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Everything posted by Brad Copp
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- 46 comments
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- #optimize
- #optimization
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.1
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Hey @Reboot This one will need a patch for this wipe if you're still around
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Version 1.1.0
40 downloads
A simple plugin to manually add entities you want targetable by the Homing Missile Launcher. The most basic use case is targeting Bradley APC or other vehicle using the homing missile launcher as shown in example config: { "Target Prefabs": [ { "Path": "assets/content/vehicles/boats/tugboat/tugboat.prefab", "Is Directory": false }, { "Path": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "Is Directory": false }, { "Path": "assets/prefabs/npc/m2bradley/bradleyapc.prefab", "Is Directory": false } ] } The "IsDirectory" bool can be used if you wish to cover all entities under a certain path, for example all vehicle modules individually targetable: { "Target Prefabs": [ { "Path": "assets/content/vehicles/modularcar/module_entities/", "Is Directory": true } ] } No perms, plug and play with some sample entities included in the default config.Free -
- 82 comments
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- 1
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- #loot
- #lootmanager
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(and 2 more)
Tagged with:
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Yes, the result is exactly as you say - as a held item, it does not get skinned. I think it's a limitation, but 0xF would be the better person to ask this question. CIM only handles registration of the items and a visual interface for Custom Item Definitions.
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Feature Request - optionally open workbench with command instead of direct interaction
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- 16 comments
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Changed Status from Pending to Work in Progress
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Will look into that
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Bro was using vanilla spraycan for this
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Hey scalbox, someone just reported this If you reskin boxes ( i think component dlc specifically) with spray can, the stack breaks. I think because the prefab itself is different. Not sure if fixable without maybe blocking the action 20.07.2026_17.34.33_REC.mp4
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- 2 comments
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- 1
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- #potato
- #potato shop
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Changed Status from Pending to Work in Progress
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Hi, not currently available, but will look into it and include in an update if possible