Jump to content

Steenamaroo

Administrator
  • Posts

    3,394
  • Joined

  • Last visited

Everything posted by Steenamaroo

  1. HI Aislinn. It's the # player per category only. When you lose #1 spot you also lose your title.
  2. Steenamaroo

    Bradley Loot Stopped Working

    Hi Jaws, I haven't checked with BradleyGuards plugin but I'm pretty sure it doesn't change anything relevant except the number of crates to spawn. Just tested killing a regular Bradley on my test server and it worked fine. I guess double check the loottable you're using for bradley_crate in CustomLoot, and make certain at least one category, and item in that category has probability greater than one. If that checks out, make sure there's no other loot plugin that might be filling bradley crates, overriding CustomLoot?
  3. Steenamaroo

    skins persisting

    Totally responded.
  4. If any other plugin is loaded PermissionsManager will reload, to list perms for the new plugin, and, as such, your UI will be closed. Maybe that's what's happening?
  5. Hi, Sounds like it's working fine. It'll will show the min/max condition option for any items which have a condition scale. Whether it actually makes sense to adjust condition for any given item is a different story, but if there's a visible scale there CustomLoot will give you the options. I'd recommend blanket setting everything to min 100/max 100, then tweaking the specific items that you want to set specific, or random in range, conditions for.
  6. Steenamaroo

    Failed to compile

    Sorted, thank you.
  7. Thanks, Jaws.
  8. Steenamaroo

    Balanced Categories Error

    Hi, Can you confirm your installed version is up to date?
  9. Steenamaroo

    skins persisting

    Hey, Thanks man. I'll take a look at that tomorrow.
  10. Hi, I can't see it being BotSpawn as it doesn't use that AI type. It does have options to prevent that AI type attacking BotSpawn npcs but, still, I can't see that error coming from there. HTN murderer is the Scarecrow, as far as I know.
  11. Much much easier with an instant-respawn command. That's actually why it's there...so I have convenient troubleshooting, testing various weapons with the different npc types.
  12. Not sure I can help much, I'm afraid, but I would consider unloading all plugins then killing off the rig npcs and letting them respawn again, to see if the issue comes up.If not, you can attribute it to some plugin and start the process of elimination. I'm sure there's a default command to force-repopulate the Oilrig...Can't remember, but I left a command 'repop' in CustomLoot for testing/debugging. CustomLoot does absolutely nothing to loot until configured so, if it makes things quicker, you could install it and use that `repop` console command to speed up your testing.
  13. No, it kills of Oil Rig npcs who can't find navmesh and cause console spam about it. However, your issue could be the weapons you've given them, if you're using NPCKits. Some weapons work well with these npcs and some don't - Might be something to look into.
  14. Steenamaroo

    Botspawn

    Actually forget that ^. I can make larger aggro ranges work. Should be in the next update.
  15. Hi, Probably not, to be honest. A few people have asked but I'm not sure I want to have that option in it.
  16. Hi, I can't replicate it here so I can only guess maybe you're making a mistake when editing the data file? Watch server console as you reload BotSpawn - It should show warnings or errors if there's a mistake. https://jsonlint.com is very useful for making sure json files are valid.
  17. Steenamaroo

    Bradley option? (Request)

    I'll see about making it per-profile next time I'm working on BotSpawn.
  18. Steenamaroo

    Botspawn

    Hi, If I remember right there's a hardcoded maximum so BotSpawn's aggro range is only really useful for reducing. That sounds like expected behaviour.
  19. Steenamaroo

    Bradley option? (Request)

    Hi, BotSpawn already has a true/false to make Bradley ignore its npcs. If you're seeing death reports in console it's more likely that these npcs are spawning in the Bradley's area and it's running them over, rather than actually targeting them.
  20. I just checked - This is already implemented and working. If a category is disabled in the config under "Categories", or via admin UI, then titles for that category are not shown.
  21. Thinking about it, I should make it that titles are auto-disabled for categories which are disabled in config. Thanks for flagging that.
  22. To disable tags for a category you just make the string empty. "PVPKills": "", Colours can be done as Krungh describes (thanks Krungh). If you want to apply the same colour to all you could do it in the title start and title end values, to save editing each title one by one.
  23. Yeah, I understand. I have a pre-release copy right now that I'm looking for people to test. It has skins, min/max condition, and blueprint chance, per item - but only for items which accept skins, have condition, and/or can be blueprints. If you'd like to test and you're in my discord please ping me. If you're not, you can join here.
  24. Changed Status from Pending to Closed
  25. Steenamaroo

    Custom Loot Tables

    No, AlphaLoot's a separate loot plugin I think some people use CustomLoot for some containers/npcs and AlphaLoot for others. Not sure why.
1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

127.3k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.