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Everything posted by VENIQQ
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As a temporary fo FYI As a temporary fix I just replaced thos chinooks with other crate prefabs (elite crates)
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Also, when spawning locked crate manually it is being pushed away from the wagon automatically. probably this is what is happening. As I've seen those locked crates being dragged along in some cases, but outside of the wagon
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Hey, We noticed that after force wipe locked crates either disappear completely or drop out of train while it moves. Nothing has changed in the config for several months. * We are using a default "train_hard" preset and locked crates are busted in "wagon_crate_2" * The plugin info panel shows tha there are 5 crates, however there are only 4, so players can't complete the event. { "Preset name": "wagon_crate_2", "Prefab name": "assets/content/vehicles/trains/wagons/trainwagonb.entity.prefab", "Bradley preset - locations": {}, "Turret preset - locations": {}, "SamSite preset - locations": {}, "NPC preset - locations": { "TrainNPC": [ { "Position": "(-1.177, 1.458, -2.267)", "Rotation": "(0, 270, 0)" }, { "Position": "(-1.177, 1.458, 0.475)", "Rotation": "(0, 270, 0)" }, { "Position": "(-1.177, 1.458, 3.202)", "Rotation": "(0, 270, 0)" } ] }, "Crate preset - locations": { "chinooklockedcrate_default": [ { "Position": "(-0.772, 1.550, 5.693)", "Rotation": "(0, 180, 0)" }, { "Position": "(-0.772, 1.550, -5.693)", "Rotation": "(0, 0, 0)" } ], "crateelite_default": [ { "Position": "(1.076, 1.550, 1.047)", "Rotation": "(0, 270, 0)" }, { "Position": "(1.076, 1.550, -0.609)", "Rotation": "(0, 270, 0)" }, { "Position": "(1.076, 1.550, -2.359)", "Rotation": "(0, 270, 0)" } ] }, "Decorative prefab - locations": {} },
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There is no such key in the lang file by default
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Hey, I only udpated the lang file "GUI_Score" value and then it threw this error when compiling (attached). Score name/label didn't change
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- 185 comments
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- 1
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- #jtedal
- #mad mappers
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(and 7 more)
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- 185 comments
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- #jtedal
- #mad mappers
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(and 7 more)
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Is there a way to lock the cooldown on the whole team? As currently if one player has a cooldown, but a player from the same team tries to interact with the event - they can become an owner... So one team can take multiple events without a cooldown
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Untitled video - Made with Clipchamp (3).mp4 Hi, Check out the video what happens when heli lands, something is a bit off
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Ahh ok, I just copied that over from another event, thought they were identical. Thanks!
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I'm using same loot as for Supermarket plugin - there it works fine. Here it doesn't
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All works now, I was missing the Animal Spawn plugin. THanks!
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Hello, If I add a custom item to the loottable then skins are not applied and instead puts unskinned original item in the container. Attached config file as well GasStationEvent.json
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Just installed - /supermarketstart - nothing happens. no chat message, no event
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Config file: BetterTC.json
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Hey, We are encountering an issue that if: 1. your authed teammate builds a twig 2. you try to upgrade that to a different tier 3. It shows success message, but doesn't upgrade anything 4. It still counts as if all blocks were upgraded in statistics plugins. E.g. XStatistics Video example: https://streamable.com/b7p88r Any way we can combat this?
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Hey, In the video all dungeons are straight - so if you go straight then exit is at the end. Does it also support or generate a random maze? So that exit can be somewhere else and you actually need to find it by going through maze? What I mean if all dungeons are as easy to find an exit as in the example or it generates more complex mazes as well? Thanks
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Nevermind - didn't notice another update.
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Hey, Any reason bots would become naked after recent Rust update? I didn't change anything in the plugin config and updated all other plugins. Thanks.
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Yes, you are correct, cannot upgrade that with a hammer as well. Also double-checked on clean new base - it seems it doesn't eat resources for those blocks. For some reason I thought I saw this case. Sorry for troubles, you can close the ticket, thanks! I will create a new one once I have some evidence (wall upgrades after heli attack were reported not to function properly as well...)
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Hi, There is an issue with Base upgrades to a different tier. * Some blocks are not upgraded even if the message says "Upgrade complete" - you can see my twigs were not upgraded (but it took the resources). I think it doesn't work when some specific items are places on top of the building blocks - e.g. fish traps from the video, * It eats all necessary resources even if it failed to do the actual upgrade * There is some conflict with XStatistics - if no blocks were upgraded it still counts as if user upgraded to certain tier (leading to stats & rating abuse) Hopefully this gives enough info, let me know if anything else is needed to pinpoint the issue. Here is a short video:
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- 2 comments
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- #rats
- #rats2
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(and 57 more)
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- #rats 2
- #ratsmap
- #rats custom map
- #miniature
- #miniaturemap
- #adventure
- #custom map
- #rust
- #custommap
- #rustedit
- #bp
- #build area
- #character
- #monument
- #zipline
- #ants
- #fly
- #bugs
- #trainstation
- #toystory
- #toys
- #nintendo
- #mario
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- #hotel
- #luxuryhotel
- #luxury hotel
- #motel
- #mariobross
- #creeper
- #minecraft
- #fantasy
- #zeppelin
- #zepellin
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- #oxide
- #carbon
- #steam
- #playrust
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- #pvp
- #arena
- #rp
- #roleplay
- #role play
- #bullring
- #puzzle
- #mazingerz
- #mazinger z
- #ghost
- #ghostbusters
- #ghostbusters barracks
- #badgyver
- #facepunch
- #rustconsole
- #console
- #part2
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Untitled video - Made with Clipchamp.mp4
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Previous support message was lost after Codefling crash, so writing this again: When you loot boxes in the arena, some invisible shit still stays there which prevents you from moving forward (like invisible box or something). Would be great if that can be removed and players are not stuck in random places. Video attached. Thanks!