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Everything posted by Kaooa
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self resolved, plugin works!
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As soon as I downloaded it and installed it, I get the following error codes : Failed to call hook 'OnServerInitialized' on plugin 'GuessNumberEvent v2.3.8' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000f9] in <ff4e3fe86250407285eaebda8f185c35>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <ff4e3fe86250407285eaebda8f185c35>:0 at System.String.Format (System.String format, System.Object arg0) [0x00008] in <ff4e3fe86250407285eaebda8f185c35>:0 at Oxide.Plugins.GuessNumberEvent.ScheduleNextEvent () [0x00086] in <f5325393b7b84bb7bded5268fe13a228>:0 at Oxide.Plugins.GuessNumberEvent.OnServerInitialized () [0x0002d] in <f5325393b7b84bb7bded5268fe13a228>:0 at Oxide.Plugins.GuessNumberEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <f5325393b7b84bb7bded5268fe13a228>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 As well as : Failed to run a 1.00 timer in 'GuessNumberEvent v2.3.8' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000f9] in <ff4e3fe86250407285eaebda8f185c35>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <ff4e3fe86250407285eaebda8f185c35>:0 at System.String.Format (System.String format, System.Object arg0) [0x00008] in <ff4e3fe86250407285eaebda8f185c35>:0 at Oxide.Plugins.GuessNumberEvent.ScheduleNextEvent () [0x00086] in <f5325393b7b84bb7bded5268fe13a228>:0 at Oxide.Plugins.GuessNumberEvent.ProcessGuess (Oxide.Core.Libraries.Covalence.IPlayer player, System.String message) [0x0008f] in <f5325393b7b84bb7bded5268fe13a228>:0 at Oxide.Plugins.GuessNumberEvent+<>cDisplayClass17_0.<OnUserChat>b0 () [0x00000] in <f5325393b7b84bb7bded5268fe13a228>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 Please advise.
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Can you add Dana's website to the list of websites that it checks for Plugin updates please? game4freak.io Thanks!
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- 5 comments
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- #gruber
- #mad mappers
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- 6 comments
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- #bandit camp
- #ranch
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Changed Status from Pending to Closed
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I may be slow, but where can we find the Server Panel plugin?
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- 5 comments
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- #gruber
- #mad mappers
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in the config search for "Number" >>> }, "Show Number?": false, "Show No Permission Description?": true, "Show All Kits?": true, "Show the kit when the number of uses is up?": false, "CopyPaste Parameters": [ "deployables", "true", "inventories", "true"
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You can manually place the outpost using RustEdit yes, however ny intention was for users to upload it to rustmaps.com under custom prefabs and generate a map that way. If that way does not work for you, you can open the .map file in the .zip create a prefab using it and place it onto the rustedit map you're using for your wipe. Let me know if you have any more questions
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Version 1.0.0
5 downloads
if you need support please reach out to me @ discord : kaooa Kaooa's Bulk Carrier Comes complete with: -Green card spawn -Green room *(no fuse req)* -Blue room *(fuse +blue card req to open, fusebox located in green room)* -Red room *(fuse +red card req to open, fusebox located in blue room)* -5 Diesel spawns *(2 locked in blue and red rooms)* -4 Stone node spawns -5 Sulfur node spawns -8 Metal node spawns -23 scientists spawns -1 Locked crate -20 military and normal crate spawns -3 tech part spawns -2 tool boxes spawns -3 vehicle parts spawns -4 medical boxes spawns -6 ammo boxes spawn -5 fuel spawns -3 elite crate spawns *(1 blue/2 red room)* -11 barrel spawns -5 food box spawns -Minor and high radiation can be found around the bulk carrier, but the radiation does not completely cover the bulk carrier, only certain parts. *(may remove the fuse req and replace it with a timer-switch)*$10.00 -
currently what I did to prevent abuse by other players is use the cooldown option in the converstation data file - made a base cooldown of 90 seconds after clicking the first chat line about purchasing a heli.
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Is there a way to limit the spawns for the vehicles? currently what I did was buy 1 heli then buy another one right after, and it let me default rust does not let you do that, it tells you the helipad space is full and to wait until its clear or wait 5 minutes
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fixed, no need for support
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hi, I need help with adding in a prefab from Rust Helicopters. I have gotten everything down correctly, however when I put in the .prefab from Rust Helicopters I am getting this error " [TalkingNpcVehicles] Failed to spawn assets/custom/littlebird.prefab " the 2 custom helicopters I am trying to add are : assets/custom/littlebird.prefab & assets/custom/warbird.prefab
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nvm I guess when you turn on the engine of the excav it starts the 2 min burn timer for the diesel. this issue should be resolved.
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Hi, I just ran Giant excav. (2x) and got 3600 sulfur and on 2 other tests I got 100 high quality metal, and 9500 metal frags. any solution to make it truly 2x?
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- 55 comments
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- 2 comments
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- #emoji
- #emoji set
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(and 1 more)
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- 1
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- #monument
- #lighthouse
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(and 6 more)
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- 42 comments
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- #better vanish
- #admin
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(and 2 more)
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