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M0R6IUS

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Everything posted by M0R6IUS

  1. I use the loot multiplier increase via the hook I posted above.
  2. private void OnGrowableGathered(GrowableEntity plant, Item item, BasePlayer player) { if (plant == null || plant.GetParentEntity() == null || player == null || !config.rates.TryGetValue(plant.GetParentEntity().skinID, out var rate)) return; item.amount = (int)(item.amount * rate); }
  3. I use a plugin that creates skinid plantations that increase the yield on the plantations.
  4. Tell me, are you ever going to add loot for bots? When I bought this plugin, I thought bot loot would also be affected by the multiplier. But a lot of time has passed, and this feature still hasn’t been added. If you don’t plan to implement it, could you refund my money? The current functionality doesn’t meet my needs. I’d rather buy it again in the future if this feature gets added.
  5. M0R6IUS

    Scientist Sentries

    I used the plugin https://codefling.com/plugins/deployable-sentry-turrets before, I liked it, but you can't turn off damage to players, since I have a PVE server.
  6. M0R6IUS

    Scientist Sentries

    Hi @DasDaHow does the turret work, why doesn't it shoot at patrol helicopter?
  7. M0R6IUS

    Dungeon Events

    @Marte6 For some reason my portals don't disappear, the whole island is in portals, what could be the reason?
    Cool plugin, players really like it! You can create a home farm of animals that bring passive income. You can set how much food the animal consumes, how long it will take for the first income of resources. In general, everything is cool.
  8. M0R6IUS

    Dungeon Events

    And the dungeon from the developers is already boring, in my opinion.
  9. M0R6IUS

    Dungeon Events

    As I understand it, this is only the initial version of the dungeon. The author said that in the future you will be able to customize it yourself. And as for me, if you know how to create a dungeon yourself, it would be cool. The highlight of each server.
  10. M0R6IUS

    Dungeon Events

    Why aren't my NPC moving?
  11. M0R6IUS

    Dungeon Events

    @Marte6 After the last update I had a language file crash again.
  12. M0R6IUS

    Dungeon Events

    Please make it so that the Language file is not reset, I have to redo it every time.
  13. M0R6IUS

    Dungeon Events

    @Marte6 Please make it so that the Language file is not reset, I have to redo it every time.
  14. M0R6IUS

    Dungeon Bases

    I have a lot of abandoned entrances left on the map, I'm already stopping the event before the restart, there are still a lot of entrances on the map.
  15. M0R6IUS

    Dungeon Bases

    Author plugin, you can cope: when a player dies in the dungeon, after the destruction of the dungeon things players disappear, they are simply removed, I flew around the entire map and could not find, then checked, and indeed, all that in the area of the dungeon all removed. Also another bug, if the player uses teleportation from the dungeon home, then when the dungeon is destroyed, it will begin to accumulate radiation, the player will simply die, and can not do anything.
  16. M0R6IUS

    Crafting Panel

    Author, is there a config like in the screenshots? Or maybe someone has a config where all DLS are. I would be very grateful.
  17. M0R6IUS

    Dungeon Bases

    Everything works great on the hosting, maybe it was the map itself. Tell me why the turret kills NPCs?
  18. M0R6IUS

    Dungeon Bases

    Look, I figured it out. If an event occurs and you unload the plugin, then the buildings remain on the map, because of this, failures can occur.
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