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hid333

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Everything posted by hid333

  1. hid333

    The underground is shifted.

    The outpost's wheel roulette is embedded in the wall. *Please let me continue using this thread.
  2. Can the prefabs in the dock be changed to actual objects? The player will pass through
  3. hid333

    player to get stuck.

  4. hid333

    player to get stuck.

    The exit door freezes the first time you try to go out. The second time you go through, it works fine. Please check. I suspect this is the same issue that often occurs when placing doors using RustEdit, causing the player to get stuck.
  5. Understood. If two or more fish of the same size are stacked, selling them through the UI only counts as one. Please check this.
  6. hid333

    fall into the abyss.

    This area can sometimes slip through the ground and fall into the abyss. Of course, all masks have been applied.
  7. I only used the skill tree as an example, but the real point of my question is whether fish of the same size stack in the inventory by default. If they do stack, I thought they would be stacked like skill trees and other buffs, and therefore unsellable.
  8. hid333

    Over fishing

    I tried again with the latest update, but it still results in an overfishing state. "Fishing Hotspots" plugin is working normally without any problems, so I suspect the issue lies with the Fishing contest plugin itself. Please check into this.
  9. hid333

    The rankings are cleared

    We have confirmed that a similar issue occurred during the recent Oxide update. There were no changes to the MAP; it appears that the Oxide update triggered the wiping of Scrap Keeper data.
  10. If the rankings won’t change depending on whether we use size or weight, could we revise the message as follows? Ranked #1 in server size ranking! Ranked #1 in server weight ranking!  ↓ Ranked #1 in server! Alternatively, could we change it to: Ranked #1 in server! (123 cm / 45 kg).
  11. Do fish of the same species and size stack by default? My concern is that there are buffs that increase the number of fish you can catch (through skill trees and item perks), but when I sell two or more fish that are stacked together, they are counted as one fish. If I separate them one by one in my inventory before selling them, they are counted correctly. I'd like to determine if this problem occurs if fish of the same size stack by default, or if it's caused by another plugin.
  12. Setting the draw distance to the default (MAX) of 2500 causes issues such as the UI remaining open. I initially thought this was only happening in my environment, but other players have experienced the same problem, and lowering the draw distance resolved it. I will monitor the situation to determine the complete causal relationship, but for now, I'm just describing the symptoms. Please check if you have any idea what might be causing this.
  13. 2. was a problem with the cooking plugin; my apologies.
  14. hid333

    SimplePVE

    However, I’ve already switched over to a free PvE plugin. That said, this plugin was excellent—its UI was clean and simple, and the configuration was very easy to understand. However, there are a few smaller issues where it doesn’t behave correctly, and I’m hoping there might be a way to resolve them. For example, fall damage (such as from pogo-type situations) ends up being removed, bleeding damage no longer applies, and damage from common hazards in custom maps—like traps or magma—gets disabled unexpectedly. Since no additional plugins are involved, I believe this should be something that can be fixed. When I remove this plugin, everything works normally again. (And to be clear, there are no settings in the plugin to intentionally block those types of damage.) The free PvE plugin does not have this kind of unintended behavior, so I had no choice but to switch to the free option for now. I’m hoping that when you have time, you might be able to address these issues. (I’ve already checked whether switching to a debug mode—or otherwise tracing the cause—would be possible, but it doesn’t appear to be feasible.)
  15. I have a few questions I’d like to confirm. You are currently displaying the rankings for size and weight separately. Is it possible for the order to differ between size and weight? (For example, if someone catches a bluefin tuna measuring 100 cm, could the weight vary—such as 200 kg for one catch and 190 kg for another?) Because the size and weight rankings are shown independently, I was wondering whether the weight can change even when the size is exactly the same. The ingredients used in cooking are not being consumed. When the target fish is supposed to be an ingredient, it is not treated as a cooking ingredient by the cooking plugin, and players are still able to obtain the cooked item without using up the fish. Is there any way to avoid this issue? Would it be necessary to modify the cooking plugin itself? Would it be possible to add a few additional rewards? For example, rewards (such as items, permissions, or adding the player to a group) for: the player who has unlocked the largest number of fish species (i.e., has caught them at least once), the player who has unlocked all fish species, the player who has earned the most 1st-place finishes in the size category, and the player who has earned the most 1st-place finishes in the weight category. At the moment, I have created an app that reads /data/ExtraFishing_Records.json and generates a points-based ranking system (3 points for 1st place, 2 points for 2nd place, and 1 point for 3rd place). I then manually grant rewards based on that ranking, but I would like to streamline this process if possible.
  16. hid333

    Over fishing

    The version is 1.0.13. I've only checked it once so far, but the player said they were experiencing an overfish state. Please check it just in case. I'll try participating when it's held again.
  17. hid333

    Boss Monster

    I'm using the default settings for the boss. The player tries to lure the boss to the edge of its range or get close to it, finding a point where it stops moving, and basically trapping it until it's immobile and unable to attack, then defeating it with simple attacks. This tendency is especially strong with BOSS that only use melee attacks. I'd like some good settings to avoid this. For example, settings for Chase range and Sense range.
  18. hid333

    Boss Monster

    The problem is that the boss just stands there doing nothing and doesn't attack. Even if we set it to teleport, players focus on repeatedly luring it in and then moving away to trap it, and it's rare for multiple players to cooperate to defeat it, which is what many server administrators want. If we could somehow prevent it from being trapped, and if it stopped becoming completely inactive, that alone would solve the problem. We've tried adjusting it with grenades and skills, but so far it hasn't worked.
  19. hid333

    Over fishing

    In my environment, it's still showing as overfishing...
  20. hid333

    I want to move the button.

    I was able to successfully place it under my backpack. Thank you.
  21. Deleting the configuration file and reloading the plugin seems to have resolved the issue. I'll monitor the situation. Thank you for the advice.
  22. I'll try deleting the settings and see if that helps.
  23. Failed to call hook 'OnActiveItemChanged' on plugin 'CustomMedics v1.0.41' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomMedics.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x00053] in <9fff19e086184213b7a1c99a6929a7c0>:0 at Oxide.Plugins.CustomMedics.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00668] in <9fff19e086184213b7a1c99a6929a7c0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  24. Where can I configure the optional Hide-UncaughtFish? The configuration file doesn't have a setting for it. >Optional Hide-Uncaught-Fish mode (HideUncaughtFish config toggle):

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