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Everything posted by hid333
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Even if individual settings for custom NPCs aren't possible, it would be great if we could at least display a uniform icon—like the "scientist" one—for all of them. Ideally, though, it would be best if we could assign a fixed icon to custom NPCs within the kill feed itself...
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Thank you for the update. Sorry to trouble you again, but I have a question. Is there a way to set an icon for custom NPCs?
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I decided to use this plugin on my PvE server for the first time in a while. Even though I have "Player Can hurt player" set to false, we keep getting killed by a PKplayer who happened to show up on the server today.
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I have Discord integration set up, and I am receiving notifications on Discord stating: "playerA killed playerA from 0m." When I checked the cause of death in the console, it showed: "died (Explosion)".
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It would also be good to have the option to hide own kills. Currently, notifications are displayed for suicides —such as "died (Explosion)"— showing messages like "playerA killed playerA from 0m."
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Naturally, please make your own life your top priority.
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What is the status of this matter? Please let me know if there is any information you can share regarding the major update.
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Could you please add separate options to exclude team kills, clan kills, and friend kills from the display for PvE?
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Is a previous bug recurring? I can swipe the card for the Blue Room at the Oil Platform, but after powering up the Blue Room, the Red Room's card reader does not receive power. Also, two of the three interior door switches for the Blue Room do not open the door when pressed. Of course, I have installed RustEdit.dll, and as described, everything works fine up to the Green and Blue card swipes.
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The current settings are as follows: Sounds play for the 1-minute-remaining mark, but sounds do not play for the intervals between 60 minutes and 2 minutes remaining. "Alerts": { "InGameWarningTimes": [ 60, 30, 15, 10, 5, 3, 2, 1 ],
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I previously used a free kill feed version, but I was interested in this plugin and decided to purchase it. ・Is there a setting to display the names of custom NPCs (I am using BetterNPC + NPCSpawn)? ・Is there a way to distinguish between players and NPCs visually—for example, by changing the color of the NPC's name? ・If I remove the ammo icon, for instance, is there a setting to adjust the layout (offsetting elements) as shown in the image? Currently, the icon simply disappears while the size remains unchanged, which looks a bit awkward.
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Please close this out.
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I apologize. It appears that Bankheist was the cause.
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If you use the "rename" command to change your name, you will become invisible to others, and your voice chat will no longer be audible. You will become visible again if you perform actions such as sitting in a chair.
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I can't destroy the road signs. I wonder if they're treated as objects...?
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Players have reported instances where a random trader happens to spawn within a player's TC range, allowing them to acquire items like the Hobo Barrel.
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I felt the same way, but my understanding is that this sort of thing happens across the board with other official updates as well. I seem to recall the Terms of Service stating that plugins must be created with the understanding that this is a possibility. Still, it’s a frustrating situation... It would be great if there were a system where FP bought up those ideas.
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I checked the latest version as well. While the usual "stun-lock" tactic still immobilizes the boss, it now teleports back to its starting position afterward, so the glitch that allowed for an easy kill is gone. Thank you very much for addressing this. I will have players test it out a few times and continue to monitor the situation. This is a fix I’ve been eagerly awaiting for over a year; I am truly grateful.
- 524 comments
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- #abilities
- #boss
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I checked the previous version (v3.3.9) and confirmed that the issue causing it to stop working was indeed present, so I switched the weapon to a shotgun. As long as melee weapons aren't used, everything runs smoothly and without issues. Players have complained that the difficulty spiked dramatically... but that couldn't be helped. I have already installed Ver3.40, but since I switched away from a melee loadout last time, I haven't verified this particular point.
- 524 comments
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- #abilities
- #boss
- (and 16 more)
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At least on my server, the console spam and the lag upon dismounting from the Pogo are gone. Thank you for your assistance.
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Is there any update regarding the error logs that occur the moment one exits Pogo?
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