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Brad Copp

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Everything posted by Brad Copp

  1. Changed Status from Pending to Closed
  2. Thank you for confirming! Wish you a great day
  3. Brad Copp

    Helpp

    Hello Art10m At the moment it is not possible to modify the real item description. This plugin can only add an additional description (in the green stripe) for your custom item. As soon as the game developers make changes and permit modifying the real description, the plugin will be updated.
  4. Thanks, i hope that is it. It was a very big problem for first week of wipe :]
  5. Deepsea opening/closing is vanilla. It's possible you missed the many, many days of investigation of performance problem this wipe in the KPC channel if you are a RustCar customer: https://discord.com/channels/1229482614918877184/1284905549795954790/1549109715705794622 "turn off the feature in RustCar.json - IgnoreTrainTrack setting to false" or install v1.25.1 - then restart server
    Great plugin, thanks
  6. Brad Copp

    Error since Sept FW

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  7. Brad Copp

    Error since Sept FW

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  8. Brad Copp

    Error since Sept FW

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  9. Brad Copp

    Error since Sept FW

    Changed Status from Pending to Work in Progress
  10. Brad Copp

    Error since Sept FW

    Changed Status from Pending to Work in Progress
  11. Brad Copp

    Error since Sept FW

    Changed Status from Pending to Work in Progress
  12. Brad Copp

    Compile Error

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.1
  13. Brad Copp

    Compile Error

    On it.
  14. Brad Copp

    Wipe Patch

    Hey @Reboot This one will need a patch for this wipe if you're still around
  15. Version 1.1.0

    79 downloads

    A simple plugin to manually add entities you want targetable by the Homing Missile Launcher. The most basic use case is targeting Bradley APC or other vehicle using the homing missile launcher as shown in example config: { "Target Prefabs": [ { "Path": "assets/content/vehicles/boats/tugboat/tugboat.prefab", "Is Directory": false }, { "Path": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "Is Directory": false }, { "Path": "assets/prefabs/npc/m2bradley/bradleyapc.prefab", "Is Directory": false } ] } The "IsDirectory" bool can be used if you wish to cover all entities under a certain path, for example all vehicle modules individually targetable: { "Target Prefabs": [ { "Path": "assets/content/vehicles/modularcar/module_entities/", "Is Directory": true } ] } No perms, plug and play with some sample entities included in the default config.
    Free
  16. Brad Copp

    Loot Manager

    There is a command to returns the configs to more or less how they were before. But do i remember that command? I'll post it later if adem doesnt find it first
  17. Yes, the result is exactly as you say - as a held item, it does not get skinned. I think it's a limitation, but 0xF would be the better person to ask this question. CIM only handles registration of the items and a visual interface for Custom Item Definitions.
    Good shit, does what it says on the tin and video instructions provided, took 30 seconds to install Thanks
  18. Feature Request - optionally open workbench with command instead of direct interaction
  19. To open the bench with commands? I will look at it for the next version, thanks.
  20. Changed Status from Pending to Work in Progress
  21. Will look into that

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