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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Bots not roaming

    Hi, Is it just at that one custom monument that you're seeing an issue? I don't really know anything at all about map making, I'm afraid, but if you're finding the npcs roam fine elsewhere I'd guess it's something in the monument construction, rather than in BotReSpawn.
  2. If you were willing to test, that'd be really helpful! The two new options in config > Options are PVPHeadshotsOnly = true; ( excludes headshotting npcs ) CountHeadshotsOnlyIfKill = false; ( excludes headshots were victim survived ) PlayerRanks.cs
  3. Hi, Yes, I can do that. I've already added the option to only count real player headshots (not npcs), which I think you requested, and a check to make sure the player lost health, so headshot stat can't be abused when there is no damage for whatever reason. I've now added an additional config option to check if player health is zero and only award headshot stat if that's the case. 🙂
  4. Steenamaroo

    Auto Update Leaderboard

    Hi, I'm not sure that would be a good idea - The main data file and sql do update regularly, but it is an update - There's only ever one set of data. Leader boards are different because they don't update - You create a brand new one. Each one is unique and timestamped. It's like a snap-shot of the #1 players at that time, so saving one every time the server saves, for example, would build up lots of data very quickly. Saving a leaderboard can be done with console command, though, so you have the option of using some other plugin to call that - I'm pretty sure there are timed command plugins out there. It would be easy enough to have another plugin save a leaderboard, when some event ends for example. If I can help at all give me a shout, but I'm not sure regular saving leaderboards is needed/a good idea.
  5. Ok, thanks for the suggestion. I'll take a look into that. 👍
  6. Ah, I see. Do you want the npcs to suffer bleed, or control over how much players bleed when attacked by npcs?
  7. Hi, Do you mean the blood splatter effect when you hit an npc, or is there something new I'm not aware of? If that's the effect you mean I don't know that amount can be controlled, but I think it could be enabled/disabled.
  8. Thinking about it, the settings/profiles at play don't even matter. There should be no circumstance where one profile fires upon another, but doesn't see return fire. I'll have a look soon and see if I can figure out what's wrong. Presumably there's some issue with setting faction and subfaction both to zero so, at least, it's not going to affect what you wanted to achieve, but I'll try to get it figured out quickly. Thanks for the info!
  9. Ok, thanks. Your original scenario has a profile with faction and subfaction zero, and another profile was attacking them - That shouldn't be able to happen. That's why I was asking if there was any possibility of a mixup, because profiles with 0+0 should ignore others, but also be ignored by all others.
  10. I'll test over here and see if I can replicate what you described, although answers to my first reply would be super helpful, if you're able to find time. I just added Ignore_Players right now, so it'll be in the next update. It's got a handful of added suggestions/updates now. I suppose I could push it any time really, although there's a few more things I might be able to add first.
  11. I can add an Ignore_Players option, sure. Would like to get to the bottom of your initial report, though. Can you tell me any more?
  12. Hi, Are you sure about your settings? It's set up that npcs with faction + subfaction 0 should not only ignore all other botrespawn npcs, but should also be ignored by all other botrespawn npcs. Is there any possibility you're seeing overlap from some other profile..maybe one nearby or airdrop/biomes?
  13. Hi, I'll get a look at that soon; thanks. It's safe to ignore until then. 👍
  14. Gotcha. Thanks for clarifying. That's interesting. Maybe you just don't have any plugins with mixed-case permissions? Try this. If you don't see 'TestPerm' in PermissionsManager UI, then you've just been lucky. TestPerm.cs
  15. What build are you on? 2.0.5625 is current, whether linux or windows.
  16. Steenamaroo

    SQL Error?

    Hi, Sounds like maybe you have an old sql table there, with an older structure. You just need to drop the table in your sql panel, then playerranks will recreate it with the current structure.
  17. Sorry, that was a typo - I meant 2.0.5625 Still, you said "I'm pretty sure the first note on the last update..." with reference to what is the penultimate update. Maybe I misunderstood. If you're on 5625, please ignore.
  18. Steenamaroo

    Possible No Weapon?

    That's a negative, I'm afraid. Their purpose is combat.
  19. There was another update since the one in your screen shot. 2.0.5626 - Fixed NullReferenceException when loading permissions on fresh server installs. Perhaps that one reintroduced issues?
  20. I'm seeing the same issue here. Looks like oxide isn't handling mixed-case Permissions. Based on their update notes, I think oxide should handled mixed case permissions just fine, as it always did, so I'd suggest reporting this to them - It's possible they aren't aware yet.
  21. Hi, I'm not sure the ins and outs but I know there were some unintended case-sensitivity changes in oxide which, I believe, have since been reverted or fixed. As far as I know all's good right now - I had a check through on my server and everything seems to be working OK again.
  22. Alright, thanks. Unless there are errors in console when you kill animals, I'm struggling to think of anything else that could prevent the kills being incremented.
  23. Ok, What version are you running, and have you modified it at all?
  24. Sorry, quite right - final command would be oxide.load * How do you mean, no dice? With PlayerRanks as the only plugin loaded, you're still not getting PVEKills?
  25. The option to enable/disable global stats collection should be in the UI on Admin page, over to the right hand side, although `"statCollection": true,` you have it true so no matter. I don't see anything in either of those plugins which should null or cancel the kill...I don't see how either of those could cause this problem. Really not sure what's going on...if you have the luxury you could oxide.unload * then oxide.reload PlayerRanks then test. If the stats go up then you know some plugin is interfering. If they don't, then it's my problem. then, of course oxide.reload * to reload all your plugins.
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