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Brad Copp

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Everything posted by Brad Copp

  1. Sadly I cannot see a way of modifying that, it's not exposed anywhere in the code. Will double check. An alternative would be drawing a box over it to cover it up, but it might look funky. Will have look, no guarantees :]
  2. Version 1.0.2

    845 downloads

    Simply returns all safezone recyclers back to normal - setting them to the same efficiency settings as radtown recyclers and washing off the ugly yellow color. This process will happen automatically on load, and whenever a recycler is manually spawned in a safezone. Optional commands to force safe/not safe anytime. Permissions: unsaferecycler.use - required to run commands, if necessary Commands: unsaferecycler - not required on plugin load, but if for any reason a recycler spawns with safezone settings or you use the saferecyclers command, can use this to force them back to unsafe. saferecycler - in case you want to make all the recyclers safezone recyclers again,
    Free
  3. I'll have to confirm this , something reported to me but haven't had a chance to test out fully
  4. Attachments disappear from guns when moved via conveyor. Not sure if vanilla behavior or due to this
  5. Can someone give me a TL;DR on how this works in terms of player to player trades? Essentially looking for something that will allow players to list an items on a market, to trade for other items. Needs to support custom skins/displayname in both directions. This seems to have a lot of functionality, but player to player ebay type market is the only one i really care about.
    Config was super comfortable to do. The GUI system is 10/10, all nicely organised and makes sense. I was even able to mod quarries including the static quarry which we make craftable. Players are going to love the balanced output. Just had a little problem with stacks multiplying due to stacksize controller, but figured it out. Had to reinstall it, set stacksize to vanilla and only then delete it and increase stacksize with this plugin. 10/10 +
  6. Well shit i was right. Though i can't say i'm looking forward to spending the whole night configuring hahah. Much love.
  7. Brad Copp

    My Attack Heli

    Does it? :0 For me it just says i already have a minicopter, use /nomini to destroy it Always need to use /gmini to fetch it
  8. How does this work when a player is top in multiple categories? I only want to display one title, how is it decided or how can the player choose which of their titles to display?
    Cool and scaleable, thanks for sharing
  9. Thank you
  10. Will probably break or spawn both vanilla and mod NPCs. We will see on the day.
  11. Brad Copp

    Item Perks

    This looks almost perfect for me, but wondering how this whitelist/blacklist works? Blacklist or whitelist items to each perk, so they will be exclusively excluded or included (based on the list you choose). There are so many shortnames/items in rust, if i want certain "perk" to work only with weapons, i have to add shortname of every weapon? It sounds like a lot of work, a very long config and editing whenever Rust add new item? Same if i want certain perk to work only with clothes, or with tool. Am i right or is it easier than this? Or maybe its already defined in the default config ?
  12. Seem to have a small problem importing this. All the loot boxes are floating in the air high above the rigs
  13. I don't know what i've done wrong. Its not just this custom prefab affected The security door/card reader and other IO stuff not spawning in.
  14. This is good, but give the option to NOT spawn in water. Otherwise looks like a good plugin to have , and nice to customize spawns/chests Also i see in pictures that a box appears on the map, does it show only for the player opening the map, or shows for everyone?
  15. Brad Copp

    Skip Night

    Is it possible to move the interface? Want to get this but the position will interfere with another plugin UI (Extra Events). I would like to have the vote UI on the left side, maybe above Team. Image to show possible problem and where i would prefer the UI

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