Jump to content

VENIQQ

Member
  • Posts

    183
  • Joined

  • Last visited

Everything posted by VENIQQ

  1. After event ends - code lock is not removed from arctic base room
  2. VENIQQ

    Chinooks drop out of the train

    As a temporary fo FYI As a temporary fix I just replaced thos chinooks with other crate prefabs (elite crates)
  3. VENIQQ

    Chinooks drop out of the train

    Also, when spawning locked crate manually it is being pushed away from the wagon automatically. probably this is what is happening. As I've seen those locked crates being dragged along in some cases, but outside of the wagon
  4. VENIQQ

    Chinooks drop out of the train

    Hey, We noticed that after force wipe locked crates either disappear completely or drop out of train while it moves. Nothing has changed in the config for several months. * We are using a default "train_hard" preset and locked crates are busted in "wagon_crate_2" * The plugin info panel shows tha there are 5 crates, however there are only 4, so players can't complete the event. { "Preset name": "wagon_crate_2", "Prefab name": "assets/content/vehicles/trains/wagons/trainwagonb.entity.prefab", "Bradley preset - locations": {}, "Turret preset - locations": {}, "SamSite preset - locations": {}, "NPC preset - locations": { "TrainNPC": [ { "Position": "(-1.177, 1.458, -2.267)", "Rotation": "(0, 270, 0)" }, { "Position": "(-1.177, 1.458, 0.475)", "Rotation": "(0, 270, 0)" }, { "Position": "(-1.177, 1.458, 3.202)", "Rotation": "(0, 270, 0)" } ] }, "Crate preset - locations": { "chinooklockedcrate_default": [ { "Position": "(-0.772, 1.550, 5.693)", "Rotation": "(0, 180, 0)" }, { "Position": "(-0.772, 1.550, -5.693)", "Rotation": "(0, 0, 0)" } ], "crateelite_default": [ { "Position": "(1.076, 1.550, 1.047)", "Rotation": "(0, 270, 0)" }, { "Position": "(1.076, 1.550, -0.609)", "Rotation": "(0, 270, 0)" }, { "Position": "(1.076, 1.550, -2.359)", "Rotation": "(0, 270, 0)" } ] }, "Decorative prefab - locations": {} },
  5. There is no such key in the lang file by default
  6. Hey, I only udpated the lang file "GUI_Score" value and then it threw this error when compiling (attached). Score name/label didn't change
  7. VENIQQ

    Monument Owner

    Thanks! Did you get answer to your question above? I would also like to have this cooldown on the whole team
  8. VENIQQ

    Monument Owner

    Hi, Are teams supported in this plugin? I mean - if Player A becomes monument owner - does his teammates Player B,C etc have full access to that monument?
  9. VENIQQ

    Lock on team

    Is there a way to lock the cooldown on the whole team? As currently if one player has a cooldown, but a player from the same team tries to interact with the event - they can become an owner... So one team can take multiple events without a cooldown
  10. VENIQQ

    Heli bugged

    Untitled video - Made with Clipchamp (3).mp4 Hi, Check out the video what happens when heli lands, something is a bit off
  11. VENIQQ

    Skins not applied

    Ahh ok, I just copied that over from another event, thought they were identical. Thanks!
  12. VENIQQ

    Skins not applied

    I'm using same loot as for Supermarket plugin - there it works fine. Here it doesn't
  13. VENIQQ

    /supermarketstart doesn't work

    All works now, I was missing the Animal Spawn plugin. THanks!
  14. VENIQQ

    Skins not applied

    Hello, If I add a custom item to the loottable then skins are not applied and instead puts unskinned original item in the container. Attached config file as well GasStationEvent.json
  15. VENIQQ

    /supermarketstart doesn't work

    Just installed - /supermarketstart - nothing happens. no chat message, no event
  16. Config file: BetterTC.json
  17. Hey, We are encountering an issue that if: 1. your authed teammate builds a twig 2. you try to upgrade that to a different tier 3. It shows success message, but doesn't upgrade anything 4. It still counts as if all blocks were upgraded in statistics plugins. E.g. XStatistics Video example: https://streamable.com/b7p88r Any way we can combat this?
  18. VENIQQ

    Dungeon Events

    Hey, In the video all dungeons are straight - so if you go straight then exit is at the end. Does it also support or generate a random maze? So that exit can be somewhere else and you actually need to find it by going through maze? What I mean if all dungeons are as easy to find an exit as in the example or it generates more complex mazes as well? Thanks
  19. VENIQQ

    Nudist bots after update

    Nevermind - didn't notice another update.
  20. VENIQQ

    Nudist bots after update

    Hey, Any reason bots would become naked after recent Rust update? I didn't change anything in the plugin config and updated all other plugins. Thanks.
  21. VENIQQ

    Base upgrade bugs

    Yes, you are correct, cannot upgrade that with a hammer as well. Also double-checked on clean new base - it seems it doesn't eat resources for those blocks. For some reason I thought I saw this case. Sorry for troubles, you can close the ticket, thanks! I will create a new one once I have some evidence (wall upgrades after heli attack were reported not to function properly as well...)
  22. VENIQQ

    Base upgrade bugs

    Hi, There is an issue with Base upgrades to a different tier. * Some blocks are not upgraded even if the message says "Upgrade complete" - you can see my twigs were not upgraded (but it took the resources). I think it doesn't work when some specific items are places on top of the building blocks - e.g. fish traps from the video, * It eats all necessary resources even if it failed to do the actual upgrade * There is some conflict with XStatistics - if no blocks were upgraded it still counts as if user upgraded to certain tier (leading to stats & rating abuse) Hopefully this gives enough info, let me know if anything else is needed to pinpoint the issue. Here is a short video:
  23. Untitled video - Made with Clipchamp.mp4
  24. Previous support message was lost after Codefling crash, so writing this again: When you loot boxes in the arena, some invisible shit still stays there which prevents you from moving forward (like invisible box or something). Would be great if that can be removed and players are not stuck in random places. Video attached. Thanks!
1.9m

Downloads

Total number of downloads.

9k

Customers

Total customers served.

132.2k

Files Sold

Total number of files sold.

2.8m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.