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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Creating Custom Profiles

    No worries. regular players are Auth Level 0, Moderators are 1, and Admin/Owner are 2. No one should have auth 2 except the server owners. BotSpawn commands can be run by anyone who is Auth 2, or anyone who has the botspawn use permission.
  2. AdjustPopulation - Thought that might be the case. I'll get it sorted but, for now, just try to make sure each custom spawn point you place is definitely on navmesh. Not sure why they aren't spawning with Stationary: true - I'll look into that too. Thanks.
  3. Steenamaroo

    Creating Custom Profiles

    Auth level 2, or the permission.
  4. Is there a more detailed error in the logs? Usually it gives you a trace - The name of the method. I expect it's "AdjustPopulation()" but if you can confirm that'd help.
  5. Hi, I'm not sure why it's throwing that error. It should be set up to tell you, politely, if there's no navmesh or no custom spawn points or whatever. Throwing an 'index out of range' exception is no good. I don't have the code open right now but I think I put a navmesh check in when spawn points are added, so you should be able to know then and there if a point wont work and just remove it. I'll take a look tomorrow and see if I can figure out why it's able to throw errors.
  6. Steenamaroo

    Creating Custom Profiles

    I don't think that's possible. Are you 100% sure you have auth-level two or the botspawn permission? Either should let you use the /botspawn in-game chat command. If you're sure of that, watch the server console while you do the `/botspawn add ***` command, to ensure it isn't throwing some error. If there's an error, please paste here.
  7. Hi Kevin, As is the case with the Dome and some other monuments, the lighthouse itself gets in the way when looking for random spawn points. Try increasing the spawn radius for that profile, or using custom spawn points.
  8. Steenamaroo

    Heavy scientist?

    Hi, No, there isn't. BotSpawn can spawn the regular scientist or the old Halloween murderer.
  9. Steenamaroo

    Backpacks everywhere

    That's right.
  10. Steenamaroo

    Backpacks everywhere

    Hi, Configuration - "Remove_BackPacks_Percent": 100 is always : 0 is never.
  11. Steenamaroo

    Creating Custom Profiles

    They're chat commands - They're all listed in the description. They have to be done from chat because new profiles are added at your player's location.
  12. Steenamaroo

    NRE in console

    Pleasure. Thank you.
  13. Steenamaroo

    NRE in console

    Should be sorted now in V1.0.9 @DaMarkson@SgtKamato
  14. Steenamaroo

    NRE in console

    ok, thanks. I'll speak to Death about it because I still have no issue here.
  15. Steenamaroo

    NRE in console

    Nah, still working fine here. Maybe geographical - Are you able to access Codefling.com without issues?
  16. Steenamaroo

    NRE in console

    Not getting it here but I'm on an older oxide. I'll update shortly and check it out. Thanks.
  17. Steenamaroo

    Having issues in Logs

    Hi, Not seeing an issue here - Maybe a temporary break in service at Codefling? If you wouldn't mind doing `oxide.reload UpdatesChecker` and letting me know if it reports correctly, that'd be helpful. Thanks.
  18. Don't do that. Use the main /pr command, or whatever your alias is, then click the Admin button.
  19. Steenamaroo

    Creating Custom Profiles

    Also if you're trying to create a profile with a space in the name, /botspawn add "use quotation marks"
  20. Steenamaroo

    Creating Custom Profiles

    Hi Reb_, Is the command not working for you either? It works for admin by default, and people with the permission as an extra. If it's not working for you, as admin, open console or rcon (not in-game f1 console) and oxide.reload BotSpawn. Watch to confirm that it successfully loads, or reloads, without any errors.
  21. Hi, It's working perfectly, as far as I know. Talk me through how you've set up it.
  22. Oh, I see what you mean. That's a configurable option - Set `Keep_Default_Loadout` to false.
  23. Hi, I have no idea but maybe someone else knows?
  24. That's just down to the npc, I'm afraid. NPCKits doesn't really do anything with behaviour. All I can suggest is trying different weapons until you get ones which work well. The same is true of the heavies at the oilrig.
  25. Hi, First thing I would do is strip your character completely then redeem on of your new kits, to make certain it definitely has all the items you think it has. It's so easy to forget to do the `/kit items` command, so ending up with empty kits is pretty common.
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