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Everything posted by Kaooa
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Hi, where can I find the old config for the old style full screen template?
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Will the convoy be able to drive through the Radtown monument or will it drive into things and pretty much stop there?
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- 60 comments
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- #upgrade
- #toolcupboard
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(and 7 more)
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I am trying to use ' assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab ' as that tool table is not over powered. For some reason the convoy npc loot is still ' assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab ' even though I changed it and saved the config file, then reloaded the plugin. Is there something wrong with assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab or my config?
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Where is this feature "Maximum distance for dealing damage to the convoy": 100.0, in the new config? or can you tell me what you replaced it with?
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it is not the correct, what, how can I import my alphaloot data into the ' "List of items": [] '
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is there a planned feature to add support for the bot to automatically apply the winnings through rcon since it already has the RCON ip, password etc ? like if who ever wins it will apply a oxide group to that play for x time ?
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- 4 comments
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- 1
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- #play time rewards
- #play
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just did a reward and have discord webhooks enabled but they do not send to discord.
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yes it is fixed! thank you!
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When I try to buy any helicopter with the spawn in the images, it does not let me, I tried to adjust the spawn height but no luck, any suggestions?
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much love, you can close this support now
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I assume what is there is vanilla rates in basegame rust? If not, is there a way to enable/disable it in the config?
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- 5 comments
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- #gruber
- #mad mappers
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switched to simplelink
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with what @Rioelchavo said @Khan said prior in " 1. We need the ability to enable or disable raid block when damaging our own structures for testing purposes through the config. 2. For testing purposes, when we spawn an entity using "entity.spawn player" and shoot at it, we should enter combat block. I don't have a friend to test with. 3. We should be able to configure whether the raid block continues or stops when we leave the area. 4. The config is a bit complex and could be organized better. 5. The raid block and combat block times should be shared in the hooks. " I know you added support for 1 & 2 , I wanted to know if 3 and 5 were added? Havent had time to read any of the updates.
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Wanted to know if you would be able to add into the plugin and config an area for server owners to put in a tool shortname that they must be holding in order for the always bonus to work. for example that I want to use this for, Trees. I want the player to have to be holding/using a chainsaw for the always bonus to apply. if they do not hold a chainsaw, the tree will have to be chopped down normally, walking around the tree, hitting the red X
