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Everything posted by Trenyc
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Instead of minimum players to trigger an event, I suggest adding minimum progress toward event goal to qualify as a participant and an array of prize settings to reward based on the number of participants. This would give a great deal more control to admins to lower the risk of exploitation on low or inconsistent participation servers especially.
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I'm very interested in this mod as a way to expand containe storage and enable clutter organization. To that end I'd ideally like to set a limit of 0 in inventory and backpack but greater than zero in storage. I'd also like to set per-bag limits (rather than overall) and to have different limits for players based on permissions. I assume these things are possible with the config options in this plugin but I'd like to know before spending please! Any answers will be greatly appreciated.
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Ok I tested it and the issue is no longer occurring with /tp and /home. I assume it's all good but haven't tested the other teleport commands. If anything else comes up I will open a new post. Thank you!
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With Backpacks, we like to sell Backpack slots for RP in the Shop. This works great and always has. However, one problem is that when the Backpack is at the max number of slots allowed to the player, the Shop will of course take the player's points, but Backpacks (as expected) will not add any slots. We'd like to be able to warn people of this behavior in the shop itself. The info button on each item, though, is pretty easy to miss and many of our players don't use it or even seem to notice it's there. A nice addition would be the ability to configure a UI warning message for specific shop items that will be displayed when a player adds that item to their cart in the shop. This would allow us to display important information to the player that might influence their decision to buy and somewhat mitigate the risk of them doing something like what I described above.
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Respawn drop. I'll try with the recent update, will get back to you.
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Hi! I'd like to request the addition of a Parachute slot for kit configuration. I'd like to give all my players a parachute auto kit for use with the Paraglider plugin. Thanks!
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I'm having the same issue and I'm definitely not loading and unloading plugins. I open Permissions Manager with /perms group and it stays open for 1-3 seconds, then the panel closes. Edit: The problem for me is Server Armor. Suddenly it keeps trying to reload itself when API key isn't set or is invalid.
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Auto drop doesn't play nice with NTeleport. It's causing the jet to fly the player to their teleport destination every time they teleport.
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- 655 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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As a result of the prepended word "Command", the command saved differs from what was entered and won't work. My test: 1) Open /kits 2) Edit or create a kit 3) Add a new item of type Command 4) Type a command in the Command box 5) Back out 6) Edit the kit again 7) Note the command for that command item now says "Command <text>"
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- 655 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 655 comments
-
- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Ok I see, thank you! This can be closed.
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Hi! I have no idea if this is actually possible, but I know other plugins do Discord integration, so maybe? One thing that would be SO COOL for this plugin is if you could configure it to fire and forget a message to a configured url webhook style. This functionality would enable admins to build a wee little API that can accept the message and modify Rust start scripts to use the map with the most votes automatically. I'm imaging a data structure that looks like this: { "VoteMapResults": [ { "Place": 0, "Votes": <number of votes>, "MapName": "<map friendly name>" } ] } Just an idea!
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Like k1lly0u's Clans plugin but with a lovely UI. Very easy to use and a great addition for user experience on our PvE server. Besides that, Mevent has been great. Across all his their many plugins, they have personally taken the time to respond to questions and suggestions quickly and courteously. From personal modding experience I know that it can be quite daunting maintaining as many plugins as Mevent does, and I respect all the more the effort they put into interacting with users, evaluating and incorporating suggestions, and just generally being helpful. Thanks for this beautiful Clans UI!
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- 655 comments
-
- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Hi! First let me say I truly love this mod. This mod has given our community players a long-term goal to pursue across multiple wipes in the form of XPerience levels that are kept on wipe, and the perks from the stats and skills are rewarding enough without breaking the game. Really, thank you for this wonderful plugin and for allowing people to use it for free. I have a few constructive pieces of feedback I'd like to share that can hopefully improve things for users. 1) In \lang\en\XPerience.json, please consider changing the value of key "nextlevel" to something like "Cost to Increase". This better communicates what the corresponding UI element actually means. 2) Again in \lang\en\XPerience.json, the key "maxlevel" is used in UI controls that don't actually mean "max level". In particular, this key is used in the Profile panel (/xphelp) under Skills -> Points and Stats -> Points, where it actually means "Cost to Reach Max Level". Because this key is also used in correct places (Skills -> Level and Stats -> Level), I can't just change the value myself in my own copy. The key used in the Level and Points subsections of Stats and Points should be different, as these UI elements don't mean the same thing. 3) This mod is so incredibly rich in features. It's truly awesome. I love it. That said, it was quite a ride for me trying to figure out what some of the config options in the config json actually mean. Documentation of config option keys would be AMAZING. I'd be happy to contribute if you can support me with keys I don't use. Thank you!
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One thing missing from Shop that would be quite useful is the ability to limit total number of buys and sells each player can do for each item. For example, when using a Command to grant a Vehicle Licence, I would like to limit buys to just 1, since buying more than one is not at all useful to the player.
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- 655 comments
-
- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Neat idea and cool to see compatibility with Simple PvE! This is a PvP event right? Is there anything at the top of the hill that players earn win progress defending? Also wondering, does this plugin have to be active from map gen time to generate the island on the map, or can it slap an island down on a already-running wipe cycle?
- 12 comments
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- #koth
- #king of the hill
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(and 6 more)
Tagged with: