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Brad Copp

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Everything posted by Brad Copp

    Great plugin, thanks
  1. Brad Copp

    Error since Sept FW

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  2. Brad Copp

    Error since Sept FW

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  3. Brad Copp

    Error since Sept FW

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  4. Brad Copp

    Error since Sept FW

    Changed Status from Pending to Work in Progress
  5. Brad Copp

    Error since Sept FW

    Changed Status from Pending to Work in Progress
  6. Brad Copp

    Error since Sept FW

    Changed Status from Pending to Work in Progress
  7. Brad Copp

    Compile Error

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.1
  8. Brad Copp

    Compile Error

    On it.
  9. Brad Copp

    Wipe Patch

    Hey @Reboot This one will need a patch for this wipe if you're still around
  10. Version 1.1.0

    40 downloads

    A simple plugin to manually add entities you want targetable by the Homing Missile Launcher. The most basic use case is targeting Bradley APC or other vehicle using the homing missile launcher as shown in example config: { "Target Prefabs": [ { "Path": "assets/content/vehicles/boats/tugboat/tugboat.prefab", "Is Directory": false }, { "Path": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "Is Directory": false }, { "Path": "assets/prefabs/npc/m2bradley/bradleyapc.prefab", "Is Directory": false } ] } The "IsDirectory" bool can be used if you wish to cover all entities under a certain path, for example all vehicle modules individually targetable: { "Target Prefabs": [ { "Path": "assets/content/vehicles/modularcar/module_entities/", "Is Directory": true } ] } No perms, plug and play with some sample entities included in the default config.
    Free
  11. Brad Copp

    Loot Manager

    There is a command to returns the configs to more or less how they were before. But do i remember that command? I'll post it later if adem doesnt find it first
  12. Yes, the result is exactly as you say - as a held item, it does not get skinned. I think it's a limitation, but 0xF would be the better person to ask this question. CIM only handles registration of the items and a visual interface for Custom Item Definitions.
    Good shit, does what it says on the tin and video instructions provided, took 30 seconds to install Thanks
  13. Feature Request - optionally open workbench with command instead of direct interaction
  14. To open the bench with commands? I will look at it for the next version, thanks.
  15. Changed Status from Pending to Work in Progress
  16. Will look into that
  17. Bro was using vanilla spraycan for this
  18. Hey scalbox, someone just reported this If you reskin boxes ( i think component dlc specifically) with spray can, the stack breaks. I think because the prefab itself is different. Not sure if fixable without maybe blocking the action 20.07.2026_17.34.33_REC.mp4
  19. Changed Status from Pending to Work in Progress
  20. Hi, not currently available, but will look into it and include in an update if possible

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