HighOnTek
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Everything posted by HighOnTek
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- 223 comments
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Participants automatically receive rewards, but the winner of the event has to manually claim it. This is a little inconsistent and causes confusion. May I suggest you make it so rewards are automatically given and remove the manual accept step... I am having to remind players who ask why they didn't get rewards that they needed to manually accept them. If they didn't win they automatically received participation, then when they do win they just assume it's the same and forget to accept them ... people are complacent with chat, so its easy to miss. Also, it would be good motivation I think if global chat at the end of the match, when it announces the winner it also shows what he/she received as a prize(s), and what each participant received for partaking... or at least provide a couple different toggles so people can choose what to display. Great plugin though, players love it.
- 223 comments
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- 110 comments
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This looks cool, but not something I would buy to try in its current state. Allow me to explain, and give suggestion that would appeal to more people, and if these suggestions I made were implemented I would definitely buy and try. Blood is no longer an in-game item that can be found, it was completely phased out of game... unless its being added through modified loot tables, or an admin is randomly dropping it, or making it available via kits etc. this plugin would literally be the only thing requiring blood now, therefor its unlikely someone is going to go through all the work of making blood available again. So could I suggest maybe opening this up to be a little more versatile. Like adding in the ability to use "SCRAP", "Economics", "Reward Points" etc. instead of "blood"? Alternatively, you could use MEAT instead of blood... this might be fun to see players out there hunting more animals just to utilize the imposter ability. So to become a wolf you must hunt and farm enough wolf meat in order to become a wolf, same for bears, pigs, stags etc. the more of that animal you hunt, the more meat you have ... the longer you can sustain imposter. Hope that made sense
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CASHR, really digging your plugin ... its button placement in TC, the ease of use as I really hate chat commands for simple things like this. But my players keep asking for a means to use optional building skins they've purchased. IE. Adobe, brick, brutalist for stone, shipping container for sheet metal etc. I know there are other plugins that could make this work, someone shared one here in an earlier comment but I'm hoping you'll enhance / add this functionality to yours so I'm not having to install more plugins just to get this to work with yours. What's the 411 on this, is this in the works or something your not really interested in adding?
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- 297 comments
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- #protection
- #base
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How does this work exactly? When someone puts scrap into the TC it charges them up front when they enable protection. So if protection is enabled, and online is set to 0% and offline is set to 80% ... how does it know what to charge scrap wise, or does it just actively draw from scrap put into the TC? I currently have 90% set for both online and offline, but am thinking I would like to have 0% online, and 80% offline after next wipe. So I am curious how this works... I could only see this working if the TC had scrap in it, but in order to enable it ... protection seems to take in advance. But I've yet to test, so hoping you can explain a little. Thanks
- 297 comments
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- #protection
- #base
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Amazing map, felt like a different game at times ... the integration with BetterNPC was a nice touch. Makes it a little difficult at times for new players to get started as super aggressive NPC's are all over the place and will chase you down, naked or not. lol But anyone whose played this game 100+ hours shouldn't have any issues, and anyone whose played this game 500+ hours will definitely enjoy the nice change. I would recommend this map for any server running Vanilla to 3x, I have found 5x and up ... its a little too OP loot wise. Excellent work, players love it.
- 55 comments
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- #custom map
- #flouones
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Sure, I can test it for you... I have a test server for trying things before I apply to prod so not an issue. But now I'm a little confused. Last time I tested square and triangle floor pieces they were both same cost. Now triangle significantly lower. lol ... I will do some more testing today. Maybe base pieces are different cost than roof/floor pieces. I was only testing with the big base floor pieces.
- 297 comments
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- #protection
- #base
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That was fast, awesome man... nice to know a dev jumps on these quickly. I appreciate it! Something isn't right still though. Here are my settings and test results. { "Rank": 1, "Online protection percentage (0-100)": 90.0, "Offline protection percentage (0-100)": 90.0, "Hourly cost per authorized player": 10.0, "Hourly cost per floor": 10.0, "Hourly base cost": 50.0, "Cost per damage protected": 0.0, "Max protection time (hours)": null, "Delay for offline protection (seconds)": 5, "Delay after taking damage (seconds)": 10, "Damage resets timer when owner is offline": true, "Allow tugboat protection": true } Cost 70 Scrap 1 Hour - 1xbase, 1x player, 1x square ( 50 + 10 + 10) Cost 80 Scrap 1 Hour - 1x base, 1x player, 1x square floor, 1x triangle floor (50 + 10 + 10 + 10??) Test results for square, just fine. Adding triangle piece though ... not so fine if you were intending on it being 50% flat cost of the square. If this is the case then shouldn't the last value be 25, and the total cost for the hour should have been 95, not 80?
- 297 comments
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- #protection
- #base
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- 297 comments
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- #protection
- #base
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The cost per floor, for triangle pieces it costs full amount... possible in future revisions to include a config option to control the % cost per floor item. So one could for example say triangle floor pieces are 50% cost as 2 of them are essentially same as 1 square. If that makes any sense ... bases that use a lot of triangle floor tiles can get quite costly when option is enabled to charge per floor piece.
- 297 comments
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- #protection
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- 18 comments
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Could I get more information please on the following setting? "Users that have been banned on rusthackreport": true, In the description config you have it enabled, and indicate its the default for that setting ... but in the actual config .json that the .cs generates server side its set to false by default. Is this an old, unsupported feature or something... I am not finding much information on it, what database is it looking at and can it be trusted?
- 18 comments
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- 36 comments
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- 113 comments
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- #rust weather control
- #weather presets
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- 110 comments
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- 113 comments
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- #rust weather control
- #weather presets
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When you put ORE into the furnace, if the furnace has more than 1 slot ... it splits equally until furnace is full. So if I have for example I have 3000 Metal Ore, I put into furnace with 2 furnace slots... it splits the ore 1500 / 1500 for each slot and automatically. Also adding just enough wood to complete the smelt, would be nice addition if you don't already have that on this plugin.
- 110 comments
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- 110 comments
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Just installed, seems to work good... didn't have any issues with images loading like others have reported so maybe its been resolved? The only thing I could suggest maybe is taking into account users material skins. If user has BRICK skin selected for stone, maybe do all the upgrades to that selected BRICK skin... same would apply for shipping container, adobe etc. if that is even possible. Other than that, well done... real time saver. UPDATE: OK so for my Windows Server images loaded fine, for my Linux server... images failed to load. So appears to be OS related?
