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Steenamaroo

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Everything posted by Steenamaroo

  1. This is more or less complete, and accurate. Release shouldn't be too far away.
  2. Yeah, it never did. PlayerRanks has vanilla gather stats.
  3. Hi @joransrb I removed the image at the request of the server owner. Just letting you know.
  4. It's working for me - disabling titles in chat just fine, although I notice titles are still displaying in the UI for Top 1 so I'll fix that.
  5. Steenamaroo

    XDCasino

    @DezLife- Look it up, you lazy bastard . uMod block referrals from here.
  6. Would either of you mind trying this for me? @Xenia87 @Alter Ego PlayerRanks.cs
  7. Oh, actually, forget what I said. I'll take a look at it shortly.
  8. Very little happens in OnPlayerConnected. Is that the only time warning you're seeing or are there others?
  9. Yeah, there's a bug there. It'll be fixed in the next update.
  10. I'm going to guess there's a bug there because it's only meant to switch groups when you take/lose a title. For that to be 'exceedingly relentless' there must be something wrong. MySQL shouldn't cause hiccups, unless perhaps the table's been dropped and it's saving the whole lot. Outside of that it only saves records which have changed and it does it in one query so it should be smooth. Turning off gathering of stats is something I might add. Thanks for that.
  11. They're added to a group, and removed from it, when they gain/lose a title. That allows you to offer perks for title holders without having to monitor or maintain it, but there is a stupid issue where groups are destroyed when the plugin is unloaded - I'll be changing that shortly.
  12. Hi, I'm not really sure what could cause that. PermissionsManager just queries the existing oxide permissions system and presents that information to you in UI, so it should be giving the same results as using the console show commands.
  13. No, there's no support for locked crates. My response above is about server airdrops/grenade called airdrops - There's no relationship to 'gather'... Not sure what you meant by that but PlayerRanks records a +1 for the first person to loot any airdrop/supply crate. There is a config option that allows you to exclude user-called (grenade) supply drops, if you'd like to. Codelocked crates is something I plan to add soon.
  14. Scroll up and click download. That'll give you the PermissionManager.cs file which goes in your server /plugins folder.
  15. I'm not sure I'm following. DropsLooted should increase for any airdrop, no matter where it came from, but only the first person to loot it gets the point.
  16. @Alter Ego Can't you just make the titles "[Heli-Hunter]", "[APC-Killer]" etc? If I'm misunderstanding please let me know. I'll make sure #2 is in the next update. @saintmichel13To be honest I avoided getting into specifics because I feel like requests would keep coming, once I start, and it'd get out of control fast. That being said, TCs destroyed seems like a stat that might be worth having.
  17. Hi @Alter Ego 1: There's no automatic option for brackets per title but there's nothing to stop you including them in the titles in config. It might take a few seconds to fill it out but I think that's OK. 2: The oxide groups are there so that server owners can use them for perks/privs. PlayerRanks should be destroying all those groups when it unloads. I don't think the plugin actually uses them for anything, though, so I can see about a config option to disable them.
  18. @ProducerNot top 10, no, but there's a top 30 table in the UI.
  19. Hi Chad, Thanks for the info. I have an update more or less ready to push with some nice additional features. I *think* that was a known issue that I resolved but I'll make sure before posting.
  20. Version 3.2.4

    13,002 downloads

    Gives reward payments to players for performing various in-game actions. Uses Economics, Server Rewards, or Scrap. **Although V3 is a rewrite, the original plugin was written and maintained by MalS** Thank you to MalS for the original submission and continued support. Chat Commands. /rr – Opens RustRewards UI. UI allows players to customise their notification preferences. It also allows viewing of reward and multiplier values, if that option is enabled in config. Holders of rustrewads.admin permission can use the same UI to adjust reward and multiplier values. See images. Permissions. rustrewards.adminui Enables adjustment buttons for values in UI. Players with the following permissions can earn rewards for that category. rustrewards.harvest rustrewards.kill rustrewards.open rustrewards.pickup rustrewards.activity rustrewards.welcome All reward values are 0.0 by default. All multipliers have basic default values. Reward categories. Kill Harvest Open Pickup Activity Welcome Harvesting and looting containers must be carried out to completion in order to receive the reward. Multipliers. Group Permission Weapon used Happy hour (optional) Day of the week RaidableBases (action within RB area) Zone (action within specific zone) Distance (for kill rewards) Group and permission multipliers apply to players in X group or players holding X permission. Adding group or permission names to their lists in config will automatically create that group or permission. Permissions from other plugins can also be added here, in full, without issue – eg "kits.vip” "Group_Multipliers": { "Regulars": 1.0 }, "Permission_Multipliers": { "loyalty": 10.0 }, This, for example, will register the permission 'rustrewards.loyalty', and create the group "Regulars”. General Settings UseServerDayNightHours = true UseRealTime = false UTCHourOffset = -1 DayStartHour = 8 NightStartHour = 20 Reset_Activity_Reward_At_Wipe = false Disable_All_Notifications = false, TakeMoneyfromVictim: false, LogToFile = false, LogToConsole = false HappyHour_BeginHour: 17, HappyHour_EndHour: 21, Player_Kill_Reward_CoolDown_Seconds: 0, View_Reward_Values": true - Enables UI access to reward and multiplier values for players. Default_Notification_Type - 0/1/2/3 : The numbers correspond to Chat/Banner/Icon/Off Chaticon: 0 Only_Reward_Growables_From_Planters: false, Use_Harvesting_Cooldown = true, Add_Multipliers = false, Use_Highest_Multiplier_Only = false, Delete_Player_Prefs_After_Days = 100, RewardCurrency UseScrap: true, UseEconomics: false, UseServerRewards: false Chosen currency for rewards. Only one can be used at any one time. Allies UseFriendsPlugin: true, UseClansPlugin: true, UseRustTeams: true Prevent rewards for killing friends/clan mates/team mates. Plugins UseGUIAnnouncementsPlugin: false, - Enables 'banner' notification option UseZoneManagerPlugin: false, - Allows for zone specific multipliers UseNoEscape: false - Prevents rewards when NoEscape-blocked Data file. 'Friendly names' for items and entities can be customised in the data file. Each item or entity has a pair listed – Edit the right hand value. Example : "vehicle_parts": "vehicle parts, "loot_barrel_2": "barrel”, "loot_barrel_1": "barrel”, "crate_tools": "tool crate", Notes. Npcs. An extensive list of npcs types has been added for 'Kill' and 'Harvest' (flesh) rewards, including entries for BotSpawn and Zombiehorde. Item Actions 'Open' rewards are now given for items with "Unwrap” or "Gut” actions, including all recently added fish. AI vehicle kills. Rewards are given to the player who caused the most damage to APC / Patrol Heli / CH47. UI Amount adjust increments. As different servers will have different base units of currency, you can change how much the + and – buttons in UI adjust the amounts. Reward_Small_Increment: 1.0, Reward_Large_Increment: 10.0, Multiplier_Increment: 0.1, API OnRustReward(BasePlayer player, string category)
    Free
  21. Hi, Q: What weapons can my bots use? A: I recommend sticking to basic bullet-weapons, hand tools and melee weapons. Bows have worked on and off over the years but they were never recommended or officially supported.
  22. Hi, No; there's no provision for multiple loot tables per corpse/container type. If it's BotSpawn you could just make an additional custom profile and place it at the airfield, then halve your profile numbers. That would achieve the same thing. Since categories are picked per-item in the loot, what you're proposing would be the same as just setting food/weapons/ammunition to the same probability. You still end up with a mix of food + weapons/ammo, unless you're asking for only 1 item per container.
  23. Ah, ok. I wasn't aware that item name could be set but since it can clearly be done I don't see why I couldn't add it. I'll keep it in mind. Thanks!
  24. Hey. Skins is already there. It's a list, though, so you can add multiple to have one chosen randomly, but you could still just have one there. Name...I'm not sure. Is that a thing?
  25. HI Aislinn. It's the # player per category only. When you lose #1 spot you also lose your title.

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