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Steenamaroo

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Everything posted by Steenamaroo

  1. No, there's no fixed scale/percentages. If you set some category to 2 and some other to 4 (and the rest 0) then the second category is twice as common as the first category. Same deal if you chose 1 +2, or 3+6, or 100+200 - It's relative. If all categories have the same probability (regardless of what it is) they all have the same chance of being picked. I'd suggest setting all the categories (that you want to use) to some base number, say 10, then tweak individual values up or down from there. The more extreme you want probability to be the higher that base number is going to have to be. Specific item probabilities works exactly the same way A category is picked first based on their probabilities, then an item is picked from that category based on all their probabilities. There's a bit of a setup description here.
  2. Hi, There are no percentages - It's relative probability. If, for example, you set all weapons to 0 except for AK at 1 and LR at 199, there'd be a 0.5% chance of getting the AK any time a weapon is chosen.
  3. Steenamaroo

    MySQL Error

    Changed Status from Pending to Closed
  4. Hi, I've had a few people asking about disengage/deaggro. I'll take a look at it next time test server is up. I'm not aware of any issue with flashlights but I'll double-check that with stationary npcs while I'm there. Thanks.
  5. I've not seen any issues so far myself and I haven't had any other reports about this. If it's still an issue please let me know.
  6. Changed Status from Pending to Can't Reproduce
  7. Steenamaroo

    Bots Ignoring Player

    Changed Status from Pending to Closed
  8. Changed Status from Pending to Closed
  9. Steenamaroo

    Botspawn attack HumanNPC

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  10. Steenamaroo

    Custom Spawn Points

    Changed Status from Pending to Work in Progress
  11. Changed Status from Pending to Closed Changed Fixed In to Next Version
  12. There's a description/examples of how positioning top/bottom and left/right work in the plugin description. Those set the boundaries for the box or container. If text is being clipped then you either need to use more line breaks, reduce the font size, or increase the box/container boundaries.
  13. Changed Status from Pending to Closed Changed Fixed In to Next Version
  14. Hi, This is already an option. Just click "Plugins" in the main nav and the default view should already be sorted by "Recently Updated". If it's not you can click "Sort By" at the top right of the plugin panel and choose "Recently Updated".
  15. Steenamaroo

    Custom Spawn Points

    It comes up a lot - I'm tempted to make custom spawn points relocate too. I thought there was a reason I didn't but I can't think what that would have been now.
  16. Steenamaroo

    Custom Spawn Points

    Hey, CustomSpawnPoints don't relocate according to Parent_Monument. It's only the main profile location which relocates, meaning it's only really useful for UseCustomSpawns: false
  17. Steenamaroo

    MySQL Error

    Hi, Looks like your main table structure is just out of date. Drop it + reload PlayerRanks then save and that'll sort it out.
  18. Hi, You can't call them both "Content". The names of elements need to be unique.
  19. Steenamaroo

    move the spawn point

    Changed Status from Pending to Closed
  20. Steenamaroo

    move the spawn point

    I also said modifying the plugin would result in no further support from me.
  21. Steenamaroo

    move the spawn point

    I meant within the options provided by BotSpawn. I don't see the value in adding more offset/specific position options. You can already put profiles wherever you like an optionally tie them to (changing) monument positions.
  22. Your server's not going to go on fire. It'll either set their health or it wont. I don't have time to go around and check all the different npcs types right now. If you want to wait until I do that's cool.
  23. Would you like to test it? NPCKits.cs
  24. No probs. It's a sensible option to add either way so I'll do that when I get time.
  25. Unless something special has been done to their hazmat suit, to increase its armour values, I don't see NPCKits making any difference to how hard they are to kill. I'll take a look - if that is the case I'll add a health option soon.
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