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Everything posted by Steenamaroo
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This wasn't clear in the description - I've added more info now.
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No problem. Enjoy. 🙂
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Hi, They only spawn when the hack is initiated. Did you test that?
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- 214 comments
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- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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Hi Pookins. Thanks for the info. That's probably going to be a hard one to track down. I don't suppose you know what action triggered it? Any specific combination of attacker/victim?
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Hi, Thanks for the info. I'll fix it up next time I'm working on the plugin.
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Hi, I don't think they use the 'naked torch' but they use the hand-held flashlight.
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Leaderboards are optional - Saving a leaderboard takes a snapshot of the top player per category at that time, and their score. It's for MySQL/web use, and the button to save a leaderboard snapshot is in the Admin UI.
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Hi, Default Rust loot can be removed by setting Alow_Rust_Loot to false. You can place custom loot in your kits, or with more variety and randomisation by using my CustomLoot plugin.
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Glad you got it up and running. Thanks for letting us know. To be honest, regarding PlaytimeTracker, I've no idea. I don't recall having to do anything at all when I added the feature, and I've not had reports and issues over the years (it is years...). Maybe something's changed in PTT recently? I wrote a plugin for someone recently which relies heavily on Playtime being tracked, and read, and it has no issues that way.
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For PlaytimeTracker issues you're better going to uMod and posting in support there. PlayerRanks just reads the info from PTT data file so if that info is zero, that's a PTT issue or something else. @pinoysaboteur Yes, you can publish top three. From PlayerRanks description - useTimedTopList - Toggle public broadcast rotation. TimedTopListAmount TimedTopListTimer TimedTopListSize - Font size for chat output. TimedTopListNumbered - Adds ordered numbering to chat output (1st,2nd,etc). @Bazim You're probably not recording AFK time or something. Check the PTT config file, and uMod documentation.
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@Mercury???
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- 424 comments
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- #statistics
- #leaderboard
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Try re-null checking targetinfo.X inside your NextTick.
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As I say, UseCustomSpawns has to be true, which it now is, and you have to use the chat commands to add spawn points for the npcs. Go to the location you want the npc to spawn and do /botspawn edit banktest /botspawn addspawn then reload BotSpawn and your npc should spawn right there.
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To use stationary you have to enable UseCustomSpawns and give the npc a custom spawn point with the chat commands. Your description sounds like UseCustomSpawns is false, or you don't have any custom spawnpoints for the npc.
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- 424 comments
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- #statistics
- #leaderboard
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- 424 comments
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- #statistics
- #leaderboard
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@Mercury^^
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Hi Rodeny 1: No, it makes no difference. The option to save to MySQL is in addition to the regular save and is only there for people who who want to publish to web. The local data file is stored and used regardless. 2: To be honest, I don't know. i just made them optional from day one but I've no reason to think there's any problem with using them.
- 424 comments
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- #statistics
- #leaderboard
- (and 12 more)
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Changed Status from Pending to Closed
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If you're considering external loot plugins, CustomLoot has API and allows you to specify custom profiles (and creates if not exist) to let users have a unique loot table per call. List<Item> loot = (List<Item>)CustomLoot?.Call("MakeLoot", "SomeCustomName"); if (loot != null) foreach (var item in loot) if (!item.MoveToContainer(container.inventory, -1, true)) item.Remove();
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You want to add a player to a group? The oxide/uMod permissions system is all command based. This plugin is a UI to make that easier. You can view all the groups per-player, and toggle which groups the player is in. just do /perms player <playername>, then click 'Groups'.