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Steenamaroo

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Everything posted by Steenamaroo

  1. What build are you on? 2.0.5625 is current, whether linux or windows.
  2. Sorry, that was a typo - I meant 2.0.5625 Still, you said "I'm pretty sure the first note on the last update..." with reference to what is the penultimate update. Maybe I misunderstood. If you're on 5625, please ignore.
  3. There was another update since the one in your screen shot. 2.0.5626 - Fixed NullReferenceException when loading permissions on fresh server installs. Perhaps that one reintroduced issues?
  4. I'm seeing the same issue here. Looks like oxide isn't handling mixed-case Permissions. Based on their update notes, I think oxide should handled mixed case permissions just fine, as it always did, so I'd suggest reporting this to them - It's possible they aren't aware yet.
  5. Hi, I'm not sure the ins and outs but I know there were some unintended case-sensitivity changes in oxide which, I believe, have since been reverted or fixed. As far as I know all's good right now - I had a check through on my server and everything seems to be working OK again.
  6. Alright, thanks. Unless there are errors in console when you kill animals, I'm struggling to think of anything else that could prevent the kills being incremented.
  7. Ok, What version are you running, and have you modified it at all?
  8. Sorry, quite right - final command would be oxide.load * How do you mean, no dice? With PlayerRanks as the only plugin loaded, you're still not getting PVEKills?
  9. The option to enable/disable global stats collection should be in the UI on Admin page, over to the right hand side, although `"statCollection": true,` you have it true so no matter. I don't see anything in either of those plugins which should null or cancel the kill...I don't see how either of those could cause this problem. Really not sure what's going on...if you have the luxury you could oxide.unload * then oxide.reload PlayerRanks then test. If the stats go up then you know some plugin is interfering. If they don't, then it's my problem. then, of course oxide.reload * to reload all your plugins.
  10. Hi @Jbird Thanks for letting me know. I just checked and PVEKills are counting just fine on my server. Could you have global stats collection set to false, or the PVEKills category set to false, in PlayerRanks admin UI? If not, were you in an event where stats wouldn't be collected? I think those are the only things in PR that would prevent the count going up.
  11. It's possible but it's not as simple as with on-land profiles. I've been meaning to look into it. If you aren't using it already, you can use NPCKits to make them have better weapons and greater health, if you want, but i agree it would be cool to be able to add more!
  12. Hi, Honestly, I forgot about this but it's a quick/easy one - I'll do it tomorrow and DM you a copy. Thanks for the reminder!
  13. Hi, Which monuments are you seeing this at? Can you use the UI to kill, then respawn, the profiles you're working with while you're looking at the containers? That would rule out the possibility that they're actually part of some other spawner.
  14. Hey, Oh, I think I know what it is. The npc is getting the kit, but by default they have a hazmat so moving in the clothes is failing, in the same way it'd fail if you put on a hazmat then try to drag on a tshirt, for example. Just set 'Keep_Default_Loadout' to false for that profile. That should sort it.
  15. Hi @Flint Monkey Nothing stands out to me there. Do those kits show up marked as '1' in BotReSpawn UI for that profile? If so, could you do `/botrespawn info` when looking at one of the un-kitted npcs, just to confirm with certainty that they are from that profile? Sometimes people see overlap from profiles close to each other, or event npcs. If getting close to one to do the chat command is too difficult, but some of the un-kitted npcs in your view and use the BotReSpawn UI to reload the Ranch profile. If that npc doesn't disappear, he's from some other profile.
  16. Hi, I think there is but I don't really know much, or anything, about map making I'm afraid. Do you know other map makers you could ask? If not, maybe someone in CF discord might know?
  17. Hey man, I don't know that plugin but if he's spawning the crate himself he'd have an ID or some reference to it? If so, he can use object OnBotReSpawnAirdrop(SupplyDrop drop) { if (drop != null & IsOneOfHis(drop)) return true; return null; } If he doesn't have a reference to the crate itself then I guess he could use that same hook but do something with position? Presumably he knows where it's going to land so he could check if drop X/Y are close to expected/called drop point?
  18. @ASWeiler- Ping me in discord, buddy. @LizardMods- Thanks for that mate. I'll get a look at it tonight. @TwoShoes- Huh?
  19. I'll have to have a look at that, Mals. V1.1.1 shouldn't have printed that debug for an event, as far as I know. I must have made a mistake somewhere. Thanks!
  20. If the all have the same kit just set the value for kit to '1', then the names should be picked randomly. That should sort it out.
  21. We're all getting there pal. It's just a question of speed!
  22. Hey @Mals I think for that message to show the Patrol Heli kill profile must be set AutoSpawn true and spawn numbers greater than 1. Would you mind checking in UI to be sure. Also, what version are you running? I recently changed it so that this error wouldn't show for event profiles, as it's not really indicative of a problem, since events triggers often happen in places where npcs can spawn, as @Luuxensays.
  23. Hi, Looks like it's something FP have done intentionally, but it's optional. Barricades can be made to serve as boundaries that npcs can't cross, or npcs smash through them. I'll add an option to toggle that in the next update. Thank you!
  24. Hi, The npcs that turn up on the oilrig on CH47 are heavy scientists. You can use NPCKits to give them kits and change their health. It's free - https://codefling.com/plugins/npckits
  25. Hi, Respawn_Timer is an option per profile - I believe it's listed under 'Death' tab for each profile. The value is in minutes so you'd want to set 5, or 10, instead of 300 or 600.
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