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Steenamaroo

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Everything posted by Steenamaroo

  1. @Stark @Infidel PermissionsManager kicks you out of UI if some plugin is loaded or unloaded, because the info you're looking at may have changed. To be fair I should have made it refresh the UI instead of just kicking you but it never really came up often.
  2. As long as the conversation remains respectful all opinions and comments are valid, and helpful. There is an expectation that submitted content will be supported and maintained however we do understand that people's circumstances can change and that's not always going to be possible. We're also aware that content creators may not always be in a position to let us know they'll be absent for X days, or weeks, or whatever. The discussion around this has made it clear that this is a popular enough plugin and that a lot of people would like to see it working so my understanding is that it will be fixed/maintained, for now, by a willing developer. Hopefully the original author, Marat, will be willing and able to return at some point.
  3. Sounds like you just need the latest copy of PlayerRanks @kmgaijin Make sure you don't have old copies in your downloads folder or, at least, sort by date created to make sure you're taking the latest one, and make sure the name hasn't been automatically modified to allow for duplicates - eg PlayerRanks(1).cs
  4. Hey, You can select a container type to get the loot from in the BotReSpawn UI or, if you prefer to go fully custom, you can use CustomLoot plugin. If you use CustomLoot, it's all handled at the CustomLoot end - You don't need to do anything in BotReSpawn for that.
  5. Nevermind - I see you posted an error, confirming it's this plugin. Are you still seeing the same error, or something different?
  6. Working fine for me the last few days. Maybe you have UpdateChecker, rather than UpdatesChecker (this) ?
  7. Thanks for the detailed answer @NooBlet!
  8. @Yuki @GamingHQ @LosGranada @J2 There was, indeed, some down time for Codefling's API. Seems like this is resolved now. Thanks for reporting.
  9. Hi, You're quite right - BotReSpawn is preventing negative values. I publicly updated BotReSpawn last night so it may be a little while before there's an update to patch this. I'll DM you an update.
  10. @GrejoryThe plugin has copy/paste profile and save to/recall from template built in to the UI. You shouldn't really need to manually copy and paste whole entries in any of the data files but, if for some reason you do, make sure you don't duplicate existing profiles. That's what's happened here - Your default profiles data file has two entries for 'AirDrop', so one of them is going to have to go before it'll work properly again.
  11. @Death- I think Codefling API is borked.
  12. I'll keep an eye but it was probably just a temporary break in Codefling's service. Maybe for site update or something like that.
  13. Discussed in private message - Thanks @pookins
  14. Hi Pookins, Can you DM me the full log for that day, please? Thanks for reporting.
  15. Is that the free plugin on uMod? If so it didn't need an update this wipe so I guess the change you're seeing is either something in the Rust update, or something I've changed in BotReSpawn. I can't think what, off the top of my head, but I'll have a look and see what I can turn up. Thanks for reporting.
  16. Yeah, Shouldn't be a problem. I've made a note of it.
  17. Where were the missing items meant to have come from? Kit, or a loot source?
  18. Hi, If the option NPCs_Damage_Armour is set to true, there's a 97% chance of them hitting the chest and 3% chance of a headshot. I don't think a particular body part is hit with that option false, to prevent damage to any armour the player is wearing.
  19. Hi, I'll have to check that out tomorrow. It's possible something changed in Rust with the update. Are all those items provided by your kit, or are some coming from a loot plugin?
  20. Steenamaroo

    GridTP

    Hi, Looks like the file has been modified or damaged somehow. Just re-download it from here and install again. I'm running staging and can confirm it's compiling without any issue right now.
  21. Hi @XianSeho If you place custom spawnpoints underground they certainly work, and I made it that events taking place underground (like hacked crates) should look for spawnpoints where the crate was hacked...I.E. underground. I *think* I recently made it that any profile created underground should be able to look for random spawnpoints underground too but I'd have to check to make sure.
  22. Thank you! I didn't realise that was a thing. I'll take a look and see what I can do.
  23. Almost - There's a 'toplayer' command. You can either use console to do /botrespawn toplayer "Profile Name" PlayerName or use the button in the UI, on some profile's page. If using the console command profile name must be 100% accurate, but player name can be partial.
  24. Just looking at the description again, his example config has a section called "Send In Npc BackUp Settings" and it has an option called ""Loot From CustomLoot Profile Name": [], so it looks like maybe the plugin already supports CustomLoot for its npcs' loot.
  25. CustomLoot won't be aware of (have a specific profile for) the npcs from that plugin. You can see the recognised npc types in CustomLoot page - In terms of npcs from specific plugins it only recognises BotReSpawn + Zombiehorde. I can see from the JetEvent page that Razor supports CustomLoot for the heli_crates from JetEvent, though. Maybe he'd be willing to add the same for its npcs too?

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