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Everything posted by aomuu
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- 451 comments
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- #abilities
- #boss
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Version 1.2.2
6 downloads
GachaPon is a high-performance gacha system plugin for Rust servers. Players can use designated items to obtain random rewards of various rarities, ranging from Common to Legendary. All gacha content is fully customizable, including obtainable items, drop rates, item durability, and notification settings. Server owners can configure the required items and amounts to perform a pull, apply discounts for 10-pull bundles, and enable a Daily Gacha system with customizable attempt limits and reset times. The daily free gacha system helps maintain player engagement. GachaPon is the perfect solution for servers looking to add a reward distribution system, ensuring that players keep coming back every day! Key Features Animated Gacha UI - Visually engaging capsule spinning and opening animations with rarity-specific visual effects 5-Tier Rarity System - Common, Uncommon, Rare, Epic, and Legendary categories with customizable colors and drop rates 10-Pull System - Bulk pull option with configurable discount rates Daily Free Gacha - Permission-based daily free pulls with configurable reset time (UTC) Global Announcements - Server-wide announcements for rare item drops Blueprint Support - Rewards can be configured as blueprints Item Condition System - Configure item durability/condition ranges for weapon rewards Skin Support - Apply custom skins to reward items High Performance - Object pooling, image caching, and optimized UI rendering Auto Config Migration - Automatic configuration updates while preserving user settings Multi-Language Support - Built-in English and Japanese localization Use Cases Server Economy - Create an engaging currency sink for your server's economy Event Rewards - Special gacha events with limited-time items VIP Perks - Daily free pulls as VIP benefits Player Engagement - Gamification element to increase player retention Loot Distribution - Alternative to traditional loot crates with more excitement Commands Player Commands /gacha - Perform a single gacha pull /gacha 10 - Perform 10 pulls at a discounted cost /gacha daily or /gacha free - Claim the daily free gacha (permission required) /gacha info - Display gacha rates and costs /gacha reload - Reload configuration (admin permission required) Admin Commands /gachaadmin reload - Reload the configuration files /gachaadmin give <player> [amount] - Give currency to a player /gacha test or /gacha test 10 - Test single pull (no cost, admin only) /gachaadmin reset <player | all> - Reset player data or all data /gachaadmin status - Display plugin status and statistics Permissions gachapon.use - Allows players to use basic gacha commands gachapon.daily - Allows players to claim the daily free gacha gachapon.admin - Allows access to admin commands and config reload Configuration "Categories": { "Legendary": { "Enabled": true, "Display Name": "LEGENDARY", "Chance %": 3.0, // Drop rate percentage for this category "Color (HEX)": "#FFD700", // Category color for UI display "Is Rare": true, // Mark as rare (triggers special effects) "Global Announce": true, // Broadcast to server when obtained "Rewards": [ { "Enabled": true, "Item Shortname": "rifle.ak", "Skin ID": 0, "Is Blueprint": false, "Amount Min": 1, "Amount Max": 1, "Chance %": 5.0, "Use Condition": true, "Condition Min (%)": 80.0, "Condition Max (%)": 100.0, "Display Name": "AK-47" } } }$20.00 -
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ok Looking forward to it!
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Thank you for the update. Even in 1.2.8, it seems the kits haven't been applied to some NPCs yet (likely not applied to new NPCs).
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Just to be sure, I'm reporting this. I've discovered other NPCs besides the JunkpileNPC where equipment doesn't apply. To work around this issue, you need to reload regularly, but that's extremely cumbersome.
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Reloading will retrieve them, but it seems there are a certain number of NPCs that cannot be retrieved.
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After switching to the latest version, I started seeing NPCs where the kit isn't applied, even though they're supposed to be JunkPileScientists. However, not all NPCs are like this; occasionally I see JunkPileScientists where the kit isn't applied.
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I would like to be able to configure the loot for various fish and Pinatas. Thank you.
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Version 1.1.0
8 downloads
CrateHackingSystem transforms the standard crate looting experience in Rust by introducing a comprehensive hacking mechanic. Players must use specific tools and invest time to access locked crates, adding strategic depth and progression to your server's economy. Key Features * Define unique hacking tools for each crate type (wood, scrap, tech parts, keycards, etc.) * Set individual hack duration for each crate (from seconds to minutes) * Configure tool consumption or durability loss per hack * Adjustable success rates per crate type * Support for Teams, Friends plugin, and Clans plugin integration * Configurable access timeout after hacking * Lock hacked crates to the hacker and their allies * Reward System (Optional) Supported Crate Types * Basic Crate * Normal Crate * Military Crate * Elite Crate * Tool Box * Food Crate * Underwater Basic Crate * Underwater Advanced Crate * Locked Crate (Hackable Crate) * Oil Rig Locked Crate Settings * Per-crate or global cooldown configuration * Shared access for team, friends, and clans * Proximity alerts for nearby players * Customizable progress display timing Commands Player Commands /hackinfo – Displays hacking system info Admin Commands cratehack.reload – Reloads configuration cratehack.reset <ID> – Resets a specific crate Parmissions cratehackingsystem.use – Allows players to hack crates cratehackingsystem.bypass – Bypasses cooldown restrictions cratehackingsystem.admin – Access to admin commands Configs Global Settings: { "Version": "1.0.0", "Enable Hacking System": true, "Consume Tool On Hack": true, "Hacking Tool Item Shortname": "targeting.computer", "Tool Consume Amount": 1 } Per-Crate Configuration Example: "Military Crate": { "Enable": true, "Hack Duration": 18.0, "Hacking Tool": "techparts", "Tool Amount": 1, "Consume Tool On Hack": false, "Tool Durability Loss": 1.0, "Success Chance": 0.7, "Cooldown Between Hacks (seconds)": 45.0 Consume Tool On Hack: true - Tool is consumed/damaged immediately when hacking starts false - Tool is consumed/damaged only when hacking completes successfully Tool Durability Loss: This setting determines how much of the tool is consumed or damaged. 1. If the item has durability/condition (e.g., tools, weapons): * The value represents condition points lost * Example: 10.0 = lose 10 condition points * If condition reaches 0, the item breaks 2. If the item has NO durability (e.g., resources like wood, scrap): * The value is converted to whole numbers and consumed as item amount * Example: 100.0 = consume 100 items * Example: 1.5 = consume 2 items (rounded up) Minigame Settings: "Hacking Minigame Settings": { "Enable Minigame": true, "Minigame Difficulty Multiplier": 1.0, "Success Chance Base": 0.7, "Tool Durability Loss on Hack": 10.0, "Cooldown Between Hacks (seconds)": 30.0, "Per-Crate Cooldown": true, "Alert Nearby Players": true, "Alert Radius": 50.0, "Show Hack Progress": true, "Show Progress Percentage": true, "Progress Update Interval (seconds)": 5.0 } Access Control Settings: "Access Control": { "Require Hacking Tool to Open": true, "Crate Lootable By Hacker Only": false, "Can Be Looted By Teammates": true, "Can Be Looted By Friends": true, "Can Be Looted By Clanmates": true, "Reset Access After Time (seconds)": 300.0 } Rewards Settings: "Rewards Settings": { "Enable Hacking Rewards": false, "Extra Loot Multiplier": 1.5, "Chance for Rare Items": 0.15, "Experience Reward": 100, "Scrap Bonus Range": { "Min": 10, "Max": 50 }, "Additional Items": [ { "Item Shortname": "techparts", "Min Amount": 1, "Max Amount": 3, "Chance": 0.3 } ] }$3.99 -
Changed Status from Pending to Not a Bug Changed Fixed In to 1.5.0
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Did you place it in the oxide/plugins directory but it still didn't load? If that's the case, have you performed a server update recently? The server update might have rendered oxide itself unusable. Please also describe the status of other plugins and the overall situation.
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This has not been verified, but compatibility may be unlikely.
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I want a way to register multiple items at once
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Return to vanilla stack sizes when going into inventory
aomuu replied to BetterDeadThanZed's Support Request in Support
Changed Status from Pending to Fixed Changed Fixed In to 1.5.0 -
Return to vanilla stack sizes when going into inventory
aomuu replied to BetterDeadThanZed's Support Request in Support
The plugin assumes a setup where World Stack Size > TC Stack Limiter, but in your case, it seems you have it set as World Stack Size < TC Stack Limiter, is that correct? I’d like to first make sure I understand the situation correctly, so please let me know if I’m mistaken. -
Return to vanilla stack sizes when going into inventory
aomuu replied to BetterDeadThanZed's Support Request in Support
What plugin do you use to change the stack count? -
Version 2.00
22 downloads
Revolutionize your Rust gaming experience. One Hit Skinning is a lightweight and practical plugin that allows players to harvest animal carcasses with a single hit and collect all resources instantly. Key Futures - Customizable tool whitelist - Permission-based usage restrictions - Automatic inventory storage + ground drop support - Lightweight, fast, and simple design Perfect for PvE servers, fast-paced PvP, or beginner-friendly servers. Bring a smooth and satisfying harvesting experience to your server today! Permission onehitskinning.use - Only players with this permission can use the feature. Config { "Version": "2.0.0", "Allow all tools to skin (true = any tool works, false = use allowed tools list)": false, "Global harvest multiplier (1.0 = nomal, 2.0 = x2)": 1.0, "Item-specific multipliers (final rate = global × item multiplier)": {}, "List of tools allowed for skinning (only used if 'Allow all tools' is false)": [ "rock", "knife.bone", "knife.combat", "knife.butcher", "knife.skinning", "machete", "hatchet", "stone.pickaxe", "pickaxe", "salvaged.cleaver", "axe.salvaged", "icepick.salvaged", "salvaged.sword", "longsword", "pitchfork", "mace", "bone.club", "spear.wooden", "spear.stone", "chainsaw", "jackhammer" ], "Enable debug mode (shows detailed skinning information in console)": false } Example { "Global harvest multiplier (1.0 = normal, 2.0 = x2)": 1.0, "Item-specific harvest multipliers (final rate = global × item multiplier)": { ["bearmeat.raw"] = 2.0f, // Global harvest * Item-specific harvest = 2.0 ["wolfmeat.raw"] = 1.5f, // Global harvest * Item-specific harvest = 1.5 ["fat.animal"] = 1.2f, // Global harvest * Item-specific harvest = 1.2 ["bone.fragments"] = 0.8f, // Global harvest * Item-specific harvest = 0.8 ["cloth"] = 1.5f, // Global harvest * Item-specific harvest = 1.5 ["leather"] = 1.3f // Global harvest * Item-specific harvest = 1.3 } } { "Global harvest multiplier (1.0 = normal, 2.0 = x2)": 2.0, "Item-specific harvest multipliers (final rate = global × item multiplier)": { ["bearmeat.raw"] = 2.0f, // Global harvest * Item-specific harvest = 4.0 ["wolfmeat.raw"] = 1.5f, // Global harvest * Item-specific harvest = 3.0 ["fat.animal"] = 1.2f, // Global harvest * Item-specific harvest = 2.4 ["bone.fragments"] = 0.8f, // Global harvest * Item-specific harvest = 1.6 ["cloth"] = 1.5f, // Global harvest * Item-specific harvest = 3.0 ["leather"] = 1.3f // Global harvest * Item-specific harvest = 2.6 } }$2.99 -
Calling hook OnMaxStackable resulted in a conflict between the following plugins: StackSizeController
aomuu replied to World_Gamerz's Support Request in Support
Changed Fixed In to 1.4.0 -
Calling hook OnMaxStackable resulted in a conflict between the following plugins: StackSizeController
aomuu replied to World_Gamerz's Support Request in Support
Changed Status from Pending to Fixed -
Calling hook OnMaxStackable resulted in a conflict between the following plugins: StackSizeController
aomuu replied to World_Gamerz's Support Request in Support
You cannot completely remove it without changing the code on the StackSizeController side. Although the conflict has been avoided, we recommend using Loot Table & Stacksize GUI
