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Everything posted by Kaooa
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I personally cannot reproduce this, if you haven't already try updating to the latest version released today
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not sure if you updated to the newest version but it has been added in the latest version
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you need to make sure the player has either vip or mvp permissions, that is how you speed up the upgrading etc. you can change the speeds in hich they upgrade by changing the following : "Enable base wallpaper upgrade": { "Enable Use": true, "Default use frequency time in sec": 1.5, "Permissions use frequency time in sec": { "tcupgrades.vip": 1.0, "tcupgrades.mvp": 0.5 } }, change " "tcupgrades.vip": 1.0, "tcupgrades.mvp": 0.5" to a lower interger to speed up the upgrading process etc. for me I set all of my "tcupgrades.mvp": 0.5" to "0.01" for instant upgrading.
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you need to make sure the player has either vip or mvp permissions, that is how you speed up the upgrading etc. you can change the speeds in hich they upgrade by changing the following : "Enable base wallpaper upgrade": { "Enable Use": true, "Default use frequency time in sec": 1.5, "Permissions use frequency time in sec": { "tcupgrades.vip": 1.0, "tcupgrades.mvp": 0.5 } }, change " "tcupgrades.vip": 1.0, "tcupgrades.mvp": 0.5" to a lower interger to speed up the upgrading process etc. for me I set all of my "tcupgrades.mvp": 0.5" to "0.01" for instant upgrading.
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Do you know when we could expect this? and maybe any of the other ideas I've had
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While this is true, you can change the cfg in https://umod.org/plugins/custom-genetics to apply to entire inventory which is what I was trying to do here lol let me know if there is still something you need to do on your end or if there is a way I may be able to make this work without an update? " "only affect the active item (true/false)": false, " this is what I mean, I was just having a hard time trying to get the cmd to run upon taking the kit
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do I also need to place the cmd here? Currently everything I am tried does not work. I have done chat.say /setgenes gggyyy , chat.say setgenes gggyyy , setgenes gggyyy , /setgenes gggyyy Do I need to change how the cmd works in https://umod.org/plugins/custom-genetics ? and add in %steamid% - for the cmd of /setgenes %steamid% gggyyy ?
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How can I add into kits, god clones for plants? I currently tested this, and it only gives me 'clone.blue.berry, clone.corn, clone.green.berry, clone.hemp' etc and no clones with plant genetics
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Allow players to be able to use the skins button to change back to the default rust building skins
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Have the plugin determine the total cost needed in the TC to complete the task. Currently it just says "Not enough resources found in tool cupboard to upgrade" I think it would be awesome if it told me how much total resources is needed to complete the task i was just about to perform
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So Raid block prevents you from repairing, upgrading, placing wallpaper on the page through the TC ui, but however when you're just combat blocked you can use the buttons with no penalty. It should be the same as Raid Block, completely prevents you from using the TC ui. Because if someone is in their shooting floor, and notices someone is building a raid base, and if they were only shot once, they can go to the TC and start to upgrade it... While if just 1 explo. bullet was shot, it would prevent anything they try to do in the TC ui.
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With the newest version of rust, you can now place wallpaper on both sides of walls, however with doing so the game checks for something to determine if it inside a base or not. Can you add this support for when players use the wallpapers btn it will place it on both sides of the wall?
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perfect that worked, thank you!
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no worries sorry, I want it to appear like the old style before v2 kits
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what can you suggest I do?
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I am asking because I updated to the newest version and it appeared my kits UI was all kinds of messed up after the update. when I changed the menu UI to old style instead of new rust, it did nothing. but when deleted the entire config it was fixed, but the btns did not work. when you updated to v2 of kits and the same issue was there for me, so I waited for you to iron out the kinks so I updated to 2.0.5 and the same issue with the UI occurred.
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Hi, where can I find the old config for the old style full screen template?
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Will the convoy be able to drive through the Radtown monument or will it drive into things and pretty much stop there?
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- 50 comments
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- #upgrade
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I am trying to use ' assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab ' as that tool table is not over powered. For some reason the convoy npc loot is still ' assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab ' even though I changed it and saved the config file, then reloaded the plugin. Is there something wrong with assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_full_any.prefab or my config?
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Where is this feature "Maximum distance for dealing damage to the convoy": 100.0, in the new config? or can you tell me what you replaced it with?