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VENIQQ

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Everything posted by VENIQQ

  1. VENIQQ

    Auto-pickup doesn't work

  2. VENIQQ

    NPCs don't attack my animals

    Hey, Spawned animals can kill NPC in like 2 bites, however NPCs do not attack animals so they always have 100% hp - is that supposed to happen? Thanks
  3. VENIQQ

    Auto-pickup doesn't work

    Hey, Just purchased your plugin. Enabled option to allow auto-pickup for my animals. However when I'm using /panimal auto-pickup - animal just walks by resources without picking them up. Only way it works when I click on the resource manually with a middle mouse. Am I doing anything wrong?
  4. My console is full with these errors. Appears randomly + when I do some oxide permission related commands - these errors spam (e.g. add user to vip group or ranking group etc - not related to RaidProtection plugin at all ) 22/11 21:11:20 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedEntity.get_FounderUserId () [0x00006] in <34ec2f9099304f0a92e953bb9d68bb85>:0 at Oxide.Plugins.RaidProtection+ProtectedEntity.get_HasFounder () [0x00000] in <34ec2f9099304f0a92e953bb9d68bb85>:0 at Oxide.Plugins.RaidProtection+ProtectedCupboardManager+<>c__DisplayClass8_0.<GetCupboardsForFounder>b__0 (Oxide.Plugins.RaidProtection+ProtectedEntity x) [0x00003] in <34ec2f9099304f0a92e953bb9d68bb85>:0 at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].ToList () [0x0001b] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.GetCupboardsForFounder (System.UInt64 userId) [0x00028] in <34ec2f9099304f0a92e953bb9d68bb85>:0 at Oxide.Plugins.RaidProtection+<>c__DisplayClass176_0.<UpdatedPermission>b__0 () [0x00018] in <34ec2f9099304f0a92e953bb9d68bb85>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.OxideMod.OnFrame_Patch0(Oxide.Core.OxideMod,single) 22/11 21:11:20 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedEntity.get_FounderUserId () [0x00006] in <34ec2f9099304f0a92e953bb9d68bb85>:0 at Oxide.Plugins.RaidProtection+ProtectedEntity.get_HasFounder () [0x00000] in <34ec2f9099304f0a92e953bb9d68bb85>:0 at Oxide.Plugins.RaidProtection+ProtectedCupboardManager+<>c__DisplayClass8_0.<GetCupboardsForFounder>b__0 (Oxide.Plugins.RaidProtection
  5. I'm sorry - where is that fixed? or it is planned to be fixed?
    Ordered custom plugin and crash created it really fast and on budget. We are satisfied with his work and will definitely use his services again.
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  6. VENIQQ

    Error in console

    08/11 19:04:42 | Failed to call hook 'OnEntityGroundMissing' on plugin 'BarrelStacks v1.0.4' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BarrelStacks.OnEntityGroundMissing (BoxStorage barrel) [0x00015] in <71a86d6e03684cf4b4c62de1267a82ae>:0 at Oxide.Plugins.BarrelStacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00235] in <71a86d6e03684cf4b4c62de1267a82ae>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.P
  7. Same happens on our server after update. - All users on server are shown same base location (which they didn't start raiding) - If they actually go to the base - they can enter even though they didn't start the raid. On the server we are using this together with TruePVE plugin, if that helps, but we don't see any error messages either
  8. Tried this, set from 30min to 60min. Still sometimes called helis despawn after 3minutes of being spawned. Also noticed today this red error in the console ( maybe could be related )
  9. VENIQQ

    Npc Random Raids

    Is it possible to transfer my purchase on Chaoscode to Codefling? To open support tickets. More than a year has passed, many patches, but NPCs still keep on roaming, shooting, raiding freely underwater…. Player cant shoot them or counter the raid underwater
  10. Hey, 1) Does the arena spawn somewhere in the sky when event starts or how does that work? 2) Does it split players into teams automatically when event starts? 3) What happens if your teammate gets into other team(color) - will you see a green tag and location of your teammate on the map (even though he is in opposite color team) 4) To what extent command blocking possible? E.g. not only teleportation commands but Backpack & other stuff we might have on the server. 5) Can you loot opposing team kit/clothes to pretend to be from another team? Can this be prevented? Thanks
  11. VENIQQ

    Z-WallpaperTool

    Hey @josh-z 1. Will these commands work from RCON as well? As I want to automate wallpapaer adding from my discord bot. /wallpaper add wall <skin id> /wallpaper add floor <skin id> /wallpaper add ceiling <skin id> 2. And what do you mean by "skins for walls won't work for floors". Isn't that any custom wallpaper skin will work on floors and ceilings as well? If you open any of the wallpaper skins it's not specified if it's for floor or for the wall - Example - https://steamcommunity.com/sharedfiles/filedetails/?id=3427426841&searchtext= Thanks in advance
  12. Hi, I'm using Multi Heli granade (2 different tiers), and I have my "Despawn timer" set to 3600 and 5400 for each tier. However some helis retire at 30minutes sometimes (instead of expected 1h or 1.5h). I have 2 multi-helis in one tier and 3 multi-helis in second tier.
  13. No console errors or any other notifications rather than this: 08/09/2025 20:00:01 | [Convoy] The event has been successfully launched!
  14. Same issue as outlined here - https://codefling.com/files/support/23248-convoy-getting-stuck-since-update/ So that one is not fixed yet. Convoy spawns, then drives a few meters and then respawns once again.... multiple bradley notifications spamming in discord
  15. After event ends - code lock is not removed from arctic base room
  16. VENIQQ

    Chinooks drop out of the train

    As a temporary fo FYI As a temporary fix I just replaced thos chinooks with other crate prefabs (elite crates)
  17. VENIQQ

    Chinooks drop out of the train

    Also, when spawning locked crate manually it is being pushed away from the wagon automatically. probably this is what is happening. As I've seen those locked crates being dragged along in some cases, but outside of the wagon
  18. VENIQQ

    Chinooks drop out of the train

    Hey, We noticed that after force wipe locked crates either disappear completely or drop out of train while it moves. Nothing has changed in the config for several months. * We are using a default "train_hard" preset and locked crates are busted in "wagon_crate_2" * The plugin info panel shows tha there are 5 crates, however there are only 4, so players can't complete the event. { "Preset name": "wagon_crate_2", "Prefab name": "assets/content/vehicles/trains/wagons/trainwagonb.entity.prefab", "Bradley preset - locations": {}, "Turret preset - locations": {}, "SamSite preset - locations": {}, "NPC preset - locations": { "TrainNPC": [ { "Position": "(-1.177, 1.458, -2.267)", "Rotation": "(0, 270, 0)" }, { "Position": "(-1.177, 1.458, 0.475)", "Rotation": "(0, 270, 0)" }, { "Position": "(-1.177, 1.458, 3.202)", "Rotation": "(0, 270, 0)" } ] }, "Crate preset - locations": { "chinooklockedcrate_default": [ { "Position": "(-0.772, 1.550, 5.693)", "Rotation": "(0, 180, 0)" }, { "Position": "(-0.772, 1.550, -5.693)", "Rotation": "(0, 0, 0)" } ], "crateelite_default": [ { "Position": "(1.076, 1.550, 1.047)", "Rotation": "(0, 270, 0)" }, { "Position": "(1.076, 1.550, -0.609)", "Rotation": "(0, 270, 0)" }, { "Position": "(1.076, 1.550, -2.359)", "Rotation": "(0, 270, 0)" } ] }, "Decorative prefab - locations": {} },
  19. There is no such key in the lang file by default
  20. Hey, I only udpated the lang file "GUI_Score" value and then it threw this error when compiling (attached). Score name/label didn't change
  21. VENIQQ

    Monument Owner

    Thanks! Did you get answer to your question above? I would also like to have this cooldown on the whole team
  22. VENIQQ

    Monument Owner

    Hi, Are teams supported in this plugin? I mean - if Player A becomes monument owner - does his teammates Player B,C etc have full access to that monument?
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