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Fusion 3.64

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Everything posted by Fusion 3.64

  1. BeautyKilled: me and my whole team died inside our homes on our beds.... house not broke at all. says we died by ourselves. [7:18 AM] BeautyKilled: as in killed ourselves NEW [7:18 AM] JoeB: thats odd [7:19 AM] BeautyKilled: yes. it is. i cant figure it out. one of us had just been on 4 days ago and all was fine. the other 2 of us had not been on in l [7:19 AM] BeautyKilled: a week [7:20 AM] BeautyKilled: but we was all alive when the other had last signed on, then this time we all sign on and all of us are dead even him [7:20 AM] BeautyKilled: i shall store my hot bar stuff from now on incase we commit mass suicide in our sleep again lol [7:21 AM] BeautyKilled: o hell even backpack stuffs gone [7:22 AM] JoeB: what are you missing? [7:23 AM] BeautyKilled: my guns, clothes, melee, meds, hazmat and ammo [7:23 AM] BeautyKilled: is all i usually keep on me [7:24 AM] BeautyKilled: but you dont know of a way we could of died? house wasnt damaged and we was all asleep in our rooms [7:24 AM] BeautyKilled: it said was killed by beautykilled [7:27 AM] JoeB: i know if you dont log on for 7 days it would wipe your base but not sure if it will kill you thats what i have to ask about and [7:28 AM] JoeB: if your in a team as long as someone logs on it wont wipe your base [7:28 AM] 0rangeHeart has connected! [7:28 AM] BeautyKilled: i know. he signed on, so houses are fine. [7:29 AM] BeautyKilled: but we was dead even though we was in the bases [7:29 AM] BeautyKilled: none of us had been on for 7 days, except 1 guy [7:29 AM] BeautyKilled: but he also was dead [7:30 AM] BeautyKilled: but bases fine [7:30 AM] Bribo has connected! [7:30 AM] JoeB: were any of your windows open when you got on? [7:31 AM] BeautyKilled: no, shutters closed. and 2 of us was asleep upstairs. 1 downstairs. [7:32 AM] JoeB: ill ask pw if he knows anything, im not sure what happened if there is anything you lost you want back let me know [7:33 AM] trying to figure out what happened @nivex Had my admin point the conversation out to me this morning. I do have "Kill Inactive Sleepers": true, set. But as far as any of the other shit happening. I'm not really sure about it. Especially the part about their backpacks being wiped. Is that even a thing? I assume inactive sleepers being killed means they will be killed even if their base is protected, yeah? But I'm guessing maybe that one active player got caught in the crossfire. The part about the shutters being closed is because we have a Bradley roaming the ring road. But it's the backpack (umod) part that's messing with me. It's set to not drop on death. Has been for a very very very long time. And nobody else has mentioned it dropping at a raid/abandoned/global. So why now?
  2. *facepalm* Shows how well my memory works if I stop using something. Totally forgot about the chat command.
  3. @Jaws Sorry I should have clarified. The plugin I use now is similar in some ways to SereverRewards (which was the plugin I used before). So the command option or if you want to go as far as setting it to be a custom large box with skin and alt name will work as well. Having the NPC open the UI won't change anything. So "Personal Marketplace": { "description": "<color=#ffa500>some words here</color>", "iconName": "https://i.imgur.com/qkiU1Rn.jpg", "commands": [ "marketplace.give $player.id" ], "displayName": "Personal Marketplace", "cost": 1000, "cooldown": 0 }, or "box.wooden.large_0": { "shortname": "box.wooden.large", "customIcon": null, "amount": 1, "skinId": 2618923347, "isBp": false, "category": 3, "displayName": "Personal MArketplace", "cost": 1000, "cooldown": 0 }, I think that's the right category
  4. I have it set up with Mevent's Shop plugin. It's just like any other item you buy through a command. And it's a deployable, so it goes right into your inventory. Edit: Here's my image link. I'll eventually convert it to a PNG with clear background. This was just an on the fly quick n dirty.
  5. Will do. Already uploaded. I'll make a note to check it out tomorrow. I've reached my peak for Rust today.
  6. Fusion 3.64

    Crafts

    Edit: Never mind. Read through the config again. All sections are the same information. I thought since vehicles and cars were separate it was something special in each. I just need to read better.
  7. Fusion 3.64

    ATM Spawn incorrect

    I can confirm that I have the exact same issue. However this spams one server load. Seen in RCON. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BankSystem+<OnLootSpawn>c__AnonStorey1.<>m__1 () [0x0000b] in <4adde3cf64154a87bcef51352d917e26>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <9882f28dc2204b4dba514a9ad18f5042>:0
  8. Also if you rotate it and place from behind you get stuck inside of it.
  9. Would it be possible to add a check for distance on deployables and building blocks? This will clip through and place right over anything near it or hang right off the end of a building. Blocking placement and adding a chat response along the lines of "this thing is too big. go someplace else" Or "you don't have enough room" would be a nice addition.
  10. Fusion 3.64

    Bank System

    @MeventThe ATM at bandit not loading with the server is still an issue. And so is if you don't select a player to transfer money to and just enter amount and transfer. It goes into the void.
  11. Got onto the server and went to the base in question and was prodding things and saw this. Looked around more and the base ownership returned to the previous even though the raider placed a TC. All deployables aside from doors had Owner: Unknown: 0. The doors had the name of the previous. And then the base still wiped even though a new TC was placed. Didn't get a chance to snapshot the doors or other deployables since the base broke
  12. So just had this conversation Call Me URL — Today at 9:21 AM So, I was raiding the abandoned base at O12 and the plugin started giving me the error about no TC so not eligible as I was in the middle of breaking more boxes it still shows as abandoned with the pink ring on the map thepiercedweirdo — Today at 9:22 AM okay. I'm loading in now anyway. Is it still there or was this from earlier Call Me URL — Today at 9:22 AM I tried putting my own TC now it says 7 days again. I've put down a TC in the past and did not get that I'm still in it thepiercedweirdo — Today at 9:23 AM Oh so it doesn't matter now. you claimed the base Call Me URL — Today at 9:23 AM I was trying to break boxes & thought (poorly) it might fix the TC error boxes are all locked unfortunately Not sure what else to say. Might be something to look into.
  13. Fusion 3.64

    Raidable Bases

    @nivexI don't know what's happening. But guntraps aren't damaging players now. It's the same on my main and test server. I haven't changed anything.
  14. Fusion 3.64

    Shop

    As far as I know, ImageLibrary is a requirement for the plugin. Though it's having issues loading some skins. The skins are working. The load with the actual item. Just not in the shop.
  15. @nivex So apparently bases that use only doors/frames and windows are not meeting the requirements. I guess because they're not actually walls? Some people build really weird shit on PVE servers.
  16. I'm fine with the players getting shit raids. However getting called in to run checks on "broken" plugins that are working fine is another thing. The problem with the twig foundations is PVE settings. Even with mine which I have designed to terrorize players who build in twig. It doesn't always get to them since it's all random. We wind up with these huge twig bases that have plenty of upkeep because it's all twig/wood. And if they're unraidable they just sit there until they get hit by some environmental element or event I have set up. I have vanilla decay set on my server. So having the abandoned base handled by decay isn't really any different than what it normally does. I'm okay with with a 1x1 getting wiped after the time runs out. Though the raider is going to reee if he's sitting there waiting for it to become raidable lol.
  17. Had a player tell me today that if you build your base with twig foundations it will bypass the foundation requirement. No idea if this is true since I haven't seen it. But this is coming from one of the players who's super into raiding the abandoned bases. So I'm guessing they know what's up. Also a question on the min requirements. If I drop it down to 1 and 1 (foundation/walls) will that open things up to any exploits? Or will this prevent people from setting up 1x1 stashes to go to if they get "Wiped".
  18. Fusion 3.64

    Shop

    Here's an example of how I have mine set up. { "Type": "Command", "ID": 1124, "Image": "https://i.imgur.com/dnhmUDt.png", "Title": "Large Car (Place outside)", "Command (%steamid%)": "portablevehicles.give %steamid% car4", "Plugin": { "Hook": "Withdraw", "Plugin Name": "Economics", "Amount": 0 }, "DisplayName (empty - default)": "", "ShortName": "", "Skin": 0, "Amount": 1, "Price": 3000.0, "Sell Price": 0.0, "Buy Cooldown (0 - disable)": 900.0, "Sell Cooldown (0 - disable)": 0.0, "Discount (%)": { "shop.default": 0, "shop.vip": 0 } },
  19. Fusion 3.64

    Shop

    @MeventIs there a way to set it so an item can only be sold? Last time I tried to do this I zeroed out the price of purchase. But that only made the item free.
  20. Nice. I wasn't positive if we could add our own in or not. So basically just search through Rust Edit and go from there?
  21. Fusion 3.64

    Raidable Bases

    Oh. My bad. It's in the plugin. The .cs file. Sorry. Once again not wearing my glasses.
  22. Fusion 3.64

    Raidable Bases

    I use https://code.visualstudio.com/ to edit my configs. Just use CTRL+F then paste !SpawnsController.Instance.Test into the search field. Hit enter and it'll bring you right to it. It also has the option to replace all entries with another entry. Great for doing group edits on a config if you have to change glue to sticks one like 23 lines for example. Lifesaver on BotSpawn when making massive changes to the serverwide behavior to the bots.
  23. Fusion 3.64

    Quarry Levels

    @DeathPlease give this support for teams so it just works with teammates. I'm constantly getting complaints from players about not being able to toggle the engine or upgrade a teammates quarry pump even though they're authed on the TC.
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