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CsaszyKJ

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Everything posted by CsaszyKJ

  1. CsaszyKJ

    XSkinMenu

    Hi, Sorry for the noob question. Do we need to still own the skins - buy them, to use on the server? Or if we buy the plugin, all the skins are available can be used - just need to edit/add in the .cfg? TIA
  2. CsaszyKJ

    Saga Island

    Hi, Thanks for your reply. Also, the Giant Excavator when operates, it's misaligned, and goes all the way to it's base. The map is awsome btw! We enjoy & like it so much this map!
  3. CsaszyKJ

    Raidable Bases

    If I can reproduce, will send you the cfg. Thanks for your reply!
  4. CsaszyKJ

    Lucia Island

    Hi, May I ask, is this map working fine? No bugs on the map? Thanks.
  5. CsaszyKJ

    Failed to create

    This one is from the console as well, upon server start: The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_industrial.prefab"
  6. CsaszyKJ

    Saga Island

    Hi, Just noticed, not much ore nodes on the map. We are a low-pop server, but this can be an issue on high-pop servers.
  7. CsaszyKJ

    Failed to create

    Same here, just Wiped our server, and after start straight away spamming the console. Performance is "Perfect" - so far.
  8. CsaszyKJ

    Raidable Bases

    Hi, Just noticed this today in the console: (19:42:35) | System.NullReferenceException: Object reference not set to an instance of an object at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <7eac839b92da418b8d174606e4699650>:0 at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <7eac839b92da418b8d174606e4699650>:0 at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <7eac839b92da418b8d174606e4699650>:0 at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.RealisticShotTest () [0x000a1] in <6bbd4978df2b471b91ff9d08f6da7701>:0 at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StartAttacking () [0x0006c] in <6bbd4978df2b471b91ff9d08f6da7701>:0 at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StateThink (System.Single delta, BaseAIBrain _brain, BaseEntity _entity) [0x000ec] in <6bbd4978df2b471b91ff9d08f6da7701>:0 at BaseAIBrain.Think (System.Single delta) [0x00071] in <7eac839b92da418b8d174606e4699650>:0 at BaseAIBrain.DoThink () [0x0000d] in <7eac839b92da418b8d174606e4699650>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <7eac839b92da418b8d174606e4699650>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <7eac839b92da418b8d174606e4699650>:0 at HumanNPC.TryThink () [0x00000] in <7eac839b92da418b8d174606e4699650>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <7eac839b92da418b8d174606e4699650>:0 (19:42:41) | NullReferenceException: Object reference not set to an instance of an object (19:42:47) | System.NullReferenceException: Object reference not set to an instance of an object at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <7eac839b92da418b8d174606e4699650>:0 at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <7eac839b92da418b8d174606e4699650>:0 at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <7eac839b92da418b8d174606e4699650>:0 at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.RealisticShotTest () [0x000a1] in <6bbd4978df2b471b91ff9d08f6da7701>:0 at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StartAttacking () [0x0006c] in <6bbd4978df2b471b91ff9d08f6da7701>:0 at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StateThink (System.Single delta, BaseAIBrain _brain, BaseEntity _entity) [0x000ec] in <6bbd4978df2b471b91ff9d08f6da7701>:0 at BaseAIBrain.Think (System.Single delta) [0x00071] in <7eac839b92da418b8d174606e4699650>:0 at BaseAIBrain.DoThink () [0x0000d] in <7eac839b92da418b8d174606e4699650>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <7eac839b92da418b8d174606e4699650>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <7eac839b92da418b8d174606e4699650>:0 at HumanNPC.TryThink () [0x00000] in <7eac839b92da418b8d174606e4699650>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <7eac839b92da418b8d174606e4699650>:0 (19:43:00) | NullReferenceException: Object reference not set to an instance of an object (19:43:06) | System.NullReferenceException: Object reference not set to an instance of an object at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <7eac839b92da418b8d174606e4699650>:0 at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <7eac839b92da418b8d174606e4699650>:0 at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <7eac839b92da418b8d174606e4699650>:0 at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.RealisticShotTest () [0x000a1] in <6bbd4978df2b471b91ff9d08f6da7701>:0 at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StartAttacking () [0x0006c] in <6bbd4978df2b471b91ff9d08f6da7701>:0 at Oxide.Plugins.RaidableBases+HumanoidBrain+AttackState.StateThink (System.Single delta, BaseAIBrain _brain, BaseEntity _entity) [0x000ec] in <6bbd4978df2b471b91ff9d08f6da7701>:0 at BaseAIBrain.Think (System.Single delta) [0x00071] in <7eac839b92da418b8d174606e4699650>:0 at BaseAIBrain.DoThink () [0x0000d] in <7eac839b92da418b8d174606e4699650>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <7eac839b92da418b8d174606e4699650>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <7eac839b92da418b8d174606e4699650>:0 at HumanNPC.TryThink () [0x00000] in <7eac839b92da418b8d174606e4699650>:0 TIA.
  9. CsaszyKJ

    error

    Same here. Thanks!
  10. Hi, Thanks for the plugin! May I ask, what cause it's not showing if player is joining, just a number after the online players? Thanks
  11. CsaszyKJ

    Raidable Bases

    DM sent. Thanks!
  12. CsaszyKJ

    Raidable Bases

    Hi, Thanks for your quick response. Appreciated! Spawn Inside Bases - are all False Final Death - except Easy is True Easy: " "Enabled": true, "Amount That Can Throw Weapons": 5, "Amount Of Murderers To Spawn": 10, "Minimum Amount Of Murderers To Spawn": 4, "Spawn Random Amount Of Murderers": true, "Amount Of Scientists To Spawn": 8, "Minimum Amount Of Scientists To Spawn": 4, "Spawn Random Amount Of Scientists": true, "Allow Npcs To Roofcamp": false, "Allow Npcs To Counter Raid": true, "Allow Npcs To Leave Dome When Attacking": false, "Allow Npcs To Shoot Players Outside Of The Dome": true, "Allow Npcs To Play Catch When Equipped With Explosives": true, " The rest of the difficulties are the same, but the number increases & "Allow Npcs To Leave Dome When Attacking": true. Once the Raid completed, upon Final Death spawn the right quantity of the NPC's. We did server restart since, and only the Scheduled are doing this, what Admin's spawning bases with dtevent - are all good, spawning the right ammount of NPC's. Thanks for your time! Kind Regards Janos
  13. CsaszyKJ

    Raidable Bases

    Hi, I'd like to ask the following question. I've setup the number of NPC's to spawn with each difficulty. Why is it spawning much less - than I've setup in the config? Scheduled RB - I'm talking about. There is no Maintained In our config. I mean the 1/4th of it spawns only. TIA.
  14. I'm having the same here. Every hour 1 notification about no new updates. Is there any way to disable this notification?
  15. CsaszyKJ

    Raidable Bases

    Hi mate, Thanks for your quick reply. Then the next step is to setup a store on our server, to make it clear this RB. Thanks for your quick reply. Appreciated!
  16. CsaszyKJ

    Raidable Bases

    Hi, May I ask, how it the Cooldowns Reset working - which the buyers can buy via command? I've setup the Config/Raidablebases.json: "Cooldowns (0 = No Cooldown)": { "Reset Cooldown Costs": { "Custom Currency": { "Enabled": true, "Item Shortname": "scrap", "Item Name": null, "Amount": 800, "Skin": 0 }, "Economics Money": 0.0, "ServerRewards Points": 0 My question is, what's the command for players to access this cooldown - to reset their Lockout ? The UI section is all set to true, not worth to paste it I guess. Thanks!
  17. CsaszyKJ

    Rules GUI

    Is this still working ? TIA
  18. CsaszyKJ

    Raidable Bases

    Cheers.
  19. CsaszyKJ

    Raidable Bases

    Thanks @nivex your quick reply. Appreciated. Attached a pic after running the debug. I know when is no RB on the map, that's the only way to see the time, used many many times this.
  20. CsaszyKJ

    Raidable Bases

    Hi, Not too sure, why RB not showing the time for the next base spawn when I type in the chat /rb Min players set to 4, but apart from that not much change I've made, but since this month wipe - just not spawning the Automated Events at all. Buyraid or Manual Spawn works fine. Thanks guys!
  21. CsaszyKJ

    Lian Yu 3500

    I'm server owner yes. If I spawn recyclers, those are stay there, or after every server Restart I need to spawn them again? I don't mind to Wipe the server, but MAP without Recycler = No Players will play on the server.
  22. CsaszyKJ

    Lian Yu 3500

    Hi, is there any recycler on the Map? At Oxum's can't find any.
  23. CsaszyKJ

    Error while loading the map

    Sorted. the .cs file was 0bytes on the server. Apologies.
  24. CsaszyKJ

    Error while loading the map

    Hi, Got this message when I've tried to start the server: NullReferenceException: Object reference not set to an instance of an object at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in <046173048be24f69a4e40561b1ef3c0e>:0 at MiningQuarry.ServerInit () [0x00021] in <046173048be24f69a4e40561b1ef3c0e>:0 at BaseNetworkable.Spawn () [0x00035] in <046173048be24f69a4e40561b1ef3c0e>:0 at BaseEntity.Spawn () [0x00000] in <046173048be24f69a4e40561b1ef3c0e>:0 at BaseEntity.SpawnAsMapEntity () [0x00096] in <046173048be24f69a4e40561b1ef3c0e>:0 at ServerMgr.SpawnMapEntities () [0x00015] in <046173048be24f69a4e40561b1ef3c0e>:0 at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in <046173048be24f69a4e40561b1ef3c0e>:0 at Bootstrap+<StartServer>d__19.MoveNext () [0x002ff] in <046173048be24f69a4e40561b1ef3c0e>:0 (Filename: <046173048be24f69a4e40561b1ef3c0e> Line: 0) Thanks! Regards
2m

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