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Everything posted by Mankus
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Hi, if you equip the NPC's with non explosive weapons they wont be able to raid a players base, simple. Also lowering this value will help regardless of your servers settings: "Damage multiplier from Bradley to buildings (0 - do not change)": 1.0, try lower it to 0.1 I find a mix of Flashbang, f1, Smoke grenades and multiplegrenadelaunchers makes for a lethal combo for strong npc types that wont destroy buildings yet will hit players hiding in bases or constructions quite well!
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Hi there, loving the plugin all our players are having a great time with it. Zero complaints on functionality or gameplay. However there is one small issue, our players love to reskin their gear, when they do reskin an epic item the bonus is lost. Edit: This is an issue of course is with the Skinner plugin we use, vanilla/player owned skins done on the repair bench, reskin the Epicloot items fine without issue. Might anyone have a work around for using EpicLoot with Skinner? Does Epic Loot change the item ID ? If so I'm guessing skinner changes it back and causes the item to lose its EL bonuses.
- 281 comments
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- #enhanced
- #custom loot
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Hi Thanks a lot for the reply. I understand your limitations utilising the boombox, while very useful it has a very short range. Would there be some way to utilise an invisible megaphone connected to the boombox that follows the npc around, to amplify the sound? I'm taking guesses at things you've probably already considered. I know the boombox is the only item that will support url hooks to play. (nice plugin by the way )
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- 851 comments
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- #shop
- #shop ui
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- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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In the station config there are coordinates for each entity, for example turrets, flamethrowers and in this case you are asking - Bradley's. You should be able to set the coordinates to your preferred location. I haven't used space yet but in theory you should be able to open up rust edit place the assets you want to work with at 0, 0, 0 (X, Y, Z) coordinates and make adjustments based on that. All the coordinates that are set in the sample config are a positive or negative adjustment from a 0, 0, 0 zero X (horizontal plane) Y (vertical plane) Z ( length plane) location dont forget to take rotation into account too. I hope that helps
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Hello and good day, We are running Convoy and Armored train which depend on NPCspawn, but are considering adding BotReSpawn to our server for extra NPC functionality and diversity. Has anybody tried this, would the two plugins conflict in some areas, even if NPC spawn was only utilised from within Armored Train and Convoy configurations? Many thanks for any advice.
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{ "Name": "medium", "Name displayed on the map (For custom marker)": "Medium Convoy", "Speed": 8.0, "Automatic startup": true, "Probability of a preset [0.0-100.0]": 85.0, "Order of vehicles": [ "bradley_1", "modular_1", "truck_1", "truck_1", "sedan_1", "sedan_3" ], "Enable the helicopter": false, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1,sedan_3", "Truck preset": "truck_1", "Modular preset": "modular_1", "Heli preset": "heli_1" }, The vehicle presets dont seem work in this order for example the sedan_1 and sedan_3 - the sedan 3 doesnt load into the convoy or spawn should I order the presets differently in the sedan preset section in this example?
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is it possible to define multiple vehicle presets in each Convoy preset? For example say I have a sedan 1 and sedan 2 and want them both in one convoy difficulty preset. "Enable the helicopter": false, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1", "Sedan preset": "sedan_2", "Truck preset": "truck_2", "Modular preset": "modular_2", "Heli preset": "heli_1" Or would it be like this: "Enable the helicopter": false, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1", "sedan_2", "Truck preset": "truck_2", "Modular preset": "modular_2", "Heli preset": "heli_1"
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we're currently running 3 plugins by Adem and they are very nicely designed and highly configurable. Since I'm not the product owner on our server, I'll just a have to leave a comment here. Adem is an excellent plugin designer, is patient and incredibly helpful. Will leave a review on the next purchase! Thank you.
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@Adem or anybody - I'm an admin on rustierpve.com (the owner has purchased your plugins) and I am configuring some of the plugins. I'm having issues with armored train, I added some custom wagon preset,s npc presets, plus driver presets. Quite sure nothing is missing and settings are as intended. EDIT (I had made some amateur mistakes of course) Resolved - thanks to Adem
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Another funny idea I am implementing to liven up the caboose preset is to add turrets with the trumpets on an alternate wagon preset. would this work, do I need to specify a value for ammo shortname and ammo amount when using the trumpet or should those fields be removed? "Turrets presets": [ { "Preset Name": "turret_trumpet", "Health": 600.0, "Weapon ShortName": "fun.trumpet", "Ammo ShortName": "", "Number of ammo": 200 },
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Hi, does anybody know if it is possible to add multiple defined locomotive presets of the same type to a difficulty preset. For example: { "Preset Name": "train_normal", "Train Name": "Train", "Event time": 3600, "Train can be spawned underground [true/false]": false, "Allow automatic startup? [true/false]": true, "Probability of a preset [0.0-100.0]": 40.0, "Locomotive Preset": "locomotive_turret", "locomotive_turret", "Order of wagons": [ "wagon_bradley", "wagon_crate_1", "wagon_samsite" ], "Heli preset": "", "Train Stop time": 120 }, Also if yes, can they be reordered, so one locomotive in the front and one at the rear? I want to do this purely for flavour and a more interesting set up.
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@loucifer I have all my presets working now, You also need to specify the individual vehicle presets in each of your categories - for example : "Convoy Presets": [ { "Name": "easy", "Name displayed on the map (For custom marker)": "Easy convoy", "Speed": 5.0, "Automatic startup": true, "Probability of a preset [0.0-100.0]": 40.0, "Order of vehicles": [ "modular_1", "truck_1", "modular_1" ], "Enable the helicopter": false, "Truck preset": "truck_1", "Modular preset": "modular_1", "Heli preset": "heli_1" },