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HighOnTek

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Everything posted by HighOnTek

  1. UPDATE: So it would appear whatever happened with yesterdays 2 oxide updates... my config Json file was somehow corrupted and was causing the issue.. Even though I unloaded, removed all DeathMessage files ... when I uploaded again I copied my backup config file with my pre-set selections. When I just did the plugin itself, and manually changed my settings back in config... all is working fine again. So if you see others having same issue, they just have to delete there config json and let oxide re-compile a new one and re-set all config selections again. You can close ticket, thanks for help.
  2. UPDATE: So it would appear whatever happened with yesterdays 2 oxide updates... my config Json file was somehow corrupted and was causing the issue.. Even though I unloaded, removed all DeathMessage files ... when I uploaded again I copied my backup config file with my pre-set selections. When I just did the plugin itself, and manually changed my settings back in config... all is working fine again. So if you see others having same issue, they just have to delete there config json and let oxide re-compile a new one and re-set all config selections again. You can close ticket, thanks for help.
  3. I ran oxide.version and this is my readout, this looks correct and should be the most up to date version. Oxide.Rust Version: 2.0.6002 Are you testing on Windows, or Linux ... I have found in the past sometimes plugins work on Windows, but not Linux or vice verse. The two oxide updates may be the same version, but they are separate instances based on OS of server. My servers are Linux based.
  4. I unloaded Death Message from 2 different servers, both servers run different plugins ... I even tested it on a TEST server with 0 plugins to confirm it just wasn't conflicting with something... still has issues. Fallback handler could not load library /home/rust/server/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x55889e82fd10.so Failed to call hook 'OnServerInitialized' on plugin 'DeathMessage v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeathMessage.OnServerInitialized () [0x00006] in <7a56aaa7ea1542e6911088e56d6849e9>:0 at Oxide.Plugins.DeathMessage.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002ab] in <7a56aaa7ea1542e6911088e56d6849e9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 Loaded plugin DeathMessage v1.0.9 by Damo/beee Unloaded plugin DeathMessage v1.0.9 by Damo/beee Failed to call hook 'OnServerInitialized' on plugin 'DeathMessage v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeathMessage.OnServerInitialized () [0x00006] in <7a56aaa7ea1542e6911088e56d6849e9>:0 at Oxide.Plugins.DeathMessage.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002ab] in <7a56aaa7ea1542e6911088e56d6849e9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 Loaded plugin DeathMessage v1.0.9 by Damo/beee
  5. According to others, Death Notes the free version similar to this is also apparently broken, something to do with the latest update from oxide. I'll re-apply the plugin and see if this resolves, and report back.
  6. Deathmessage appears to have stopped working after today's update... this is what I get in console now as I attempt to reload it. DeathMessage was compiled successfully in 6227ms Unloaded plugin DeathMessage v1.0.9 by Damo/beee Fallback handler could not load library /home/rust/server/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x55889cbb7bc0.so Failed to call hook 'OnServerInitialized' on plugin 'DeathMessage v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DeathMessage.OnServerInitialized () [0x00006] in <772a45334f3140439f864003c4300234>:0 at Oxide.Plugins.DeathMessage.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002ab] in <772a45334f3140439f864003c4300234>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <753b27d02c104b8d8166056be06d5c55>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 Loaded plugin DeathMessage v1.0.9 by Damo/beee
  7. HighOnTek

    Images not appearing

    Open the .cs file replace the image links with the following, and it will work... I simply used the images available already from Rustlabs. new ImageSettings { Name = "wood", Url = "https://rustlabs.com/img/items180/wood.png" }, new ImageSettings { Name = "stones", Url = "https://rustlabs.com/img/items180/stones.png" }, new ImageSettings { Name = "metal.fragments", Url = "https://rustlabs.com/img/items180/metal.fragments.png" }, new ImageSettings { Name = "metal.refined", Url = "https://rustlabs.com/img/items180/metal.refined.png"
  8. Just installed, seems to work good... didn't have any issues with images loading like others have reported so maybe its been resolved? The only thing I could suggest maybe is taking into account users material skins. If user has BRICK skin selected for stone, maybe do all the upgrades to that selected BRICK skin... same would apply for shipping container, adobe etc. if that is even possible. Other than that, well done... real time saver. UPDATE: OK so for my Windows Server images loaded fine, for my Linux server... images failed to load. So appears to be OS related?
  9. DUPLICAT
  10. Absolutely love the map. I notice in console though I am getting this error over and over, even though its working. Any idea what would be causing this? Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648)
  11. Disregard the NPC Death, it looks like it shows monument NPC deaths... but not some random scientist found on side of the road. Most likely intentional I guess. But please consider my suggestion about adding environmental deaths, cold, drowning, falling etc. Keep up the good work.
  12. I disabled reporting for animal kills as seen below, and it also disabled NPC reports, both in-game and in-discord. Not that it matters, I was going to disable NPC anyways. But thought you should know, why separate the two if they're treated as one and the same? Also, I notice deaths by environment deaths like falling & drowning are not reported. Any plans to add these in the future? "⟪ Global Messages settings": { "Enable About Animal": false, "Enable About Entitys": true, "Enable About NPC": true, "Enable Player Deaths": true "⟪ Discord settings": { "Webhook URL": "https://discord.com/api/webhooks/PRIVATESTRING", "Bot Name": "Death Message Bot", "Bot Avatar Link": "https://avatarfiles.alphacoders.com/128/128573.png", "Enable Animal Deaths": false, "Enable Entities Deaths": true, "Enable NPC Deaths": true, "Enable Player Deaths": true
  13. This plugin working? Can't stress enough to the developer(s), responses are needed in order to appease people such as myself... support wise, 2 pending tickets not so much of a concern for me, I may not have the same issues... but when I see discussions where people are reporting errors, and issues and I see no replies or indications anything has been resolved... makes me think it's 1. not working or 2. good luck getting answers if I have problems. So, I'm asking straight out. This work still ... or is it a dead project?
  14. Do you know off hand if this will work with CLANS, I'm thinking about trying out Rust:IO Clans by dcode or Clans by k1lly0u... they don't appear to offer auto authorization so wondering if this will work ?? Thx
    I've had zero issues with this, works as intended... players love it, and was super simple to setup.
    Super simple setup, and configuration is next to none ... Works like a charm. Exactly what I was looking for, thanks!
  15. I'm being told players can't change item skins on tugboats even though they are authed on the tugboat. When they enter /si it tells them they must have building auth. However they can skin items just fine in a base where they've placed a TC. Is this a known issue with the introduction of Tugboats, as there is only an issue reskinning items on the boats?? Thanks
  16. HighOnTek

    KeyNotFoundException ??

    Sending to you now in Discord.
  17. HighOnTek

    KeyNotFoundException ??

    KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.UpdateChecker+<CheckNewVersion>c__Iterator2.MoveNext () [0x00409] in <fe03d2d918974a50b9d486af52c7a8e1>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0 (Filename: <fb001e01371b4adca20013e0ac763896> Line: 0) I'm getting the following message in console for the latest UpdateChecker. I removed the plugin, and the config. I uploaded latest version, loaded it... edited the config to include Discord hook like I have in previous config and loaded the plugin again. Which key is this looking for?
  18. HighOnTek

    Custom Loot not working ...

    Not sure if this is related to yesterdays update or not, but NPC Raiders with its default settings works good. Today I attempted to customize the loot profiles for "easy" as I assume I can have different loot profiles for each level of difficulty? Anyways, I followed your instructions and when I launched a raid, went to check the loot after there was absolutely nothing for loot. Created Loot Profiles /raidme loot add <easyloot> /raidme loot add <easyloot2> Went into the datafile for the two loot profiles, edited the min and max... nothing else. Went into NpcRaiders config added profile names under easy section for; "Npc drop loot config names": ["easyloot", "easyloot2"], Reloaded oxide NpcRaiders Plugin None of the NPC's had loot. What am I missing?
  19. Before I commit to buying this map, plus the additional NPC one that's recommended with this... I would like to TEST / TRY it. So I asked if you knew of any Rust Server that is currently using this map. If so, can I obtain the connection information so I can go and check it out, explore it ... make sure it's going to work for me, before I buy.
  20. I don't suppose you happen to know of, or have a server setup with this map ... I'd like to go and check it out, before committing.
  21. HighOnTek

    Not all kits work?

    Alright so it looks like it doesn't like or use some items, from some kits? The guns appeared to be there, they were naked but had assault rifles which is what I had for the kit. I decided to double check to ensure your plugin wasn't using assault rifles by default so I changed the TEST kit completely to a new outfit, and the smg gun and sure enough the NPC came in with shorts, shirt and smg... so it does work, as long as the item is accepted I guess. The item I was trying to use the first time was --> https://rustlabs.com/item/arctic-suit ... and I'm not sure if other items won't work either. Any reason why this one isn't accepted?
  22. HighOnTek

    Not all kits work?

    Triple checked the spelling, its indeed TEST all capitals... and matches exact spelling in the config as seen above. The console does not show anything beyond "Event Started for xxxxx". It's worth noting I restarted the server as well. Still get naked NPC's and then some with the Ginger attire as specified in the kits. The kits are setup the same, aren't permission based, not hidden, only difference between the two is one is supposed to be equipped with the Artic Suit, and the other with the Ginger. Unless it has an issue with the Arctic suit skin?
  23. HighOnTek

    Not all kits work?

    Triple checked the spelling, its indeed TEST all capitals... and matches exact spelling in the config as seen above. The console does not show anything beyond "Event Started for xxxxx".
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