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Snaplatack

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Everything posted by Snaplatack

  1. Hello. I had Funicular working previously and now since the update, it is not working. (Yes I have had rust edit installed the whole time, before I wiped the server twice) I would guess its Rust Edit extension but I figured I would post here to see if anyone else gets the error as well. The carts are not working but the lights turn on at the lifts as well. no garage doors spawn for the lifts either. Failed to call hook 'OnInputUpdate' on plugin 'Funicular v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Funicular.SpawnFunicular (System.Int32 roadNumber, System.Boolean moveUp) [0x0004e] in <7a6586d339e04c13baefb953fdadd165>:0 at Oxide.Plugins.Funicular.OnInputUpdate (IOEntity entity, System.Int32 inputAmount, System.Int32 slot) [0x0007e] in <7a6586d339e04c13baefb953fdadd165>:0 at Oxide.Plugins.Funicular.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e0] in <7a6586d339e04c13baefb953fdadd165>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <122610edeac6402c8915b76845a2714f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  2. So the map markers are not gettting deleted when A player has a zone open and they disconnected with the zone still open.
  3. im an idiot lol shouldve just thought of that. saw in the code that it runs /skins in chat for the button lol.
  4. Any way to add a perm for skins? That feels like a VIP type of permission. Can just be added on another update
  5. Maybe even just a permission for each addon. Could give VIPs some more perks than others
  6. Snaplatack

    /jet error

    ah yeah. I have all items despawn. didnt think of that. thanks
  7. Snaplatack

    /jet error

    { "Version": "1.1.7", "Prefix of chat messages": "[JetPack]", "Permission to use": "jetpack.use", "Permission to use a Jetpack without a Jetpack item in the inventory (chat command - /jet)": "jetpack.command", "Permission to give to yourself": "jetpack.giveself", "Permission to turn off fuel": "jetpack.fuel", "Activate the jetpack when moving an item into a clothing container?": false, "Maximum flight altitude": 1000.0, "Allow the use of weapons on the jetpack?": true, "Take off a jetpack in the water?": true, "Allow to take off the jetpack in the air": false, "Third-person view": false, "Turn on the sound?": true, "Use quiet sound": false, "Enable collision damage": true, "Collision Damage Multiplier": 5.0, "Collision acceleration threshold": 2.5, "The SamSite will attack the jetpack": true, "The SamSite on the monuments will attack the jetpack": false, "Increased missile speed and SamSite attack radius by jetpack": true, "Allow loot supply drop when using a jetpack": false, "List of commands that are prohibited while using the jetpack": [ "home" ], "Control": { "Air resistance": 0.7, "Thrust": 20.0, "Pitch": 1.5, "Roll": 1.5, "Yaw": 1.5, "Control assistance": true }, "Fuel": { "Use fuel": true, "Fuel period": 1.0, "Fuel consumption": 1, "Item": "lowgradefuel" }, "Item": { "Shortname": "burlap.gloves.new", "Skin": 2632956407, "Name": "Jetpack" }, "Enable spawn in crates": false, "Spawn setting": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Chance": 5.0 } ], "Notification Settings": { "Use Chat Notifications? [true/false]": true }, "Supported Plugins": { "ZoneManager setting": { "Do you use the ZoneManager? [true/false]": false, "List of zone flags that block spawn": [ "eject", "pvegod" ], "List of zone IDs that block spawn": [ "Example" ] } } }
  8. That didn't answer my question. Can you spawn things like bushes, trees, rocks etc. I'm setting up a build server and people would like to decorate their builds with trees and what not
  9. Does this allow like trees and pres and normal F1 spawn commands?
  10. Where do I remove this at? Tried looking in the code and couldn't find it anywhere.
  11. More Suggesstions # When player is added to team - Ability to auto auth invited player on tc to be allowed to build # Normal Options in config (Maybe a Zone Flags feature like Zone Manager) - When GTFO mode is enabled, Allow zone owner/team members to leave zone but not allow other players that dont own the zone to enter zone that has GTFO enabled - ability to not allow building outside zone whatsoever, including above and outside zone
  12. Snaplatack

    IsAdmin Hook

    Hello. So I was simulating being a player (Removing myself from Oxide admin group and removeowner ID rust command. With doing so I found I could still see all the F1 server tab setting including peoples IPs. I changed the hook for granting players to be the IsDeveloper hook so a player cant see any of the F1 Server Tab info. I wanted to share this with you can see if you can recreate it as well.
  13. Also get this error sometimes if I time out of the server and try to rejoin. It then give me a "Disconnect: Invalid Packet: Client Ready" Error when I try to rejoin the server Failed to call hook 'OnPlayerDisconnected' on plugin 'BuildPlaces v0.1.0' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <2161c9885dd04ff291b79db9349c4b9b>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.BuildPlaces.OnPlayerDisconnected (BasePlayer player, System.String reason) [0x00000] in <45c8a6f30b874049bbab91d07de3454e>:0 at Oxide.Plugins.BuildPlaces.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00292] in <45c8a6f30b874049bbab91d07de3454e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
  14. I changed the radius to devide by 200 and it almost worked. if (mapMarker != null) { mapMarker.alpha = 0.6f; mapMarker.color1 = Color.black; //Changed to black from green mapMarker.color2 = Color.black; //Changed to black from white mapMarker.name = markerID; mapMarker.radius = radius / 200; mapMarker.Spawn(); mapMarker.SendUpdate(); sphereMarker[markerID] = mapMarker; }
  15. yes. I have the zones for defualt players and VIP to be 100 if (mapMarker != null) { mapMarker.alpha = 0.6f; mapMarker.color1 = Color.black; //Changed to black from green mapMarker.color2 = Color.black; //Changed to black from white mapMarker.name = markerID; mapMarker.radius = radius / 100; mapMarker.Spawn(); mapMarker.SendUpdate(); sphereMarker[markerID] = mapMarker; }
  16. So I updated it and The zone shows as this massive when its only set to 100. ALmost looks doubled
  17. No problem. I'm trying to have players break the plugins any way they can to ensure it's less buggy lol
  18. IDK if you want me to make a new ticket but also the god mode, stability, resource hud, auto entity power, and fly buttons dont seem to auto refresh when clicked. it stays the same color it was until you click middle mouse and refresh the menu. little thing,
  19. Little addition. Adding a trashcan icon to the top right to each saved base so its easy to remove for the player
  20. Snaplatack

    /jet error

    okay
  21. its all good. Glitches happen
  22. Yea I had to find someone to make it for me. Idk if hes planning on releasing it publicly. I can ask him.
  23. Snaplatack

    /jet error

    Same error. Could it be because Im wearing a parachute Failed to call hook 'JetChatCommand' on plugin 'JetPack v1.1.7' (NullReferenceException: Object reference not set to an instance of an object.) at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013f] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at Oxide.Plugins.JetPack+BuildManager.SetParent (BaseEntity parrentEntity, BaseEntity childEntity, UnityEngine.Vector3 localPosition, UnityEngine.Vector3 localRotation) [0x00000] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack+BuildManager.CreateChildEntity (BaseEntity parrentEntity, System.String prefabName, UnityEngine.Vector3 localPosition, UnityEngine.Vector3 localRotation, System.UInt64 skinID) [0x00031] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack+JetpackComponent.SpawnChair () [0x0004a] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack+JetpackComponent.BuildJetpack () [0x00000] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack+JetpackComponent.Init (BasePlayer player, Oxide.Plugins.JetPack+MovableDroppedItemContainer movableDroppedContainer) [0x00014] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack+JetpackComponent.CreateJetpack (BasePlayer player) [0x00013] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack+JetpackComponent.TryAttachJetpackToPlayer (BasePlayer player) [0x00008] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack+JetpackComponent.OnPlayerEnterJetCommand (BasePlayer player) [0x0001c] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack.JetChatCommand (BasePlayer player, System.String command, System.String[] arg) [0x0000a] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00628] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
  24. This Image I could create all of these with this bug
  25. Hello. So I have some players that have managed to create multiple zones when they turn off gtfo and fly to another area. They claim with the menu and then fly away form their zone far enough to then use the /claim command to claim another zone. they can keep repeating this over and over. Any way we can check every zone for the player id?
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