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Oldbtchsgaming

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Everything posted by Oldbtchsgaming

  1. how do i set spawn points it doesn't ask or say anything just always says blocked go find ..well where?
  2. I purchased the This and am unable to download https://www.myvector.xyz/index.php?resources/talkingnpcvehicles-addon-for-talkingnpc-plugin.115/- says I do not have permission but I'm signed in?
  3. Now NPCspwn loads just have errors and no NC at some events.I have already reached out to those developers but the errors are for NPCspawns
  4. same here NPC wont load
  5. you cannot raid or kill someone or their base UNLESS they are in PVP as well -so you both I guess, would be able to do that theoretically.I haven't been using long and I run it on my small server as a test
  6. I fixed it ty for your response!
  7. SO I H ave War Mode on and works great but put in raidable bases but will not let me enter ..any ideas?
  8. SO I H ave War Mode on and works great but put in raidable bases but will not let me enter ..any ideas?
  9. Oldbtchsgaming

    AutoRestart

    Ok its working thank you for responding:)
  10. Oldbtchsgaming

    AutoRestart

    just in chat' unknown command'
  11. Oldbtchsgaming

    AutoRestart

    just in chat- 'unknown command"
  12. Oldbtchsgaming

    AutoRestart

    Hello, I updated but was unable to pull up UI with /crestart.
    I recently discovered this incredible plugin that has added a new dimension to my server. The plugin is designed to create an eerie and apocalyptic atmosphere, which is perfect for the Halloween season. It's called the Spooky Sky plugin, and it runs seamlessly, giving my dark ages Halloween map or not, the spooky vibe it was missing. It's the perfect addition for October and adds a really cool touch for purge times in PvE servers. I highly recommend this plugin for anyone looking to enhance their server's atmosphere!! Great work!! I cannot wait for your next creation
  13. I had it set to Buy only RaidableBases.json
  14. [RaidableBases] oxide/data/RaidableBases/Profiles/Nightmare.json Newtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'Oxide.Plugins.RaidableBases+BuildingOptions' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List<T> that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path '', line 1, position 1. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract) [0x00058] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.Object existingValue, System.String id) [0x00012] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0007f] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x00021] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Plugins.RaidableBases+<LoadProfiles>d__461.MoveNext () [0x00107] in <78bc4eb595b5466a88fc4d29333676b7>:0
  15. should i remove the json and reload the new cs.? would mean I have to reset it tho?
  16. Any idea why my Hard raid bases have no loot after the new update?
    I've absolutely loved using this specific plugin in my gaming sessions. It has injected a whole new level of excitement into both player versus player (PVP) and player versus environment (PVE) servers. The unexpected twists it adds genuinely captivate the players, ensuring that they stay engaged and intrigued by the gameplay at all times. I had previously used a different plugin that failed to impress me, but this one has surpassed my expectations and has become an invaluable addition to my gaming experience. Thank you for creating this – fantastic work! I am eagerly looking forward to more!
  17. Any idea why my logs are showing this? I looked into it, and all I can find is that it has to do with the recycler.i updated but still sam log spam- ServerMgr:Update() Server Exception: Building Manager NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <488d77cf814a4346a21ace8c906d6daa>:0 at BaseEntity.GetNearestBuildingPrivledge () [0x00000] in <488d77cf814a4346a21ace8c906d6daa>:0 at BaseEntity.GetBuildingPrivilege () [0x00000] in <488d77cf814a4346a21ace8c906d6daa>:0 at DecayEntity.GetBuildingPrivilege () [0x00011] in <488d77cf814a4346a21ace8c906d6daa>:0 at DecayEntity.DecayTick () [0x0008b] in <488d77cf814a4346a21ace8c906d6daa>:0 at ServerBuildingManager.Cycle () [0x00157] in <488d77cf814a4346a21ace8c906d6daa>:0 at ServerMgr.Update () [0x00119] in <488d77cf814a4346a21ace8c906d6daa>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
  18. ?i updated and now i have gingerbread houses? is that strange?
  19. hey the spawed cars have too much fuel how do I change that?
  20. so like copy/paste base would save like base69 and use copy /paste is it like that?

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