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Robis

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Everything posted by Robis

  1. Robis

    Barricades bugs

    Its ignore a settings.
  2. Robis

    Convoy Reforged

    @Adem Yeah now it looks working properly. I see you even fixed npcs, before they appear and disappear in a cars like crazy. thank you!
  3. Yeah now it looks working properly. I see you even fixed npcs, before they appear and disappear in a cars like crazy. thank you!
  4. some times they all fine, but sometimes one of them just drive of ring road and everything getting wrong.... Also i can see they hit in to anything invisible even in a middle of road where is nothing on. here even recorded a video of their route:
  5. Robis

    Trivia 2.0

    Now everything working.... only some times correct answers not counted! and at the end of event its looks very silly
  6. Some times plugin just not working. check print screen. even player give right answer, it wont count....
  7. Robis

    Skills

    The most important is that skills heavy depended for everything.... I got like 40+ skills and imagine its broken on a wipe day!!! Thats just nightmare if it wont get support in time ( BEFORE WIPES ) Well Developer told he is was in vocation, etc... Its understandable, but i feel its still to critical because its just way to depended on everything in a server. And players dont care about reasons why... They just want to play and have it
  8. Robis

    Skills

    @Mevent SKILLS DEAD AFTER UPDATE!!!
  9. @RoadTech Loot bouncer plugin does it ? Failed to call hook 'OnEntityDeath' on plugin 'BarrelCrateBounty v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BarrelCrateBounty.HandleRewards (System.String entityName, BasePlayer player) [0x00029] in <7946f64c20514a16b08459b25f0c42ad>:0 at Oxide.Plugins.BarrelCrateBounty.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0003b] in <7946f64c20514a16b08459b25f0c42ad>:0 at Oxide.Plugins.BarrelCrateBounty.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b1] in <7946f64c20514a16b08459b25f0c42ad>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  10. Yeah was something wrong for sure... Couple times i deleted data and config files. And now its seems all working. Feels like this data file dont like to be edited manually... Im sorry maybe i was to early posted this error post. I will take a bit more time to figure out. a bit strange with questions.. for example if you have only 1, 2, 3, 4, questions, and you manually delete question 4, then reload plugin, and that 4 question is still on the cast, even when its no longer in data file.
  11. Probably issue with a better chat, its not working properly, and at the end i got kicked of server Failed to call hook 'OnPlayerChat' on plugin 'Trivia v2.0.130' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Trivia+TriviaManager.RewardPlayer (BasePlayer player) [0x004ed] in <2f60883abf1c443397aa0307bb2e72b1>:0 at Oxide.Plugins.Trivia+TriviaManager.EndEvent (BasePlayer player, System.Boolean answeredCorrectly) [0x00047] in <2f60883abf1c443397aa0307bb2e72b1>:0 at Oxide.Plugins.Trivia+TriviaManager.Answer (BasePlayer player, System.String answer) [0x001b6] in <2f60883abf1c443397aa0307bb2e72b1>:0 at Oxide.Plugins.Trivia.OnPlayerChat (BasePlayer player, System.String message, ConVar.Chat+ChatChannel channel) [0x0000d] in <2f60883abf1c443397aa0307bb2e72b1>:0 at Oxide.Plugins.Trivia.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00515] in <2f60883abf1c443397aa0307bb2e72b1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 [Better Chat] [Global] 웃 MrFairplay Bradley { "Channel": 0, "Message": "웃 MrFairplay Bradley", "UserId": "76561198880385643", "Username": "MrFairplay", "Color": "#FFFFFF", "Time": 1709595411 } [Better Chat] [Global] 웃 MrFairplay 2000 { "Channel": 0, "Message": "웃 MrFairplay 2000", "UserId": "76561198880385643", "Username": "MrFairplay", "Color": "#FFFFFF", "Time": 1709595470 } Kicking 92.0.253.243:62482/76561198880385643/MrFairplay (Steam Status "AuthTicketCanceled")
  12. Robis

    Trivia 2.0

    Probably issue with a better chat, its not working properly, and at the end i got kicked of server Failed to call hook 'OnPlayerChat' on plugin 'Trivia v2.0.130' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Trivia+TriviaManager.RewardPlayer (BasePlayer player) [0x004ed] in <2f60883abf1c443397aa0307bb2e72b1>:0 at Oxide.Plugins.Trivia+TriviaManager.EndEvent (BasePlayer player, System.Boolean answeredCorrectly) [0x00047] in <2f60883abf1c443397aa0307bb2e72b1>:0 at Oxide.Plugins.Trivia+TriviaManager.Answer (BasePlayer player, System.String answer) [0x001b6] in <2f60883abf1c443397aa0307bb2e72b1>:0 at Oxide.Plugins.Trivia.OnPlayerChat (BasePlayer player, System.String message, ConVar.Chat+ChatChannel channel) [0x0000d] in <2f60883abf1c443397aa0307bb2e72b1>:0 at Oxide.Plugins.Trivia.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00515] in <2f60883abf1c443397aa0307bb2e72b1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 [Better Chat] [Global] 웃 MrFairplay Bradley { "Channel": 0, "Message": "웃 MrFairplay Bradley", "UserId": "76561198880385643", "Username": "MrFairplay", "Color": "#FFFFFF", "Time": 1709595411 } [Better Chat] [Global] 웃 MrFairplay 2000 { "Channel": 0, "Message": "웃 MrFairplay 2000", "UserId": "76561198880385643", "Username": "MrFairplay", "Color": "#FFFFFF", "Time": 1709595470 } Kicking 92.0.253.243:62482/76561198880385643/MrFairplay (Steam Status "AuthTicketCanceled")
  13. Nice, i all the time priority to buy plugins that can do more things at once and reduce my plugins quantity. Like plugin Loottable, helped me a lot, 1 plugin has like 5+ other plugins functionalities... So yeah discord has A LOT of separate plugins... So DiscordAuthPlus with more functionalities will allow me to reduce plugins numbers and have all i need in single plugin I will follow your plugin updates, once it here i will grab it. Thanks
  14. Possible for you also integrate in to it - discord sync function ? For example when player LINK discord account, his discord user name become same as steam username in game ?
  15. Robis

    Better Npc

    @Jbird You added ability in npcspawn to chose what type all npcs will be, thats great and its sorted out my issue with it for now. But in order to have muptiple types npcs with single plugin, the way to do it properly is: add extra line for npc type input in data file. For example in airfield i want make scarecrow type, in launchsite heavy scientists. Reason why i need like this: I have XStatistics plugin, its counting all type scientists players kill, so by using better npc plugin, i able to make only 1 type npcs. Cant make zombie looking npc and on kill count it as heavy scientist Please if you able to make option for multiple npcs then it will sort my issues 100%. Thank you.
  16. Robis

    XStatistics

    Plugin is very huge, I believe it is covering whole rust activities in game counting and recording. Xstatistics useful not only for players and server admin itself! For example, as admin, i able properly monitor server gather rates and economics balance. I can see real numbers of any player activities and decide what players getting too fast and to easy to edit server settings better. Here one example how I find a cheater who abused solo only limits, his play time in server was 2 hours, but his used c4 was 50+ and his crafted none of them. I am pretty sure it is impossible to make 50+ c5 in 2 hours for a fresh player in a server! So I left with 2 options, he finds decayed base, or he has a mate in solo server who share loot with him. Put my eyes on him, and yes, later on find them together for fast meeting and free loot exchanges...
  17. Just make sure location set to outpost prefab and in config you have "SpawnCorrection": { "x": -2.9, "y": 0.3, "z": 7.0
  18. Nothing helping, after any updates the only way to do just take them up and drop on a ground to despawn..... Only new pumps issued via command will work properly, old ones just lose clear water functionality.
  19. I cant check it if no updates here.... Pumps working fine even if i update steam and oxide when no new updates... It breaks only if i update when any new updates is up.... And anyway i got no plugins related with water at all.... Also very strange thing.... You can pick up them with hammer, and also toy get them dropt when you kill them.... even with entity kill command.... So actually they are endless because cant be even destructed. I will try to disable ground chec, maybe thats the reason....
  20. @ThePitereq For example if oxide or server push updates.... Save and stop server, update steam/oxide, start server. After updates, all Submersible Pumps placed by players before, starting to pump SALT water. If player pickup and replace pump, it wont help!!! Only new pumps issued by command working properly.
  21. For example if oxide or server push updates.... Save and stop server, update steam/oxide, start server. After updates, all Submersible Pumps placed by players before, starting to pump SALT water. If player pickup and replace pump, it wont help!!! Only new pumps issued by command working properly.
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