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hid333

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Everything posted by hid333

  1. I heard from the author that they want to grant permissions but are currently unable to do so, so I thought I would let them know if the procedure is documented somewhere. Is there a place that outlines the method?
  2. It seems that tournaments cannot be held for fish species that haven't been discovered yet. Is it possible to add an admin privilege to unlock all fish species? Alternatively, could a privilege be added to host tournaments even for fish species that haven't been unlocked?
  3. Is it possible for a plugin seller to transfer access rights to Codefling for customers who purchased the same plugin on a different site (e.g., Lone.Design, Booth, etc.)?
  4. I see. Since the plugin doesn't perform any specific reloads, I had assumed the output was triggered by something like a search for all waystones whenever a player touches one. I'll check later to see exactly when the output occurs.
  5. I would like to ask you about a possible performance issue with Waystones v1.1.4. In my Rust PvE server logs, I repeatedly see warnings like the following: Calling 'WaystoneConsoleCommand' on 'Waystones v1.1.4' took 590ms Calling 'WaystoneConsoleCommand' on 'Waystones v1.1.4' took 588ms Calling 'WaystoneConsoleCommand' on 'Waystones v1.1.4' took 596ms Calling 'WaystoneConsoleCommand' on 'Waystones v1.1.4' took 587ms Calling 'WaystoneConsoleCommand' on 'Waystones v1.1.4' took 584ms These warnings appear repeatedly, and there were around 100 occurrences in the log I checked. Since Oxide hooks normally run on the main server thread, I am concerned that a ~0.6 second execution time each time could potentially cause short server freezes or noticeable lag for players. Could you please check whether this execution time is expected behavior? If not, could you also check whether WaystoneConsoleCommand is performing any expensive operations, such as scanning many entities/players, rebuilding data, or doing synchronous file/data processing each time the command is called? I would appreciate it if you could confirm whether there is anything that can be optimized. Thank you very much.
  6. After acquiring the Seawolf, attempting to start the engine via the UI results in the message "Cannot start: all engines are out of fuel." preventing startup. There is sufficient fuel, and manual startup was possible. Could you please check if this is an issue specific to my environment?
  7. It seems to have recovered after the server restarted. As you suggested, the issue might indeed have been with `imagelibrary`. I will give that a try if the same problem occurs again. Thank you.
  8. hid333

    Player Ranks

    I used this plugin: https://codefling.com/plugins/title-selector Please check if it meets your needs.
  9. I found the following issues in ExtraFishing v2.4.5. 1. `OnItemAction` NullReferenceException There is already a null check, but the warning message contains `item={item}`. When the Item object is in an invalid state, this calls `Item.ToString()` and can itself throw a NullReferenceException. Fix:Avoid converting the Item object itself to a string. Only log safe values such as the action, player ID, shortname, etc. 2. `CanStackItem` conflict with other plugins ExtraFishing returns `false` for fish items, while plugins such as Loottable may return `true`. This causes a large number of hook conflict warnings: `ExtraFishing - False, Loottable - True` Fix:Instead of using `CanStackItem` to prevent fish stacking, use `OnMaxStackable(Item)` and return `1` for fish when `EnableFishStackLimit` is enabled. This keeps individual fish size/weight data protected while avoiding the `CanStackItem` conflict. 3. Unnecessary allocations in `IsFishItem()` `IsFishItem()` creates a new `List<string>` containing all fish shortnames every time the method is called. Fix:Replace it with a static/cached `HashSet<string>`. This reduces unnecessary allocations and GC pressure, especially because item stack hooks can be called very frequently.
  10. (10:45:17) | Error while compiling DrugDeals: 'Harmony' is an ambiguous reference between 'ConVar.Harmony' and 'HarmonyLib.Harmony' | Line: 142, Pos: 17
  11. Thank you for the information. I had missed it, so I will take a look.
  12. The BOOTH version is v2.4.5, but the CodeFling version appears to be v2.4.53. Are there any differences between them? I'm planning to fix an issue with OnItemAction, but I'd like to update to the latest version first...
  13. Recently, we have been experiencing an issue where multiple players are disconnected with the error `kicked: Packet Flooding: Player Tick` during the spawning or despawning of Deepsea elements, and we are trying to identify the cause. We have excluded custom NPCs from Deepsea and have reduced settings—such as the number of islands spawned by the Deepsea option plugin—to values lower than the defaults. Do you have any ideas as to what might be causing this? The server currently has plenty of headroom regarding specs and resources. Normal FPS ranges from 145 to 200, so performance is quite high. "Content": { "Islands": { "Count": 5, "Spacing Size (bigger = more spread out)": 300.0, "Edge Buffer (bigger = further from outer edge)": 750.0, "Minimum Spacing (hard minimum distance)": 600.0 }, "Ghost Ships": { "Count": 3, "Spacing Size (bigger = more spread out)": 80.0, "Edge Buffer (bigger = further from outer edge)": 450.0, "Minimum Spacing (hard minimum distance)": 400.0 }, "RHIB Groups": { "Count": 3, "Spacing Size (bigger = more spread out)": 10.0, "Edge Buffer (bigger = further from outer edge)": 1150.0, "Minimum Spacing (hard minimum distance)": 300.0 },
  14. The following message is displayed, and the service is unavailable. The situation remains unchanged even after several hours or reloading the plugin. Do you have any idea how to resolve this? Social Media is still loading images, please try again in a moment.
  15. Players have reported that commenting out line 314 causes the drug-harvesting mechanic to yield only cloth, effectively disabling the drug-related functionality...
  16. Logs keep streaming to the console. Is there a way to delete it? [DrugDeals] Ripe
  17. hid333

    Adapter orientation

    I apologize for the very personal nature of this request, but... Is it possible to reverse the orientation of the adapter in the basement?
  18. hid333

    The car cannot be loaded.

    It appears to be caused by the change in the prefabs name following an update. I have confirmed that it works correctly after updating the plugin as follows. car_chassis_*module.entity.prefab → *module_car_spawned.entity.prefab
  19. hid333

    The car cannot be loaded.

    It seems that since yesterday's RUST update, I am unable to load vehicles I have stored. I am still able to store them, however. Please look into this.
  20. hid333

    console periodically

    I see logs like this appearing in the console periodically; what could be the cause? I wouldn't mind if it were just a single line, but usually, multiple lines with the same message are output at the same time. (21:17:11) | [TitleSelector] PlayerRanks integration: loaded 39 title categories (38 groups exist, 1 pending) (21:17:11) | [TitleSelector] PlayerRanks integration: loaded 39 title categories (38 groups exist, 1 pending) (21:17:11) | [TitleSelector] PlayerRanks integration: loaded 39 title categories (38 groups exist, 1 pending) (21:17:11) | [TitleSelector] PlayerRanks integration: loaded 39 title categories (38 groups exist, 1 pending) (21:17:11) | [TitleSelector] PlayerRanks integration: loaded 39 title categories (38 groups exist, 1 pending) (21:17:11) | [TitleSelector] PlayerRanks integration: loaded 39 title categories (38 groups exist, 1 pending)
  21. hid333

    compile error

    I see, understood. You need to delete the config file before applying the new version. If you apply the plugin while keeping the old config file, it won't work (the button has likely moved to an invisible location somewhere).
  22. hid333

    compile error

    If you apply the latest version, it becomes completely unusable.
  23. hid333

    About the setting values

    ① Which setting prevents a specific item from dropping as an "Epic" item? Example: If I want to prevent the "Epic" version of `attire.banditguard` from dropping. Should I add it to the "List of items that can not be enhanced"? Or do I need to add it to the "item_blacklist" for every specific buff? ② Regarding "FishingContest Integration": ・ Where can I adjust the probability of obtaining an "Epic" item as a reward? ・ What does `"A list of buff types that will be added to the fishing contest items as prizes": [ 6 ],` signify?
  24. I am not receiving a set bonus when combining a weapon and a piece of armor; is this intended behavior? If I apply the same title to two pieces of armor, a +10% set bonus activates; however, if I apply the same title to one piece of armor and one weapon, the set bonus does not activate. Is this how it is supposed to work?
  25. hid333

    UI scale

    At the default UI scale (1.0), it overlaps with the inventory. Adjusting the config to: "Offset Min": "120 -20", "Offset Max": "180 -0" prevents the overlap, but the layout looks a bit distorted for users who have changed their UI scale. Could you design it so that the button placement doesn't break based on the UI scale, similar to how other plugins handle it?

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