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Flammable

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Everything posted by Flammable

    Simple and useful! This will save you a lot of time adding vanilla teas to the DrugMixing.
  1. You missed the 2nd group of radteas on purpose or by mistake? I added them by myself anyways but letting you know. (not sure if the rad resistance or rad removal teas were missing) Also noticed that lowgrade is missing probably due to vanilla recipe being hard to implement in DrugMixing (1 cloth + 3 fat = 4 lgf) explosives recipe is also missing
  2. 1 tuna can + couple of weed = canned weed incase you want something like this here I share my canned weed png
    David again did a great plugin for the Rust community. This idea was flying around this forum from about an year and he managed to do something great with it. Quality is 11/10 in terms of background logic/features and of course visuals. I love the clean UI and how it's blending perfect with the vanilla one. This plugin might looks like basic for a lot of you (create custom items) but all effects when on item consume is done makes every item feels realistic and unique. Also dirty system (overdose) is great addon to the whole drugs plugin idea. This plugin have huge potential and depends only on your imagination and configuration style. Worth the price for sure. I am using it for my PvP x2 server and recommend it 100%. I hope we can see more cool features and updates in future.
  3. Btw one small question: I am sure InstantMixingTable from uMod will no longer works while using DrugMixing. Anyone tested this? At the same time InstantMix TAble is not needed because can set craft time in drugmixing config file anyways.
  4. Thanks bro! I was planning to do same but currently busy. I hope your configuration get approved and help for all of us. I think David can add 2 tabs like CraftMenu have 6... so you can for example have -> Custom Recipes Tab / Teas Tab / LGF, GP Tab and yeah for sure the global tab with everything listed.
  5. Good Job, David! I am lazy and busy to update to the latest version replacing the vanilla mixing table (because have to add all vanilla teas) but will do this soon and hope my players will like this update even more....
  6. How this plugin works? I am currently using old modified version of BetterChatFilter for my server because detect full string word combos. In my language 2 single-used words are fine but combined together creates bad word. So is this plugin able to detect for example "word1 word2" instead of "word1" and "word2"? Example - detect exactly what's added in config - "Hello, World!". Also can I set specific reason for the auto mute? And most important is there censorship mode? I do not see anything about this in the config. Want to display the message and have only blacklisted word replaced by CENSORED or ****** or whatever else but display the message while warning counts will be added like normal and issue auto mutes again.
  7. You can hide this way X days ago text and last played/added... Also works with /n and will push down the text (optionally hide) "- 5/50 - 50ms" line...
  8. Not sure if Facepunch will like this... LoL I was testing shit on my localhost when one symbol erases all text until previewed...
  9. Yes, I am not sure why Facepunch do this but OK. I remember how typing in color was a thing in legacy for everyone... In new Rust they broke everything... No Emoji Supports even the basic Unicode ones like [STAR] emoji and etc but they was a thing just FP removed them. Player Rich Names used on steam long time ago again removed, chat big messages or other rich text again removed and much more... Just Nothing good...
  10. In the past we used to discuss this in Lone discord and he said Facepunch asked him to remove it because of both factors "Official word" and "Rich text" so that's why asked at first about this plugin and started the whole discussion here. Rich text should still work then unless it's fixed now from Facepunch like they made for good or bad and "fixed" rich text for in-game item names, and other stuff using this cool feature over the years : (
  11. Uh then how we can explain this? I can't find the image I am referring to but will try one more time...
  12. So... Thanks, @Death Probably the scenario I heard about before was because server used Official word in the map name and this is not allowed if we read server guidelines. Thanks for confirming that the plugin (like idea) is not against the ToS, I will buy it and put it into great use actually. I will test myself colors if actually <color> tag still works inside map name and if there is problem I hope FP will warn me politely and let me know that's not OK, I will not say opposite and will just remove the color. Btw I do not see problem if have colored map name. I wish in the future we can use <color> for server name and do cool and unique name customization in the server browser.
  13. Bannable? Long time ago heard there's problem with this just not sure why? It's not because you change map name, of course everyone can do upload procedural via custom url and do the same... Just remember one serer got asked to remove this because either had <color>TEXT<color> or word official. Do you know if color code can be issue... I will be hapy to make it colored if not problem.
  14. I guess nope : (
  15. Flammable

    Tahuata

    My players do not like same map 2 wipes so I will just waste money if buy it for now while my pop is 5 😄 BUT THIS IS AMAZING PROJECT! Great JOB! Map have great Hawaii/Tropical feel : )
  16. I do not care what's happening visually at all but wonder about the following thing. While played in vanilla official yesterday noticed how advent calendar looks after 25th. There are X on all dates. Wonder if this is gonna be same and stay until next Xmas or via this plugin will at least show 16-25 without X during the month till 26th then last week or so full X then again reset visually without X on 1st?
  17. Thanks! How this gonna work now? I set 10 rewards (for each of the days from 0 to 9) and enable full month. Then what players will get each day? From 0 to 9th reward then again back from 0 to 9th reward then again from 0 to 9th? I am fine with 10 rewards just wan to know what to expect when last one is claimed... Just reset? Also is there any chance to start the month with the wipe or start from the beginning each wipe (aka reset player data on map wipe) or that's something hard and weird to be implemented? Just FP wipe 1st Thursday which is not exact date...
  18. Thanks, and do not worry... It's Christmas and for sure you have to spend more time with family, friends or do whatever else, not writing plugins... Just after the holidays if you have time and can modify the calendar at least to reset back at the beginning of day 1 would be great. I run for example bi-weekly wipe schedule server and the vanilla prizes for 10 days fit perfectly in my case (no need to have extra days and complex stuff) or if you write it to be full month I will not auto wipe the days data with map wipes and let players collect rewards whole month. I am just worried in overall because smell how Facepunch added this for the Xmas update planned to be from 16th to 25th and won't work at all anymore without plugin to modify the behavior of the calendar...
  19. What gonna happen after tomorrow? Is there any way to reset timer or what? There's no reward for 26th... I do not want to have 100000 rewards for 10000 days... Facepunch decided to do 10 days advent calendar item and whole background logistics how this works are great. Just want to start from day 0 or wipe the data somehow and let players get rewards every wipe with this item.
  20. Flammable

    XBarrelEvent

    It's not frozen but can this cause performance issues? Then it's not a harmless hook..
  21. Flammable

    XBarrelEvent

    btw (00:40:59) | Calling 'OnEntityKill' on 'XBarrelEvent v1.0.101' took 1115ms (00:41:08) | Calling 'OnEntityKill' on 'XBarrelEvent v1.0.101' took average 1115ms what about this?
  22. Great I just want to be usable after xmas but to have same rewards like now without X and Y and bla bla to pick random... If can be toggable from config about random rewards will be ok... Also yep skinned items can be good, this will support custom items based on skinID
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