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Everything posted by MichuX
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I use PermissionStatus Plugin. Every time players spawn on beds the timer frozes but when they respawn at random it works normally
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- 219 comments
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- 1
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- #bradley
- #bradleyapc
- (and 16 more)
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Hello! When players launch bradley supply near bases sometimes it bugs and It gives an error: and Supply stays like this:
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Yes I have been running with Flying Cargo Ship event but I have both events running for wipes but only now started that error. I can tag here Fly Cargo Ship Event Dev @The_Kiiiingperhaps he knows the solution. Maybe both events started not be compatible this wipe, trying to figure out what causes it
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Cannot set the parent of the GameObject 'assets/prefabs/deployable/hot air balloon/hotairballoon.prefab' while activating or deactivating the parent GameObject 'assets/content/vehicles/boats/cargoship/cargoshiptest.prefab'. Cannot set the parent of the GameObject 'assets/prefabs/deployable/hot air balloon/hotairballoon.prefab' while activating or deactivating the parent GameObject 'assets/content/vehicles/boats/cargoship/cargoshiptest.prefab'. NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at BaseEntity.CenterPoint () [0x00000] in <fb45d148c721409f96718464d8864b9a>:0 at SamSite.AddTargetSet (System.Collections.Generic.List`1[T] allTargets, System.Single scanRadius) [0x0001d] in <fb45d148c721409f96718464d8864b9a>:0 at SamSite.TargetScan () [0x000c2] in <fb45d148c721409f96718464d8864b9a>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <97363e0bbe864c65a9819cff9eddaf42>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <97363e0bbe864c65a9819cff9eddaf42>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <acdfe2b3e6524a079169527401c2a83c>:0 Only stops when I restart server
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- 72 comments
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- #rust
- #marketplace
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(and 7 more)
Tagged with:
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- 72 comments
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- #rust
- #marketplace
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(and 7 more)
Tagged with:
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- 219 comments
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- 2
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- #bradley
- #bradleyapc
- (and 16 more)
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- 219 comments
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- #bradley
- #bradleyapc
- (and 16 more)
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Hello! When someone dies the timer gets stuck and only reloading the plugin will get track to normal
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Hello! Very good plugin that in the future I am thinking to purchase it but for now I will wait for changes to be done that can be attractive to more people too, I mean would be nice that we could customize NPCs (speed, weapon, type, accuracy) for harder dungeons be really hard. Edit loot inside each crate and min/max loot/crate inside dungeon. edit number of npcs inside dungeon for easy/medium and hard ones to be challenging. Something to trigger the event, for example a supply signal when we launch will open the event and permissions to use that for each difficult. I know it's not easy to add stuff for one day to the next but I hope in the future will have at least it Regards, MichuX
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That's one of my big problems... All players, each one they have different views BECAUSE of the User Interface Scale from rust options. If you change your User Interface Scale, It will be so different the position. It should be an option that allows you to lock the position for every scale! Other plugins already does that like backpack button Icon, etc. It's something that is missing this plugin. Regards, MichuX
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I am using the recent version 2.2.2 I did restart the server, updated the server and the error disappeared but I think as I have this wipe sky islands that players can build. The event maybe might have occur inside of one players base, that is why the error. Maybe adding a check if there are players base nearby before event starts. I can share here the config if still need but nothing big change there
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- 23 comments
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- #travelvendor
- #travels
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(and 7 more)
Tagged with:
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Hello! This is spamming my console non stop: " NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.WorldSpaceBounds () [0x00000] in <0639406c7f0540ea9fcd082648f6903f>:0 at BaseEntity.CenterPoint () [0x00000] in <0639406c7f0540ea9fcd082648f6903f>:0 at SamSite.AddTargetSet (System.Collections.Generic.List`1[T] allTargets, System.Single scanRadius) [0x0001d] in <0639406c7f0540ea9fcd082648f6903f>:0 at SamSite.TargetScan () [0x000c2] in <0639406c7f0540ea9fcd082648f6903f>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <7acd926f609e476fbfd5ca88be554879>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <7acd926f609e476fbfd5ca88be554879>:0 " Thank you in advance, MichuX
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Server update is a must for the new version Everything working 100% after server update, you might close the ticket support Thank you so much MichuX
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Hello! After Updating the plugin 1.37.20 gives a new error. I reverted to 1.37.19 again. Error while compiling Battlepass: There is no argument given that corresponds to the required parameter 'index' of 'BurstUtil.Get<T>(in NativeArray<T>, int)' | Line: 2116, Pos: 36 Regards, MichuX
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Hello! Sorry to disturb you, after the update, players when claim kit they are getting bugged and not getting anything in the kit. Log Error: [Kits] [OG] Ondinake[****] - Received Kit: DailySpecialKit NullReferenceException: Object reference not set to an instance of an object at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x0015f] in <00c367a5d40540858c8bd1a438521d3d>:0 at Oxide.Plugins.Kits+KitItem.GiveItem (BasePlayer player, Item item, ItemContainer cont) [0x0001e] in <da5c59ce99eb4e39bff50d5b69262abf>:0 at Oxide.Plugins.Kits+KitItem.Get (BasePlayer player) [0x00081] in <da5c59ce99eb4e39bff50d5b69262abf>:0 at Oxide.Plugins.Kits+<GiveKitItems>d__95.MoveNext () [0x0003a] in <da5c59ce99eb4e39bff50d5b69262abf>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <5f55adde392a4f559fa097c2225879c0>:0
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I checked the version on .cs, 1.37.18 It is giving this error that I mentioned Error while compiling Battlepass: ; expected | Line: 5731, Pos: 51
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I did or maybe something wrong with download?
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Error while compiling Battlepass: ; expected | Line: 5731, Pos: 51
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- 54 comments
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- #cargo
- #cargo ship
- (and 4 more)