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Everything posted by Steenamaroo
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Hi @Sveervoox As far as I know Mevent's Kits worked without issue with BotReSpawn until quite recently, so I guess maybe he did an update recently that changed something? Reports are telling me that the npcs do receive the full kit but BotReSpawn complains that they don't have a weapon, so I can only assume it must be a timing issue, with the Kit being given out slightly later than it was before. Technically I could delay my checks but it probably makes more sense for Kits to be instant, like it was before and like uMod free Kits is. Maybe there's a previous V you can roll back to, until there's a solution?
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Different Bot types for Biomes
Steenamaroo replied to Alexander Koroschetz's Support Request in Support
Hi, No, I'm afraid there's no provision for multiple profiles in the same biome. It's not quite the same, but you can create custom profiles, either spawning randomly within an area or using custom spawn points that you assign. With a decent sized roamrange you can have these npcs wondering across a pretty wide area. This is what people used to do before biome profiles were added. Off the top of my head I'm not sure how easy or difficult it would be, but I'll take a look at the possibility of adding "NightProfile" as an option, so any profile could take on different characteristics during the night. That would, of course, mean making a second custom profile to use as night settings, but you'd just leave it as AutoSpawn:false. Thanks for the suggestion/query, and sorry for the delay in replying. -
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@The Friendly Chap- What you're describing exists - I think it would solve @TomNXT's problem. There's a config option called lastLoginLimit which you can set to a number of days - If any given player does not join the server for that number of days, their stats will be automatically wiped out. The full list of stats are in the plugin description page here. There's no facility for users to add new statistics for the plugin. There are quite a few changes that need to be made in the code to add a new category, and also the UI is at capacity so the layout would need to be changed too. I was never super keen on adding support for third party plugins. I made a few excepts for the currencies and clans but I try to avoid it.
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I understand your point but I'm not sure that's the solution. If someone were to join your server and play properly and achieve 10 + 0 k/d, they'd be deprived of the statistic unfairly. Maybe a better approach would be to use the feature that automatically removes a player's stats if they haven't joined in X days?
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Hi, Yes. I've added a true/false in config - GlobalTitleBroadcast - True is default. If you set it to false, only the player who took the title will be notified. That will be in the next update. Thanks for the suggestion! There's no option to add text to the chat stats broadcast right now, but I'll take a look into that.
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It would be in the next update, although I'd be happy to DM it to you in advance.
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Also, DM crates have now been added to the default loot options page. Turns out I had excluded them manually - Not sure why; they seem to work fine.
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I believe this issue is as a result of Mevent Kits.cs introducing a delay when giving out the kit items. I guess this must be a recent change as people are suddenly reporting it now. Hopefully we can get it rectified quickly. Thanks for reporting, and for giving details!
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@Sveervoox- Hi, are you using Mevent Kits? I identified an issue with this combination yesterday, thanks to reports from another user. Hoping Mevent will be willing to make a small change to rectify this soon. I'll reply back here as soon as I know more, if that is the case. @highmark9090- Thanks for the kind words. I'm glad you're enjoying the plugin. I'll take a look and see what would be involved in adding some more values to the spawnpoint overrides system. @406_Gromit- The miner's hat should work without any additional mods. I'll take a look today and find out what has changed. Thanks for letting me know!
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@damnpixel- I think you might have some other plugin dropping the facemasks on the floor. I just killed an npc, with Wipe_Clothing_Percent 100, and there was no facemask on the ground. It showed as being on the npc's model, (as is normal), but was removed from the inventory.
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My pleasure. Thanks for posting them! Ah, the facemask falls to the ground? Ok, I guess it must be something new I wasn't aware of. Thanks for letting me know - I'll take a look and see if I can prevent that.
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"Okay I understand. But it's still a shame that it's infinite. An option to choose?" How would that work? The npc would get one clip and then run out and then be defenceless? I mean, I have control over it...I could do that, but I don't see how it would work. I could make the syringes/grenades limited to the amount you put in the inventory. I can see that making sense - There is a cooldown between uses, but I could see some server owners wanting the npc to only have, say, 3 syringes, for example. I'll note that for the next update! "Same with "Wipe_Belt_Percent": 100, and "Wipe_Clothing_Percent": 100, And yet the FaceMask falls to the ground and you can loot it" Where is the facemask, when this happens? Is it in main container of the npc's inventory? If so, that's coming from a loot plugin, most likely. I can check, but the Wipe_Clothing_Percent completely strips the clothing bar.
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Hi, Can you elaborate a bit on these, please? I'm not sure I understand. Ammunition is infinite.. The npcs have no means of getting new ammo if they run out so it pretty much has to be infinite. For grenades and syringes yes; the supply is unlimited. They only ever have one or two on their person, though. Before they throw/use the quantity is set to two so that afterwards they still have one. For that reason I think any applied skins should work - BotReSpawn never destroys or recreates the item so if it's skinned in the kit it should be skinned on the npc. "Smoke grenades are also not used by the NPCs" Yes, that's right. They are a different type in game, so I'd need to write those in. "Losing the FaceMask even though turned off." I'm not sure what you mean here, sorry. "And the DM Loot Crates would be coll too, you could select them from the Rust_Loot_Source" I though those were available under Rust_Loot_Source. I'll have a check and make sure.
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Hi, Have you redeemed one of the kits to confirm 100% that the weapons are in the belt area, and not main? As far as I know there's no issue with knives - The npc should happily use them as weapons.
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Hi, Not at present, no, although it's something I was meant to be looking into. Another user actually sent me some mods that he'd been using to push stats to discord - I'll catch up on that soon!