldown: if the plugin is not restarted, everything works correctly and it shows the countdown until the next time the item can be crafted. However, as soon as the plugin is restarted, the cooldown disappears.
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I have another question and was hoping you could help. I might have misconfigured something in the plugin settings. I created 4 different fishing rod tiers, but after testing them for about 10 minutes with the fishing buff active, I barely noticed any significant difference in the results. Only the highest tier rod produced slightly more profit, but the difference was still quite small. From what I understand, higher tier rods should noticeably improve the catch rate or rewards, but in my tests the effect seems minimal. Could you please take a look at my configuration and let me know if I might have set something up incorrectly? ExtraFishing.json
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I wanted to ask how much longer it will take to fix?
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The same problems have started again. The only thing that helps is what’s written above. But last time it only happened on one server, and now it’s happening on all three. I’ve had to perform recovery actions several times. Is there any way to fix this? I have a lot of things tied to items, and when something like this happens, many things stop functioning properly.
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A similar issue
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I’m very glad to hear that you are working on fixing it. If you also added selling for economy or for a custom item, that would be great!