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Trenyc

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Everything posted by Trenyc

  1. Trenyc

    Sell Command

    Awesome, thank you!
  2. Trenyc

    Sell Command

    Hi! I have a request. I use Shop alongside Vehicle Licence to sell vehicle licences for RP. This only works using a command. However, I would like to allow my players to sell back certain licences once they are able to acquire direct upgrade licences. I would need a separate Sell Command to be able to do this--meaning a command that is triggered when the player sells the Shop Item. This isn't like a huge deal because allowing them to sell it would only allow them to get a small fraction of their RP back. I just think it is a nice to have, as it would let players do something kinda useful with the command-based thing they had before but no longer need or want. Thanks!
  3. Trenyc

    XPerience

    Are the books from XPerience for Skills and XP actually combinable like the description says? They don't stack so I'm not sure how that should work.
  4. Trenyc

    Clans

    I bought this separately instead of through the bundle. Thanks for all that hard work on these beautiful UIs!
  5. Trenyc

    Activity rewards not working

    Oh sweet that's awesome, thank you!
  6. Trenyc

    Activity rewards not working

    Thanks, that would be quite nice! We like to let our players idle due to Rust's long connect time, but then they rake in RP by AFKing all day long.
  7. Hi, Thank you for this lovely welcome panel. It's much better than the previous one I'd been using. The look is sharp and stylish. Love it. Just a small bit that maybe could be improved. When importing kits with the wpkits_import command, the WP Kits addon will create duplicate kits. It would be nice if it could act on the fact that the imported kit is a duplicate (which is clearly knows since it tells me that in chat) and not create a duplicate. It would be extra nice if the import could update the existing kit automatically. To clarify, this gets fixed automatically after reloading the plugin. The Kits addon is NOT creating duplicate config entries. What's happening is that the Kits addon at server runtime keeps appending the duplicate kits to the list in memory. It can be fixed with a plugin reload, but no changes get made to the kits. Thanks
  8. Trenyc

    Activity rewards not working

    There is another plugin that tracks playtime similar to Activity, called Playtime Tracker by k1lly0u. That mod lets you configure the data save interval to avoid or mitigate the problem you described above. I'd prefer to use Rust Rewards for the Happy Hour feature, though. Would it be possible to add an Activity Save Interval feature to Rust Rewards? Also regarding Activity rewards, is a player's time AFK counted toward Activity? It would be nice if you could specify whether AFK time should count or not.
  9. When I open the /limits UI and navigate first to a permission level, then to an entity and I then set a limit to that entity, then navigate to a different permission level to check or set the entity there, I find the limit for the second permission has been set to what I just entered for the first permission. This is preventing me from setting separate limits for my different permission levels. Example: 1) Use /limits 2) Click "default" to edit limits for the default permission 3) Pick an entity and enter a limit of 50 4) Click "VIP" to edit the limits for the VIP permission 5) Notice the limit says 50; enter a limit of 100 6) Click "default" to edit the limits for the default permission again 7) Note the limit for default is now 100; set it to 50 8- Click "VIP" again to edit the limits for the VIP permission 9) Notice the limit now says 50
  10. Ok. Does that mean that if set to true for clans, that a single clan will be allowed the sum of the entity limits of each member of the clan? So if default is 50 and VIP is 100, a clan with 2 VIPs and 3 defaults will get 100*2 + 3*50 limit and then all entities owned by all clan members will count toward that limit?
  11. Limit settings being in data presents two inconvenient issues when setting limits across all entities if you don't want to stop the server: 1) You must be in-game, and 2) You must use the built in UI. These limitations make progress slow. For example, to disable all entity limits, I have to uncheck every single box individually. If you want to set a single limit to all entities, you must click each box and enter the number. It's a slog. If configuration were available in config rather than data, one could edit the configuration without running the game, then reload the plugin. Alternatively, "Enable All" and "Disable All" buttons in the UI would be.. erm... very helpful. Thank you for this plugin, it's quite nice for public servers!
  12. Can you please expand on this to more clearly explain what it means? Permissions are given to players, not clans or teams, so how is the limit for a clan or team calculated?
  13. Trenyc

    Activity rewards not working

    Ah ok, I apologize, we are putting up a new server and have been setting up shop configs the last few days. Point values have been jumping all over the place so I hadn't noticed if I'd actually been receiving the points. We're definitely not getting chat notifications, though, which I'm sure would lead to players questioning us about having received the points heh. Thank you for looking into it. I'll look forward to that update!
  14. Trenyc

    Activity rewards not working

    Hi! I am using RustRewards v3.1.4 and am having a problem getting Activity Rewards to work. I have $.Settings.Rewards.ActivityReward_Seconds set to 900 and ActivityRewardAmount set to 5.0. The activity rewards permission is also granted to the default group. My understanding is that this configuration should give 5 units of the configured currency every 15 minutes of playtime. Is this correct? None of my players are receiving the Activity rewards. Am I misunderstanding something, or is this not working? Thanks!
  15. Sweet thank you!
  16. Hello! Just wanted to report a small bug I found in 1.2.26. After creating a custom item in my shop ("Recycler"), then trying to search it via the Search box, I found "recycler" does not match but "Recycler" does. However a search term of "rifle" will return all built-in items with the word Rifle in the name. It seems custom recipe matching is case sensitive while built-in matching is not.
  17. Alright awesome, thank you!
  18. Hi! I am loving this mod so far and especially the support for Item Cost Calculator it brings. The ability to sell lots of goods for less than one currency unit per sale unit is fantastic. Thank you for making this! I have one piece of feedback I'd like to share and additionally a feature request. Feedback At first I was not able to figure out how to use Item Cost Calculator with Shop. I had flip through the Support forum to find my answer. It would be lovely if the product page could document "shop.fill.icc` and the UI Calculate button (as well as its dependency on ICC) so people don't have to hunt for that info and fall back on investigative work to connect the dots. Feature Request Item Cost Calculator has a config field called "GUIShop - Recovery rate (Sell / Buy)" which, for GUIShop output, lets ICC calculate Sell costs as a fraction of Buy costs. This is a lovely lovely feature and I would love if I could use this with Shop on my server. Thank you! I appreciate what you do for this community!
  19. Trenyc

    Discord Link

    Hi, wondering, does this plugin expose hooks that other plugins can use? Are there any known plugins that use this one?
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