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Steenamaroo

Administrator
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Everything posted by Steenamaroo

  1. Changed Status from Pending to Closed
  2. Thanks for reporting back. Glad you found the problem.
  3. Steenamaroo

    color code

    Changed Status from Pending to Closed
  4. Changed Status from Pending to Closed Changed Fixed In to 2.1.6
  5. Changed Status from Pending to Closed
  6. Steenamaroo

    Console Error

    Changed Status from Pending to Closed
  7. Steenamaroo

    weapons

    Changed Status from Pending to Closed
  8. Steenamaroo

    error with the code

    Changed Status from Pending to Closed
  9. Changed Status from Pending to Closed
  10. Changed Status from Pending to Closed
  11. Steenamaroo

    Hello, again.

    That should be it now. Thanks again.
  12. Steenamaroo

    Hello, again.

    Changed Status from Pending to Closed Changed Fixed In to 1.0.4
  13. Steenamaroo

    Hello, again.

    I got that, thanks.
  14. Steenamaroo

    Hello, again.

    Oh? Hm. That's something else. Can you send me your config file, please?
  15. Steenamaroo

    Please help, thanks!

    Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  16. Steenamaroo

    Please help, thanks!

    1.0.3 update released. That should be it fixed now. Thanks for flagging. Quick tip - To be sure you're controlling the correct group, go to one of its crates/barrels/whatever and click empty, then fill. If it doesn't disappear and reappear, you're not modifying the right group.
  17. Steenamaroo

    Please help, thanks!

    I see what you mean. I'll get back to you.
  18. Steenamaroo

    Please help, thanks!

    Hi, Are you getting any errors in console when you try to change the respawn time?
  19. Pretty sure HTN aren't even used in the vanilla game anymore so I may as well rename that Ignore_ZombieHorde.
  20. Hi, Import only happens if exported data exists. It's not the lightest of routines so I made it only export when you ask and only import once immediately after that. I can add a console command for it, so the export can be automated by some other plugin or script? I guess a lot of servers have wipe announcements or some kind of happy hour?
  21. As far as I know ZombieHorde are HTNPlayer do you probably want 'Ignore_HTN' false in the BotSpawn config file.
  22. Hi, No, the last update was just a quick fix for a bug that someone found. The next update will have teams support, though. I'll make it a priority. To be honest, I forgot about it.
  23. Steenamaroo

    error with the code

    This is now fixed. Thanks for letting me know.
  24. Version 1.0.8

    355 downloads

    Admin and player UI for saving/recalling/deleting sign drawings. Gives players a 25 capacity image library so they can save, and restore, their artwork. Saved images exist even after the signs they're on are destroyed. Multi-layer support for animated signs allows save from and restore to each layer separately. Admin can view a 25 image history for any sign, with the SteamID of the painter shown. Clicking a SteamID shows a 25 image history for that player. UI delete allows for very easy moderation of unwanted images. Permissions SignManager.admin – Allows use of /sma command. SignManager.autosave – Allows auto-saving of paintings upon completion. SignManager.manualsave – Allows manual saving of paintings in UI menu. Chat commands Players. /sm – Opens SignManager UI. Player must be close to a sign Admin. /sma – Opens admin menu for closest sign. /sma <steamID> – Opens admin menu for closest sign /sma export – Exports all images/library data to file. These are auto imported on next server boot. Console commands sma export -Exports all images/library data to file. These are auto imported on next server boot. Configuration ButtonColour : "0.7 0.32 0.17 1” CommandAlias = "SignManager"; AdminCommandAlias = "SignManagerAdmin"; Note : SignManager uses Rust storage and, therefore, saved images will be wiped when the server is wiped. To avoid this, use the the `/sma export` chat command or `sma export` console command before shutdown and wipe.
    $10.00
  25. Steenamaroo

    error with the code

    Changed Fixed In to Next Version

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