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Everything posted by Bubbafett
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Changed Status from Closed to Fixed
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Changed Status from Closed to Fixed
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Changed Status from Closed to Fixed
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Changed Status from Closed to Fixed
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Changed Status from Work in Progress to Fixed
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Can you try the latest version and see if it works as expected?
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Thanks for reporting this! Can you share the exact command you tried to enter?
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- 15 comments
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- #admin
- #essentials
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- 15 comments
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- #admin
- #essentials
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This is no longer a problem.
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Changed Status from Pending to Can't Reproduce
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Interesting, I couldn't reproduce it. I did fix the docs though. Let me know if you run into any more issues.
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@Mac just to make sure that I understand correctly, you are disabling the convars but it doesn't seem to affect actual building placement?
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Thanks for reaching out, I'll take a look at these issues and see if there is anything I can do about them.
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- 43 comments
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- 1
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- #loading messages
- #loading
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- 43 comments
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- 1
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- #loading messages
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As it stands, this plugin does not work unless you are an admin or have the developer flag enabled. https://commits.facepunch.com/440877
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I mean, Death is right. That review you wrote kinda sucks. It feels like you were blaming the dev for population loss because you uploaded a plugin to a live server without testing or configuring it to fit your server. As far as the "math logic issue", I can only assume that the dev is using a random number system for their chances (I didn't buy it, so I'm just guessing). So when you break a rock, the plugin would generate a random number between 1 and 100. If that number is less than your config value it will spawn a zombie. Probabilities never really work out to be a perfect 1 in 10 for a 10% chance and rely solely on your sample size. To achieve the kind of system you are looking for, you would have to increase the chance of a zombie spawning every time the user breaks a rock and reset the chance when one actually spawns. This would give a more organic 1 in 10 feel but wouldn't really be a true 10% probability. EDIT: While I completely disagree with filtering reviews, as I the buyer should be responsible for making my own educated decisions on if a review is bad or not, I would completely ignore your review if I read it somewhere.
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I found this example on my discord of a link not displaying the picture they have uploaded to the plugin. The description is right though.
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I have no idea if I've encountered this, and that is the point. As a customer I don't have a way to see if there is 1 or 100 private support request I can't see. I think your solution of making the request seen but not clickable is also pretty good. Possibly replace the request title string with a static "Private Support Request" in case the post something sensitive in the title. While you and other staff may know that private request are fairly rare, the customers do not.
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Maybe put a counter on the page that shows the number of open private request? Or just have number like you do for discussions and reviews that shows the total number of open request.
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Honestly, I think that a lot of my issues with the review system could be completely ignored if ALL support request were public. I again, have no way of knowing if there is 1 or 100 unanswered support request on a plugin that hasn't had a request in a while. Making reviews more transparent would be the way I would expect something like to be handled, however if I could see all support request that would also increase platform trust. I have spent no small amount of money on this site, and will continue to do so. I would just like to have to a better picture of what I am getting BEFORE i buy it. Some plugins can be $40 or more and this is no small amount to spend basing it off the description, potentially HUNDREDS post in the discussions tab (Many of which will just be rambling of confused users who can't edit a config), a potentially incomplete picture of a support page, and filtered reviews. I understand that no matter what it will be an educated guess on my part on if a plugin will be good or not, however making this guess easier be pretty great.