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Everything posted by Steenamaroo
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Hi, If you do `/sma export` in chat right before you shut your server down before a wipe, it will save sign information into a json file then import it all again the next time the server starts - That should be post-wipe. It has to be perfect order, though - You can't do `/sma export` then reload the plugin or restart the server. Has to be /sma export shutdown (without reloading SignManager) wipe/update server start up fresh server - Import happens automatically.
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That's OK, at least for now. The only other thing I can think of is that some plugin is calling OnEntityDeath hook multiple times. Since it's exclusive to barrels i'd guess maybe some plugin is overriding the death of the barrel, perhaps to prevent gibs or something, and spawning something else? idk, that's heavily speculative but if you have a test server it'd be worth unloading all plugins then loading RustRewards on its own, and shooting a barrel. If you get 1 point then another plugin's up to something. I could possible add in a buffer by entity ID to prevent multiple separate rewards for the same entity but it would be ideal to get it fixed at the source if I'm right.
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Hi, It was never really the plan to have these npc's roaming in groups, partly because that's exactly what ZombieHorde does, and partly because the plan with BotReSpawn was always to have them guarding specific locations. I don't have a formal roadmap but I do still have some ideas I'd like to implement and, generally, there are more suggestions than I can keep up with.
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Hi, There was never an oilrig profile until quite recently. It doesn't have navmesh so doesn't support automatically/randomly spawning npcs, but people some people like to place stationary custom spawnpoint npcs there. They requested that I add Oil Rig default profiles so that they don't have to re-do their spawnpoints every wipe. There's a global config option Allow_Oilrigs which toggles the existence of the Oilrig profiles.
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