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Snaplatack

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Everything posted by Snaplatack

  1. Snaplatack

    Getting OwnerID of raids

    Hello @nivex. I was trying to call the hook OnPlayerEnteredRaidableBase and receive the OwnerId along with the AllowPVP, mode, and player variables. When I add ulong ownerId, the hook fails to call. Here's a sample of what I tried doing. private void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool AllowPVP, ulong ownerID) {}
  2. @IIIaKa any updates for this error?
  3. Snaplatack

    Zone Manager ID

    Did you delete the config before updating? The plugin was rewritten.
  4. I get this error in console constantly.
  5. I do. Thanks though 👍
  6. Snaplatack

    Events Manager

    Ability to add random times to spawn between a minimum time and maximum time for each event. Instead of having a set "Every X hours or X minutes" having min hours to spawn every event and maximum hours to spawn event.
  7. Fixed! Thank you ❤️
  8. Survival isn't a mode in rust. Leaving it in as survival is the same as leaving it empty. The server will ignore it and default to the survival game mode. Also, survival and vanilla from my experience seem to be the same.
  9. Its not intentional in default rust. If it was normal, I wouldnt care. I just dont want unexpected outcomes for players.
  10. The only problem I would have with this is that if players can counter a raid, the owner of the raid can put ladders like that to stop someone from getting into the base.
  11. I do
  12. Idk how though. Is there a debug I could do to see if its RaidableBases?
  13. I can send a vid in discord of whats happening
  14. Did not work. I can still place them.
  15. Hello. So I am looking for a plugin that can replace upkeep in a players base with economics and bank system/other popular money systems. Basically the idea is to have the player not be able to place mats in the TC but they have to deposit in game money (pay rent) to have their base up kept. I am looking for the plugin to base the rate of rent off the amount of entities are in the base. This would be used for RolePlay servers. The money would be paid every 24 hours in real time not in game time. If the player doesn't pay rent, their base starts to decay at default server rate or configurable rate.
  16. Currently out. I will test tonight. Thanks for the quick response 😄
  17. Nope. I can recheck just to make sure I don't have anything.
  18. Weird cause I have nothing else that does this. The only other plugin that has anything with ladders is AntiLadderandTwig. I unloaded it and tried it again and it still does it only in raidable bases
  19. Snaplatack

    Bug when placing ladders

    Hello. I wasn't sure if this has been said before but I can place ladders horizontally only in raidable bases. When I copy paste bases, I cannot place them horizontally and on player bases I cannot place them horizontally.
  20. Snaplatack

    Custom Buttons

    It's on the anchor points. You need to anchor the UIs to the center of the screen then offset from there. That way it will scale out all ways from the center. This is from my experience. Anchor Min: 0.5 , 0 Anchor Max: 0.5, 0
  21. Snaplatack

    Weather

    But would I be able to apply it for x time of day to x time of day without actually changing the time of day? I tried to change setting in ClearNight and it applied the setting to daytime as well. I wouldn't want the same settings for night as I do day. Maybe I'm being dumb but this is possible with your plugin correct?
  22. Snaplatack

    Weather

    I am planning on running https://umod.org/plugins/real-time with this plugin for brighter nights (like evening but all night). Would this be possible with this plugin or would it have conflicting issues? I just don't want players to be stuck in darkness for hours.
  23. Snaplatack

    Fuel Status

    This and maybe adding the MPH or KPH on the right of the status ant the end of the bar.
  24. @Mr01sam
  25. In the config currently. If you have more suggestions for options, he seems to be open for them "PVE": { "CanRaid": false, "CanBeRaided": false, "CanAttack": false, "CanBeAttacked": false, "CanLoot": false, "CanBeLooted": false, "CanTargetPlayersWithTraps": false, "CanBeTargetedByTraps": false
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