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IIIaKa

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Everything posted by IIIaKa

  1. @Nick Las I'm particularly confused by your statement about hooks, as my plugin does not use 'heavy' hooks. The source of this information is also unclear. Please provide more details. Thank you again!
  2. Changed Status from Pending to Work in Progress
  3. @Nick Las Hello! As I have already mentioned, you are free to choose. I wouldn't say I'm just interested, it's my goal to make the plugin as efficient as possible, but it would be great if you could provide at least screenshots of the CPU and RAM usage showing 'Significant performance' with AdvancedStatus installed and without it. This would help me understand the cause. Thank you! P.S. And yes, on each plugin's page, there is a Bundle, purchasing which gives you AdvancedStatus for free. Please read the pinned message at the top carefully
  4. IIIaKa

    Pvp

    Привет, на данный момент пвп нет.
  5. IIIaKa

    Pvp

    Changed Status from Pending to Not a Bug
    An extremely cool plugin and truly one of a kind! Not difficult to install and configure. A must-have for new servers with low online presence, as it adds additional goals for spending your sulfur and helps keep players engaged on the server. The features are well thought out and significantly enhance the gameplay experience. @nivex is a great person who is always ready to collaborate. His dedication and willingness to help really stand out. He is always open to feedback and continuously improves his plugins based on user input. His support is top-notch, making the whole experience even better. Highly recommended!
  6. If the issue persists, feel free to report it in this thread.
  7. Changed Status from Can't Reproduce to Not a Bug
  8. Hello, I'm glad to hear that the issue was resolved.
  9. IIIaKa

    API

    @Razor Hello! If possible, it would be great to have OnRandomRaidCupboardAuthorized, OnRandomRaidCupboardDeauthorized and OnRandomRaidCupboardCleared hooks. The names are not crucial, so feel free to change them as you see fit.
    A wonderful plugin that is a must-have for any PvE server! This plugin adds action to the routine of PvE servers! Especially @Razor, a very pleasant and dedicated person!
  10. If the issue persists, feel free to report it in this thread.
  11. Changed Status from Work in Progress to Not a Bug
  12. @Wins We discussed this with @Mercury, and he promised to add a skinID to his turrets to mark them as modified, which will allow my plugin to ignore them. He mentioned that the update will be released after the global wipe in August. Thanks to @Mercury for the cooperation, he is a very pleasant person
  13. Changed Status from Pending to Work in Progress
  14. Since my plugin is designed for PvE, and to avoid trap creation and griefing, I prevent regular turrets(skinID = 0) from attacking players. It's usually standard practice to assign a skinID to modified entities to indicate to other plugins that the entity has been modified by a plugin. It seems these turrets have skinID = 0, so my plugin thinks a regular player placed this turret. I have contacted @Mercury and asked him to assign any other skinID. Let's see what he says.
  15. As I can see in the screenshots, do these drones have auto-turrets?
  16. You can also ask why he marked them as non-NPCs, which causes them not to take damage when server.pve is true.
  17. @Wins Hello! What exactly isn't working?
  18. @Wins Hi, we've conducted tests and found that k1lly0u has set the IsNpc flag to false for his zombie npcs. As a result, even without my plugin and with server.pve true, his zombies do not take damage. This way he marked his NPCs as non-NPCs(which is super illogical), which makes the server think they are regular players, and thus, no damage is applied. I've tried reaching out to k1lly0u on both uMod and Chaos, but he has been ignoring me for over three months now. The only solution seems to be changing line 1647 in ZombieHorde.cs from private bool _isNpc = false; to true, then the damage will be applied.
  19. @steampunkvalley Hello! As far as I understand, you are saying that after registering the maximum number of vehicles, if at least one is destroyed, you cannot register a new one? I checked on my end, everything works fine. I destroyed vehicles both with C4 and through ent.kill, and I was still able to register a new vehicle in place of the destroyed one. I will update it to reflect the correct information.
  20. Changed Status from Pending to Can't Reproduce
  21. By @steampunkvalley
  22. If the issue persists, feel free to report it in this thread.
  23. Changed Status from Work in Progress to Closed Changed Fixed In to 0.1.8
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