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Fusion 3.64

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Everything posted by Fusion 3.64

  1. Understood. Life happens And I worded that poorly. I was just saying that I know they would love being able to pick their own colors, so this plugin would be appreciated as an addition/replacement to the server over the current. With the other part I meant that they could move the position themselves, so it would save the position for the player vs it only being a universal setting in the config. Maybe give them static points to pick from/click on? Like #1 over the hotbar #2 under the compass. And have custom settings in the config to work around any additional UI the server may be running. But this is just a suggestion. Not a deal breaker. I've got the plugin pinned for updates. So I'm sold as soon as the HP version is out
  2. Would you be willing to restore the notification telling players they need to type /qr when they try to throw a survey charge? Just saying NoSurveyThrow isn't as informative as the previous version was. Maybe update/move it to the lang file?
  3. Or maybe give it "support" for the Drug Mixing plugin. So you set the skins and items to lower the mentality bar. Then players can create them in the mixing table. And some items can increase the mentality bar.
  4. { "Name": "Extended Magazine +50%", "SkinID": 2817854052, "Ammo Multiplier": 1.5, "Settings spawn in crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance probability [0.0-100.0]": 5.0 } ] }, Pretty simple. You just put the prefab (https://www.corrosionhour.com/rust-prefab-list/) in the prefab line. Then set the chance and you're done.
  5. Suggestion: Add the option to use skinned/named Anti-Radiation Pills. And either add drop settings into the plugin or the user can insert them into the loot table themselves. I think it would add a little more of a challenge to find them and clarity to the recovery for mentality if using Anti-Radiation Pills, if they're to find a bottle of psych meds or whatever the user choose to name them, the player will figure out that it's connected to the mentality bar. Otherwise the players either have to figure out they need to take Anti-Radiation Pills somehow, or the server owner needs to put the information out there for them. And let's be honest, this is Rust. Naming items doesn't always get the point across. Having an info plugin tends to be even less informative to those particular players.
  6. You configure what entities to spawn them in and at what rates through the plugin. There are spawn commands you can use through console or in other plugins. If you want to make them craftable you'll need an additional plugin. There are several available on this site.
  7. Not sure if this has been mentioned yet or not. But a player pointed this out to me today. The perk where you can possibly be refunded on craft gets spammy when mass crafting certain things like gunpowder. Could we get an option to bypass/toggle the notification?
  8. I'm sorry. I worded that post poorly. I was asking because in the past if you increased the ammo capacity beyond vanilla the recoil would change. It was explained to me that it was a hardcoded issue and nothing could be done about it. I was curious if this was still an issue after the update.
  9. No worries. Gives me more time to make changes to the plugin. Been meaning to do that for a while now.
  10. Understood. Just wanted to check if I could run the update this wipe or not. Thanks for the response.
  11. Does increasing the capacity alter the recoil still? Not saying this plugin has (I haven't used it), but plugins that change ammo capacity in general have altered the recoil. MagazinBooster (going way back) and FirearmModifier for example.
  12. And the peasants rejoice.
  13. As others have mentioned about the bar not showing the HP numbers of the entity you're attacking. If this becomes a thing, I'm sold. I'd like to replace the current plugin I'm using, and this is the only aspect that's keeping me from going forward with the purchase. I know my players would love to be able to pick their own colors. A UI option that allows them to reposition and save along with their color settings would be a great bonus as well. But the HP display is my only real concern.
  14. I haven't found one yet. I was actually going to put a request in for a "portable locker" plugin myself. So I'm fully in support of this as well if you're willing to have the dev sell it as a public plugin. If not, then I'll have to put the request out myself later on
  15. As stated above you use oxide. There are several options for pve plugins. But this has been my go to for the majority of my time running my server. https://umod.org/plugins/true-pve Takes a bit to set it up. But it's a very solid plugin. You just need to know what you want to do and put it in place. Edit: As stated on the plugin page. DO NOT use the setting server.pve true It will cause issues with the plugin and it's just not a good option overall anyway.
  16. I mean I THINK you can configure this to just wipe bases. But this plugin does it. That's all it does. And understood where you're coming from. I've run servers in the past where base congestion/entity count was a massive concern. And this did the job. But depending on the type of server you run and your players wants however you may wind up circling back to this one at some point. It doesn't have to involve pvp or any conflict between the players. Raids can be set to a first come first serve basis.
  17. Pretty much works the same way. But just wipes bases instead of making them raidable. *facepalm* Meant to edit my post. Not respond to it...
  18. https://umod.org/plugins/auto-purge
  19. So I've been using SpawnControl for years and it's been a great plugin. But recently it's been causing my server to take up to 20 minutes to load. So I decided to just take all my main adjustments, move them to the server.cfg and call it a day. Only thing I'm really missing is having the Halloween pickups spawning along with the regular ones. I know that SpawnControl gives you access to things you generally can't get to. Is this one of them? Or am I overcomplicating things and I just need to divide the target density between each prefab and set them in the cfg?
  20. Fusion 3.64

    Entity Limit

    It should. Use cupboard.tool.deployed
  21. Fusion 3.64

    Car Vendor

    ownerID. That's the term I was trying to remember. Also thank you for the response.
  22. Fusion 3.64

    Car Vendor

    Does ownership apply to the vehicle on spawning or will we need to use https://umod.org/plugins/claim-vehicle-ownership or something similar? Also if the spawn points are set at a monument is it able to carry through map changes or do they need to be set each time?
  23. Fusion 3.64

    Hotbars

    I'm late on the response. But all is good. Both the test and main booted without the spam. Well there was spam but not from this
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