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Everything posted by Dr.D.Bug
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Yes it's the newest version1.3.1 This is what i get in the console: [Oxide] 01:56 [Info] Unloaded plugin BotReSpawn v1.3.1 by Steenamaroo [Oxide] 01:56 [Info] [BotReSpawn] Automatically Harmony patched 'ScientistNPC.get_displayName_Patch1' method. (DisplayName) [Oxide] 01:56 [Info] Loaded plugin BotReSpawn v1.3.1 by Steenamaroo
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Hi @Mals, no problem at all. I'll send you my config and the List of Plugins soon. Maybe there will be some conflicts with Everlight and No Decay. . I forgot to mention; in the current constellation with all these plugins the torches won't disappear. But at least I wouldn't keep Everlight as additional plugin just for the torches.
- 106 comments
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- #lighting
- #automation
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- 106 comments
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- #lighting
- #automation
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How can I prevent a base from being created on the edge of an island? The designated zone by the Zone Manager is slightly smaller than the island itself, but the base often appears right on the island's edge. Unfortunately, even when I reduce the zone size, the plugin still uses the entire island area. Is there a parameter I can use to control this, besides the one that prevents building on water? best regards, Dr..D.Bug ~~ still in love with this plugin ~~
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My question was about which specific loot the individual profiles in the ""Spawn Alternate Default Scientist Loot": {" section could contain, if you activate this. I would like to have more knowledge about what our players can earn as yield, or at least get an idea how I can better control the loot to give to my players, even a vague idea of what they "could" expect from a base would be fine.
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Is it possible to add an additional level to the RaidBases, like HELL, or just to rename the current available levels? We had multiple discussions especially on nightmare bases where some players are crying, these are to hard and some say it should be a bit harder. My thouhgts are; what if i could install a level "Hell", where i can say; if you try that level you're completely on your own and have no guarantee that you'll ever be able to do it.
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@nivex: Just for your information - if no one had reported this yet - in version 2.7.6 the scientists running around suddenly have more loot. This now roughly corresponds to the standard scientists loot and they now sometimes drop a weapon too. like I said, just FYI. I'm now going back to version 2.7.4, thanks
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I could swear we had the plugin Rusty Bangers here from Codefling. Is Mike Hawke's plugin Rusty Bangers no longer available?
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- #water treatment
- #custom water treatment
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(and 1 more)
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