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Everything posted by Steenamaroo
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- 424 comments
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- #statistics
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Hi Jaws, I haven't checked with BradleyGuards plugin but I'm pretty sure it doesn't change anything relevant except the number of crates to spawn. Just tested killing a regular Bradley on my test server and it worked fine. I guess double check the loottable you're using for bradley_crate in CustomLoot, and make certain at least one category, and item in that category has probability greater than one. If that checks out, make sure there's no other loot plugin that might be filling bradley crates, overriding CustomLoot?
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Totally responded.
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- 195 comments
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Remove Min and Max Condition Percentt Please
Steenamaroo replied to n00b_eh's Support Request in Support
Hi, Sounds like it's working fine. It'll will show the min/max condition option for any items which have a condition scale. Whether it actually makes sense to adjust condition for any given item is a different story, but if there's a visible scale there CustomLoot will give you the options. I'd recommend blanket setting everything to min 100/max 100, then tweaking the specific items that you want to set specific, or random in range, conditions for. -
Sorted, thank you.
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Thanks, Jaws.
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Hi, Can you confirm your installed version is up to date?
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Hey, Thanks man. I'll take a look at that tomorrow.
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Hi, I can't see it being BotSpawn as it doesn't use that AI type. It does have options to prevent that AI type attacking BotSpawn npcs but, still, I can't see that error coming from there. HTN murderer is the Scarecrow, as far as I know.
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Is this killing NPC's that got stuck?
Steenamaroo replied to Kleementin's Support Request in Support
Much much easier with an instant-respawn command. That's actually why it's there...so I have convenient troubleshooting, testing various weapons with the different npc types. -
Is this killing NPC's that got stuck?
Steenamaroo replied to Kleementin's Support Request in Support
Not sure I can help much, I'm afraid, but I would consider unloading all plugins then killing off the rig npcs and letting them respawn again, to see if the issue comes up.If not, you can attribute it to some plugin and start the process of elimination. I'm sure there's a default command to force-repopulate the Oilrig...Can't remember, but I left a command 'repop' in CustomLoot for testing/debugging. CustomLoot does absolutely nothing to loot until configured so, if it makes things quicker, you could install it and use that `repop` console command to speed up your testing. -
Is this killing NPC's that got stuck?
Steenamaroo replied to Kleementin's Support Request in Support
No, it kills of Oil Rig npcs who can't find navmesh and cause console spam about it. However, your issue could be the weapons you've given them, if you're using NPCKits. Some weapons work well with these npcs and some don't - Might be something to look into. -
Actually forget that ^. I can make larger aggro ranges work. Should be in the next update.
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Are roaming hordes a possibility with this plugin?
Steenamaroo replied to imbluegrass's Support Request in Support
Hi, Probably not, to be honest. A few people have asked but I'm not sure I want to have that option in it. -
Hi, I can't replicate it here so I can only guess maybe you're making a mistake when editing the data file? Watch server console as you reload BotSpawn - It should show warnings or errors if there's a mistake. https://jsonlint.com is very useful for making sure json files are valid.
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I'll see about making it per-profile next time I'm working on BotSpawn.
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Hi, If I remember right there's a hardcoded maximum so BotSpawn's aggro range is only really useful for reducing. That sounds like expected behaviour.
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Hi, BotSpawn already has a true/false to make Bradley ignore its npcs. If you're seeing death reports in console it's more likely that these npcs are spawning in the Bradley's area and it's running them over, rather than actually targeting them.
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- 424 comments
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- 1
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- #statistics
- #leaderboard
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- 424 comments
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- 1
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- #statistics
- #leaderboard
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- 424 comments
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Yeah, I understand. I have a pre-release copy right now that I'm looking for people to test. It has skins, min/max condition, and blueprint chance, per item - but only for items which accept skins, have condition, and/or can be blueprints. If you'd like to test and you're in my discord please ping me. If you're not, you can join here.
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Kits only applying to all npcs, from one npc config
Steenamaroo replied to ChogChey's Support Request in Support
Changed Status from Pending to Closed -
No, AlphaLoot's a separate loot plugin I think some people use CustomLoot for some containers/npcs and AlphaLoot for others. Not sure why.